gl.h 71 KB

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  1. #ifndef __gl_h_
  2. #define __gl_h_
  3. #ifdef __cplusplus
  4. extern "C" {
  5. #endif
  6. /*
  7. ** Copyright 1998-2002, NVIDIA Corporation.
  8. ** All Rights Reserved.
  9. **
  10. ** THE INFORMATION CONTAINED HEREIN IS PROPRIETARY AND CONFIDENTIAL TO
  11. ** NVIDIA, CORPORATION. USE, REPRODUCTION OR DISCLOSURE TO ANY THIRD PARTY
  12. ** IS SUBJECT TO WRITTEN PRE-APPROVAL BY NVIDIA, CORPORATION.
  13. **
  14. **
  15. ** Copyright 1992-1999, Silicon Graphics, Inc.
  16. ** All Rights Reserved.
  17. **
  18. ** Portions of this file are UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon
  19. ** Graphics, Inc.; the contents of this file may not be disclosed to third
  20. ** parties, copied or duplicated in any form, in whole or in part, without
  21. ** the prior written permission of Silicon Graphics, Inc.
  22. **
  23. ** RESTRICTED RIGHTS LEGEND:
  24. ** Use, duplication or disclosure by the Government is subject to
  25. ** restrictions as set forth in subdivision (c)(1)(ii) of the Rights in
  26. ** Technical Data and Computer Software clause at DFARS 252.227-7013,
  27. ** and/or in similar or successor clauses in the FAR, DOD or NASA FAR
  28. ** Supplement. Unpublished - rights reserved under the Copyright Laws of
  29. ** the United States.
  30. */
  31. #ifndef APIENTRY
  32. #define APIENTRY
  33. #endif
  34. #ifndef WIN32
  35. #define WINGDIAPI
  36. #endif
  37. #ifndef GLAPI
  38. # ifdef _WIN32
  39. # define GLAPI __stdcall
  40. # else
  41. # define GLAPI
  42. # endif
  43. # define __DEFINED_GLAPI
  44. #endif
  45. /*************************************************************/
  46. typedef unsigned int GLenum;
  47. typedef unsigned char GLboolean;
  48. typedef unsigned int GLbitfield;
  49. typedef signed char GLbyte;
  50. typedef short GLshort;
  51. typedef int GLint;
  52. typedef int GLsizei;
  53. typedef unsigned char GLubyte;
  54. typedef unsigned short GLushort;
  55. typedef unsigned int GLuint;
  56. typedef float GLfloat;
  57. typedef float GLclampf;
  58. typedef double GLdouble;
  59. typedef double GLclampd;
  60. typedef void GLvoid;
  61. /*************************************************************/
  62. /* Version */
  63. #define GL_VERSION_1_1 1
  64. /* AttribMask */
  65. #define GL_CURRENT_BIT 0x00000001
  66. #define GL_POINT_BIT 0x00000002
  67. #define GL_LINE_BIT 0x00000004
  68. #define GL_POLYGON_BIT 0x00000008
  69. #define GL_POLYGON_STIPPLE_BIT 0x00000010
  70. #define GL_PIXEL_MODE_BIT 0x00000020
  71. #define GL_LIGHTING_BIT 0x00000040
  72. #define GL_FOG_BIT 0x00000080
  73. #define GL_DEPTH_BUFFER_BIT 0x00000100
  74. #define GL_ACCUM_BUFFER_BIT 0x00000200
  75. #define GL_STENCIL_BUFFER_BIT 0x00000400
  76. #define GL_VIEWPORT_BIT 0x00000800
  77. #define GL_TRANSFORM_BIT 0x00001000
  78. #define GL_ENABLE_BIT 0x00002000
  79. #define GL_COLOR_BUFFER_BIT 0x00004000
  80. #define GL_HINT_BIT 0x00008000
  81. #define GL_EVAL_BIT 0x00010000
  82. #define GL_LIST_BIT 0x00020000
  83. #define GL_TEXTURE_BIT 0x00040000
