NvCudaProc.h 2.1 KB

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  1. /*
  2. * Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of NVIDIA CORPORATION nor the names of its
  13. * contributors may be used to endorse or promote products derived
  14. * from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  18. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  19. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  20. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  21. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  22. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  23. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
  24. * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  25. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  26. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. */
  28. #ifndef __NVCUDAPROC_H
  29. #define __NVCUDAPROC_H
  30. typedef enum {
  31. COLOR_FORMAT_RGB,
  32. COLOR_FORMAT_BGR,
  33. } COLOR_FORMAT;
  34. void HandleEGLImage(void* pEGLImage);
  35. void mapEGLImage2Float(void* pEGLImage, int width, int height, COLOR_FORMAT color_format,
  36. void* cuda_buf, void* offsets,
  37. void* scales);
  38. void convertEglFrameIntToFloat(void* pEglFrame, int width, int height,
  39. COLOR_FORMAT color_format, void* cuda_buf,void* offsets,
  40. void* scales, void* pstream);
  41. #endif