  84. #define GL_SCISSOR_BIT 0x00080000
  85. #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
  86. /* ClearBufferMask */
  87. /* GL_COLOR_BUFFER_BIT */
  88. /* GL_ACCUM_BUFFER_BIT */
  89. /* GL_STENCIL_BUFFER_BIT */
  90. /* GL_DEPTH_BUFFER_BIT */
  91. /* ClientAttribMask */
  92. #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
  93. #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
  94. #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
  95. /* Boolean */
  96. #define GL_FALSE 0
  97. #define GL_TRUE 1
  98. /* BeginMode */
  99. #define GL_POINTS 0x0000
  100. #define GL_LINES 0x0001
  101. #define GL_LINE_LOOP 0x0002
  102. #define GL_LINE_STRIP 0x0003
  103. #define GL_TRIANGLES 0x0004
  104. #define GL_TRIANGLE_STRIP 0x0005
  105. #define GL_TRIANGLE_FAN 0x0006
  106. #define GL_QUADS 0x0007
  107. #define GL_QUAD_STRIP 0x0008
  108. #define GL_POLYGON 0x0009
  109. /* AccumOp */
  110. #define GL_ACCUM 0x0100
  111. #define GL_LOAD 0x0101
  112. #define GL_RETURN 0x0102
  113. #define GL_MULT 0x0103
  114. #define GL_ADD 0x0104
  115. /* AlphaFunction */
  116. #define GL_NEVER 0x0200
  117. #define GL_LESS 0x0201
  118. #define GL_EQUAL 0x0202
  119. #define GL_LEQUAL 0x0203
  120. #define GL_GREATER 0x0204
  121. #define GL_NOTEQUAL 0x0205
  122. #define GL_GEQUAL 0x0206
  123. #define GL_ALWAYS 0x0207
  124. /* BlendingFactorDest */
  125. #define GL_ZERO 0
  126. #define GL_ONE 1
  127. #define GL_SRC_COLOR 0x0300
  128. #define GL_ONE_MINUS_SRC_COLOR 0x0301
  129. #define GL_SRC_ALPHA 0x0302
  130. #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  131. #define GL_DST_ALPHA 0x0304
  132. #define GL_ONE_MINUS_DST_ALPHA 0x0305
  133. /* BlendingFactorSrc */
  134. /* GL_ZERO */
  135. /* GL_ONE */
  136. #define GL_DST_COLOR 0x0306
  137. #define GL_ONE_MINUS_DST_COLOR 0x0307
  138. #define GL_SRC_ALPHA_SATURATE 0x0308
  139. /* GL_SRC_ALPHA */
  140. /* GL_ONE_MINUS_SRC_ALPHA */
  141. /* GL_DST_ALPHA */
  142. /* GL_ONE_MINUS_DST_ALPHA */
  143. /* ColorMaterialFace */
  144. /* GL_FRONT */
  145. /* GL_BACK */
  146. /* GL_FRONT_AND_BACK */
  147. /* ColorMaterialParameter */
  148. /* GL_AMBIENT */
  149. /* GL_DIFFUSE */
  150. /* GL_SPECULAR */
  151. /* GL_EMISSION */
  152. /* GL_AMBIENT_AND_DIFFUSE */
  153. /* ColorPointerType */
  154. /* GL_BYTE */
  155. /* GL_UNSIGNED_BYTE */
  156. /* GL_SHORT */
  157. /* GL_UNSIGNED_SHORT */
  158. /* GL_INT */
  159. /* GL_UNSIGNED_INT */
  160. /* GL_FLOAT */
  161. /* GL_DOUBLE */
  162. /* CullFaceMode */
  163. /* GL_FRONT */
  164. /* GL_BACK */
  165. /* GL_FRONT_AND_BACK */
  166. /* DepthFunction */
  167. /* GL_NEVER */
  168. /* GL_LESS */
  169. /* GL_EQUAL */
  170. /* GL_LEQUAL */
  171. /* GL_GREATER */
  172. /* GL_NOTEQUAL */
  173. /* GL_GEQUAL */
  174. /* GL_ALWAYS */
  175. /* DrawBufferMode */
  176. #define GL_NONE 0
  177. #define GL_FRONT_LEFT 0x0400
  178. #define GL_FRONT_RIGHT 0x0401
  179. #define GL_BACK_LEFT 0x0402
  180. #define GL_BACK_RIGHT 0x0403
  181. #define GL_FRONT 0x0404
  182. #define GL_BACK 0x0405
  183. #define GL_LEFT 0x0406
  184. #define GL_RIGHT 0x0407
  185. #define GL_FRONT_AND_BACK 0x0408
  186. #define GL_AUX0 0x0409
  187. #define GL_AUX1 0x040A
  188. #define GL_AUX2 0x040B
  189. #define GL_AUX3 0x040C
  190. /* EnableCap */
  191. /* GL_FOG */
  192. /* GL_LIGHTING */
  193. /* GL_TEXTURE_1D */
  194. /* GL_TEXTURE_2D */
  195. /* GL_LINE_STIPPLE */
  196. /* GL_POLYGON_STIPPLE */
  197. /* GL_CULL_FACE */
  198. /* GL_ALPHA_TEST */
  199. /* GL_BLEND */
  200. /* GL_INDEX_LOGIC_OP */
  201. /* GL_COLOR_LOGIC_OP */
  202. /* GL_DITHER */
  203. /* GL_STENCIL_TEST */
  204. /* GL_DEPTH_TEST */
  205. /* GL_CLIP_PLANE0 */
  206. /* GL_CLIP_PLANE1 */
  207. /* GL_CLIP_PLANE2 */
  208. /* GL_CLIP_PLANE3 */
  209. /* GL_CLIP_PLANE4 */
  210. /* GL_CLIP_PLANE5 */
  211. /* GL_LIGHT0 */
  212. /* GL_LIGHT1 */
  213. /* GL_LIGHT2 */
  214. /* GL_LIGHT3 */
  215. /* GL_LIGHT4 */
  216. /* GL_LIGHT5 */
  217. /* GL_LIGHT6 */
  218. /* GL_LIGHT7 */
  219. /* GL_TEXTURE_GEN_S */
  220. /* GL_TEXTURE_GEN_T */
  221. /* GL_TEXTURE_GEN_R */
  222. /* GL_TEXTURE_GEN_Q */
  223. /* GL_MAP1_VERTEX_3 */
  224. /* GL_MAP1_VERTEX_4 */
  225. /* GL_MAP1_COLOR_4 */
  226. /* GL_MAP1_INDEX */
  227. /* GL_MAP1_NORMAL */
  228. /* GL_MAP1_TEXTURE_COORD_1 */
  229. /* GL_MAP1_TEXTURE_COORD_2 */
  230. /* GL_MAP1_TEXTURE_COORD_3 */
  231. /* GL_MAP1_TEXTURE_COORD_4 */
  232. /* GL_MAP2_VERTEX_3 */
  233. /* GL_MAP2_VERTEX_4 */
  234. /* GL_MAP2_COLOR_4 */
  235. /* GL_MAP2_INDEX */
  236. /* GL_MAP2_NORMAL */
  237. /* GL_MAP2_TEXTURE_COORD_1 */
  238. /* GL_MAP2_TEXTURE_COORD_2 */
  239. /* GL_MAP2_TEXTURE_COORD_3 */
  240. /* GL_MAP2_TEXTURE_COORD_4 */
  241. /* GL_POINT_SMOOTH */
  242. /* GL_LINE_SMOOTH */
  243. /* GL_POLYGON_SMOOTH */
  244. /* GL_SCISSOR_TEST */
  245. /* GL_COLOR_MATERIAL */
  246. /* GL_NORMALIZE */
  247. /* GL_AUTO_NORMAL */
  248. /* GL_POLYGON_OFFSET_POINT */
  249. /* GL_POLYGON_OFFSET_LINE */
  250. /* GL_POLYGON_OFFSET_FILL */
  251. /* GL_VERTEX_ARRAY */
  252. /* GL_NORMAL_ARRAY */
  253. /* GL_COLOR_ARRAY */
  254. /* GL_INDEX_ARRAY */
  255. /* GL_TEXTURE_COORD_ARRAY */
  256. /* GL_EDGE_FLAG_ARRAY */
  257. /* ErrorCode */
  258. #define GL_NO_ERROR 0
  259. #define GL_INVALID_ENUM 0x0500
  260. #define GL_INVALID_VALUE 0x0501
  261. #define GL_INVALID_OPERATION 0x0502
  262. #define GL_STACK_OVERFLOW 0x0503
  263. #define GL_STACK_UNDERFLOW 0x0504
  264. #define GL_OUT_OF_MEMORY 0x0505
  265. #define GL_TABLE_TOO_LARGE 0x8031
  266. /* FeedbackType */
  267. #define GL_2D 0x0600
  268. #define GL_3D 0x0601
  269. #define GL_3D_COLOR 0x0602
  270. #define GL_3D_COLOR_TEXTURE 0x0603
  271. #define GL_4D_COLOR_TEXTURE 0x0604
  272. /* FeedBackToken */
  273. #define GL_PASS_THROUGH_TOKEN 0x0700
  274. #define GL_POINT_TOKEN 0x0701
  275. #define GL_LINE_TOKEN 0x0702
  276. #define GL_POLYGON_TOKEN 0x0703
  277. #define GL_BITMAP_TOKEN 0x0704
  278. #define GL_DRAW_PIXEL_TOKEN 0x0705
  279. #define GL_COPY_PIXEL_TOKEN 0x0706
  280. #define GL_LINE_RESET_TOKEN 0x0707
  281. /* FogMode */
  282. /* GL_LINEAR */
  283. #define GL_EXP 0x0800
  284. #define GL_EXP2 0x0801
  285. /* FogParameter */
  286. /* GL_FOG_COLOR */
  287. /* GL_FOG_DENSITY */
  288. /* GL_FOG_END */
  289. /* GL_FOG_INDEX */
  290. /* GL_FOG_MODE */
  291. /* GL_FOG_START */
  292. /* FrontFaceDirection */
  293. #define GL_CW 0x0900
  294. #define GL_CCW 0x0901
  295. /* GetMapQuery */
  296. #define GL_COEFF 0x0A00
  297. #define GL_ORDER 0x0A01
  298. #define GL_DOMAIN 0x0A02
  299. /* GetPixelMap */
  300. #define GL_PIXEL_MAP_I_TO_I 0x0C70
  301. #define GL_PIXEL_MAP_S_TO_S 0x0C71
  302. #define GL_PIXEL_MAP_I_TO_R 0x0C72
  303. #define GL_PIXEL_MAP_I_TO_G 0x0C73
  304. #define GL_PIXEL_MAP_I_TO_B 0x0C74
  305. #define GL_PIXEL_MAP_I_TO_A 0x0C75
  306. #define GL_PIXEL_MAP_R_TO_R 0x0C76
  307. #define GL_PIXEL_MAP_G_TO_G 0x0C77
  308. #define GL_PIXEL_MAP_B_TO_B 0x0C78
  309. #define GL_PIXEL_MAP_A_TO_A 0x0C79
  310. /* GetPointervPName */
  311. #define GL_VERTEX_ARRAY_POINTER 0x808E
  312. #define GL_NORMAL_ARRAY_POINTER 0x808F
  313. #define GL_COLOR_ARRAY_POINTER 0x8090
  314. #define GL_INDEX_ARRAY_POINTER 0x8091
  315. #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
  316. #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
  317. /* GetPName */
  318. #define GL_CURRENT_COLOR 0x0B00
  319. #define GL_CURRENT_INDEX 0x0B01
  320. #define GL_CURRENT_NORMAL 0x0B02
  321. #define GL_CURRENT_TEXTURE_COORDS 0x0B03
  322. #define GL_CURRENT_RASTER_COLOR 0x0B04
  323. #define GL_CURRENT_RASTER_INDEX 0x0B05
  324. #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
  325. #define GL_CURRENT_RASTER_POSITION 0x0B07
  326. #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
  327. #define GL_CURRENT_RASTER_DISTANCE 0x0B09
  328. #define GL_POINT_SMOOTH 0x0B10
  329. #define GL_POINT_SIZE 0x0B11
  330. #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
  331. #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
  332. #define GL_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE
  333. #define GL_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY
  334. #define GL_LINE_SMOOTH 0x0B20
  335. #define GL_LINE_WIDTH 0x0B21
  336. #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
  337. #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
  338. #define GL_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE
  339. #define GL_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY
  340. #define GL_LINE_STIPPLE 0x0B24
  341. #define GL_LINE_STIPPLE_PATTERN 0x0B25
  342. #define GL_LINE_STIPPLE_REPEAT 0x0B26
  343. #define GL_LIST_MODE 0x0B30
  344. #define GL_MAX_LIST_NESTING 0x0B31
  345. #define GL_LIST_BASE 0x0B32
  346. #define GL_LIST_INDEX 0x0B33
  347. #define GL_POLYGON_MODE 0x0B40
  348. #define GL_POLYGON_SMOOTH 0x0B41
  349. #define GL_POLYGON_STIPPLE 0x0B42
  350. #define GL_EDGE_FLAG 0x0B43
  351. #define GL_CULL_FACE 0x0B44
  352. #define GL_CULL_FACE_MODE 0x0B45
  353. #define GL_FRONT_FACE 0x0B46
  354. #define GL_LIGHTING 0x0B50
  355. #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
  356. #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
  357. #define GL_LIGHT_MODEL_AMBIENT 0x0B53
  358. #define GL_SHADE_MODEL 0x0B54
  359. #define GL_COLOR_MATERIAL_FACE 0x0B55
  360. #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
  361. #define GL_COLOR_MATERIAL 0x0B57
  362. #define GL_FOG 0x0B60
  363. #define GL_FOG_INDEX 0x0B61
  364. #define GL_FOG_DENSITY 0x0B62
  365. #define GL_FOG_START 0x0B63
  366. #define GL_FOG_END 0x0B64
  367. #define GL_FOG_MODE 0x0B65
  368. #define GL_FOG_COLOR 0x0B66
  369. #define GL_DEPTH_RANGE 0x0B70
  370. #define GL_DEPTH_TEST 0x0B71
  371. #define GL_DEPTH_WRITEMASK 0x0B72
  372. #define GL_DEPTH_CLEAR_VALUE 0x0B73
  373. #define GL_DEPTH_FUNC 0x0B74
  374. #define GL_ACCUM_CLEAR_VALUE 0x0B80
  375. #define GL_STENCIL_TEST 0x0B90
  376. #define GL_STENCIL_CLEAR_VALUE 0x0B91
  377. #define GL_STENCIL_FUNC 0x0B92
  378. #define GL_STENCIL_VALUE_MASK 0x0B93
  379. #define GL_STENCIL_FAIL 0x0B94
  380. #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
  381. #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
  382. #define GL_STENCIL_REF 0x0B97
  383. #define GL_STENCIL_WRITEMASK 0x0B98
  384. #define GL_MATRIX_MODE 0x0BA0
  385. #define GL_NORMALIZE 0x0BA1
  386. #define GL_VIEWPORT 0x0BA2
  387. #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
  388. #define GL_PROJECTION_STACK_DEPTH 0x0BA4
  389. #define GL_TEXTURE_STACK_DEPTH 0x0BA5
  390. #define GL_MODELVIEW_MATRIX 0x0BA6
  391. #define GL_PROJECTION_MATRIX 0x0BA7
  392. #define GL_TEXTURE_MATRIX 0x0BA8
  393. #define GL_ATTRIB_STACK_DEPTH 0x0BB0
  394. #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
  395. #define GL_ALPHA_TEST 0x0BC0
  396. #define GL_ALPHA_TEST_FUNC 0x0BC1
  397. #define GL_ALPHA_TEST_REF 0x0BC2
  398. #define GL_DITHER 0x0BD0
  399. #define GL_BLEND_DST 0x0BE0
  400. #define GL_BLEND_SRC 0x0BE1
  401. #define GL_BLEND 0x0BE2
  402. #define GL_LOGIC_OP_MODE 0x0BF0
  403. #define GL_INDEX_LOGIC_OP 0x0BF1
  404. #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
  405. #define GL_COLOR_LOGIC_OP 0x0BF2
  406. #define GL_AUX_BUFFERS 0x0C00
  407. #define GL_DRAW_BUFFER 0x0C01
  408. #define GL_READ_BUFFER 0x0C02
  409. #define GL_SCISSOR_BOX 0x0C10
  410. #define GL_SCISSOR_TEST 0x0C11
  411. #define GL_INDEX_CLEAR_VALUE 0x0C20
  412. #define GL_INDEX_WRITEMASK 0x0C21
  413. #define GL_COLOR_CLEAR_VALUE 0x0C22
  414. #define GL_COLOR_WRITEMASK 0x0C23
  415. #define GL_INDEX_MODE 0x0C30
  416. #define GL_RGBA_MODE 0x0C31
  417. #define GL_DOUBLEBUFFER 0x0C32
  418. #define GL_STEREO 0x0C33
  419. #define GL_RENDER_MODE 0x0C40
  420. #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
  421. #define GL_POINT_SMOOTH_HINT 0x0C51
  422. #define GL_LINE_SMOOTH_HINT 0x0C52
  423. #define GL_POLYGON_SMOOTH_HINT 0x0C53
  424. #define GL_FOG_HINT 0x0C54
  425. #define GL_TEXTURE_GEN_S 0x0C60
  426. #define GL_TEXTURE_GEN_T 0x0C61
  427. #define GL_TEXTURE_GEN_R 0x0C62
  428. #define GL_TEXTURE_GEN_Q 0x0C63
  429. #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
  430. #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
  431. #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
  432. #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
  433. #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
  434. #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
  435. #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
  436. #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
  437. #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
  438. #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
  439. #define GL_UNPACK_SWAP_BYTES 0x0CF0
  440. #define GL_UNPACK_LSB_FIRST 0x0CF1
  441. #define GL_UNPACK_ROW_LENGTH 0x0CF2
  442. #define GL_UNPACK_SKIP_ROWS 0x0CF3
  443. #define GL_UNPACK_SKIP_PIXELS 0x0CF4
  444. #define GL_UNPACK_ALIGNMENT 0x0CF5
  445. #define GL_PACK_SWAP_BYTES 0x0D00
  446. #define GL_PACK_LSB_FIRST 0x0D01
  447. #define GL_PACK_ROW_LENGTH 0x0D02
  448. #define GL_PACK_SKIP_ROWS 0x0D03
  449. #define GL_PACK_SKIP_PIXELS 0x0D04
  450. #define GL_PACK_ALIGNMENT 0x0D05
  451. #define GL_MAP_COLOR 0x0D10
  452. #define GL_MAP_STENCIL 0x0D11
  453. #define GL_INDEX_SHIFT 0x0D12
  454. #define GL_INDEX_OFFSET 0x0D13
  455. #define GL_RED_SCALE 0x0D14
  456. #define GL_RED_BIAS 0x0D15
  457. #define GL_ZOOM_X 0x0D16
  458. #define GL_ZOOM_Y 0x0D17
  459. #define GL_GREEN_SCALE 0x0D18
  460. #define GL_GREEN_BIAS 0x0D19
  461. #define GL_BLUE_SCALE 0x0D1A
  462. #define GL_BLUE_BIAS 0x0D1B
  463. #define GL_ALPHA_SCALE 0x0D1C
  464. #define GL_ALPHA_BIAS 0x0D1D
  465. #define GL_DEPTH_SCALE 0x0D1E
  466. #define GL_DEPTH_BIAS 0x0D1F
  467. #define GL_MAX_EVAL_ORDER 0x0D30
  468. #define GL_MAX_LIGHTS 0x0D31
  469. #define GL_MAX_CLIP_PLANES 0x0D32
  470. #define GL_MAX_TEXTURE_SIZE 0x0D33
  471. #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
  472. #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
  473. #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
  474. #define GL_MAX_NAME_STACK_DEPTH 0x0D37
  475. #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
  476. #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
  477. #define GL_MAX_VIEWPORT_DIMS 0x0D3A
  478. #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
  479. #define GL_SUBPIXEL_BITS 0x0D50
  480. #define GL_INDEX_BITS 0x0D51
  481. #define GL_RED_BITS 0x0D52
  482. #define GL_GREEN_BITS 0x0D53
  483. #define GL_BLUE_BITS 0x0D54
  484. #define GL_ALPHA_BITS 0x0D55
  485. #define GL_DEPTH_BITS 0x0D56
  486. #define GL_STENCIL_BITS 0x0D57
  487. #define GL_ACCUM_RED_BITS 0x0D58
  488. #define GL_ACCUM_GREEN_BITS 0x0D59
  489. #define GL_ACCUM_BLUE_BITS 0x0D5A
  490. #define GL_ACCUM_ALPHA_BITS 0x0D5B
  491. #define GL_NAME_STACK_DEPTH 0x0D70
  492. #define GL_AUTO_NORMAL 0x0D80
  493. #define GL_MAP1_COLOR_4 0x0D90
  494. #define GL_MAP1_INDEX 0x0D91
  495. #define GL_MAP1_NORMAL 0x0D92
  496. #define GL_MAP1_TEXTURE_COORD_1 0x0D93
  497. #define GL_MAP1_TEXTURE_COORD_2 0x0D94
  498. #define GL_MAP1_TEXTURE_COORD_3 0x0D95
  499. #define GL_MAP1_TEXTURE_COORD_4 0x0D96
  500. #define GL_MAP1_VERTEX_3 0x0D97
  501. #define GL_MAP1_VERTEX_4 0x0D98
  502. #define GL_MAP2_COLOR_4 0x0DB0
  503. #define GL_MAP2_INDEX 0x0DB1
  504. #define GL_MAP2_NORMAL 0x0DB2
  505. #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
  506. #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
  507. #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
  508. #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
  509. #define GL_MAP2_VERTEX_3 0x0DB7
  510. #define GL_MAP2_VERTEX_4 0x0DB8
  511. #define GL_MAP1_GRID_DOMAIN 0x0DD0
  512. #define GL_MAP1_GRID_SEGMENTS 0x0DD1
  513. #define GL_MAP2_GRID_DOMAIN 0x0DD2
  514. #define GL_MAP2_GRID_SEGMENTS 0x0DD3
  515. #define GL_TEXTURE_1D 0x0DE0
  516. #define GL_TEXTURE_2D 0x0DE1
  517. #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
  518. #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
  519. #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
  520. #define GL_SELECTION_BUFFER_POINTER 0x0DF3
  521. #define GL_SELECTION_BUFFER_SIZE 0x0DF4
  522. #define GL_POLYGON_OFFSET_UNITS 0x2A00
  523. #define GL_POLYGON_OFFSET_POINT 0x2A01
  524. #define GL_POLYGON_OFFSET_LINE 0x2A02
  525. #define GL_POLYGON_OFFSET_FILL 0x8037
  526. #define GL_POLYGON_OFFSET_FACTOR 0x8038
  527. #define GL_TEXTURE_BINDING_1D 0x8068
  528. #define GL_TEXTURE_BINDING_2D 0x8069
  529. #define GL_TEXTURE_BINDING_3D 0x806A
  530. #define GL_VERTEX_ARRAY 0x8074
  531. #define GL_NORMAL_ARRAY 0x8075
  532. #define GL_COLOR_ARRAY 0x8076
  533. #define GL_INDEX_ARRAY 0x8077
  534. #define GL_TEXTURE_COORD_ARRAY 0x8078
  535. #define GL_EDGE_FLAG_ARRAY 0x8079
  536. #define GL_VERTEX_ARRAY_SIZE 0x807A
  537. #define GL_VERTEX_ARRAY_TYPE 0x807B
  538. #define GL_VERTEX_ARRAY_STRIDE 0x807C
  539. #define GL_NORMAL_ARRAY_TYPE 0x807E
  540. #define GL_NORMAL_ARRAY_STRIDE 0x807F
  541. #define GL_COLOR_ARRAY_SIZE 0x8081
  542. #define GL_COLOR_ARRAY_TYPE 0x8082
  543. #define GL_COLOR_ARRAY_STRIDE 0x8083
  544. #define GL_INDEX_ARRAY_TYPE 0x8085
  545. #define GL_INDEX_ARRAY_STRIDE 0x8086
  546. #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
  547. #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
  548. #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
  549. #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
  550. /* GL_VERTEX_ARRAY_COUNT_EXT */
  551. /* GL_NORMAL_ARRAY_COUNT_EXT */
  552. /* GL_COLOR_ARRAY_COUNT_EXT */
  553. /* GL_INDEX_ARRAY_COUNT_EXT */
  554. /* GL_TEXTURE_COORD_ARRAY_COUNT_EXT */
  555. /* GL_EDGE_FLAG_ARRAY_COUNT_EXT */
  556. /* GetTextureParameter */
  557. /* GL_TEXTURE_MAG_FILTER */
  558. /* GL_TEXTURE_MIN_FILTER */
  559. /* GL_TEXTURE_WRAP_S */
  560. /* GL_TEXTURE_WRAP_T */
  561. #define GL_TEXTURE_WIDTH 0x1000
  562. #define GL_TEXTURE_HEIGHT 0x1001
  563. #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
  564. #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
  565. #define GL_TEXTURE_BORDER_COLOR 0x1004
  566. #define GL_TEXTURE_BORDER 0x1005
  567. #define GL_TEXTURE_RED_SIZE 0x805C
  568. #define GL_TEXTURE_GREEN_SIZE 0x805D
  569. #define GL_TEXTURE_BLUE_SIZE 0x805E
  570. #define GL_TEXTURE_ALPHA_SIZE 0x805F
  571. #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
  572. #define GL_TEXTURE_INTENSITY_SIZE 0x8061
  573. #define GL_TEXTURE_PRIORITY 0x8066
  574. #define GL_TEXTURE_RESIDENT 0x8067
  575. /* HintMode */
  576. #define GL_DONT_CARE 0x1100
  577. #define GL_FASTEST 0x1101
  578. #define GL_NICEST 0x1102
  579. /* HintTarget */
  580. /* GL_PERSPECTIVE_CORRECTION_HINT */
  581. /* GL_POINT_SMOOTH_HINT */
  582. /* GL_LINE_SMOOTH_HINT */
  583. /* GL_POLYGON_SMOOTH_HINT */
  584. /* GL_FOG_HINT */
  585. /* IndexMaterialParameterSGI */
  586. /* GL_INDEX_OFFSET */
  587. /* IndexPointerType */
  588. /* GL_SHORT */
  589. /* GL_INT */
  590. /* GL_FLOAT */
  591. /* GL_DOUBLE */
  592. /* IndexFunctionSGI */
  593. /* GL_NEVER */
  594. /* GL_LESS */
  595. /* GL_EQUAL */
  596. /* GL_LEQUAL */
  597. /* GL_GREATER */
  598. /* GL_NOTEQUAL */
  599. /* GL_GEQUAL */
  600. /* GL_ALWAYS */
  601. /* LightModelParameter */
  602. /* GL_LIGHT_MODEL_AMBIENT */
  603. /* GL_LIGHT_MODEL_LOCAL_VIEWER */
  604. /* GL_LIGHT_MODEL_TWO_SIDE */
  605. /* LightParameter */
  606. #define GL_AMBIENT 0x1200
  607. #define GL_DIFFUSE 0x1201
  608. #define GL_SPECULAR 0x1202
  609. #define GL_POSITION 0x1203
  610. #define GL_SPOT_DIRECTION 0x1204
  611. #define GL_SPOT_EXPONENT 0x1205
  612. #define GL_SPOT_CUTOFF 0x1206
  613. #define GL_CONSTANT_ATTENUATION 0x1207
  614. #define GL_LINEAR_ATTENUATION 0x1208
  615. #define GL_QUADRATIC_ATTENUATION 0x1209
  616. /* ListMode */
  617. #define GL_COMPILE 0x1300
  618. #define GL_COMPILE_AND_EXECUTE 0x1301
  619. /* DataType */
  620. #define GL_BYTE 0x1400
  621. #define GL_UNSIGNED_BYTE 0x1401
  622. #define GL_SHORT 0x1402
  623. #define GL_UNSIGNED_SHORT 0x1403
  624. #define GL_INT 0x1404
  625. #define GL_UNSIGNED_INT 0x1405
  626. #define GL_FLOAT 0x1406
  627. #define GL_2_BYTES 0x1407
  628. #define GL_3_BYTES 0x1408
  629. #define GL_4_BYTES 0x1409
  630. #define GL_DOUBLE 0x140A
  631. #define GL_DOUBLE_EXT 0x140A
  632. /* ListNameType */
  633. /* GL_BYTE */
  634. /* GL_UNSIGNED_BYTE */
  635. /* GL_SHORT */
  636. /* GL_UNSIGNED_SHORT */
  637. /* GL_INT */
  638. /* GL_UNSIGNED_INT */
  639. /* GL_FLOAT */
  640. /* GL_2_BYTES */
  641. /* GL_3_BYTES */
  642. /* GL_4_BYTES */
  643. /* LogicOp */
  644. #define GL_CLEAR 0x1500
  645. #define GL_AND 0x1501
  646. #define GL_AND_REVERSE 0x1502
  647. #define GL_COPY 0x1503
  648. #define GL_AND_INVERTED 0x1504
  649. #define GL_NOOP 0x1505
  650. #define GL_XOR 0x1506
  651. #define GL_OR 0x1507
  652. #define GL_NOR 0x1508
  653. #define GL_EQUIV 0x1509
  654. #define GL_INVERT 0x150A
  655. #define GL_OR_REVERSE 0x150B
  656. #define GL_COPY_INVERTED 0x150C
  657. #define GL_OR_INVERTED 0x150D
  658. #define GL_NAND 0x150E
  659. #define GL_SET 0x150F
  660. /* MapTarget */
  661. /* GL_MAP1_COLOR_4 */
  662. /* GL_MAP1_INDEX */
  663. /* GL_MAP1_NORMAL */
  664. /* GL_MAP1_TEXTURE_COORD_1 */
  665. /* GL_MAP1_TEXTURE_COORD_2 */
  666. /* GL_MAP1_TEXTURE_COORD_3 */
  667. /* GL_MAP1_TEXTURE_COORD_4 */
  668. /* GL_MAP1_VERTEX_3 */
  669. /* GL_MAP1_VERTEX_4 */
  670. /* GL_MAP2_COLOR_4 */
  671. /* GL_MAP2_INDEX */
  672. /* GL_MAP2_NORMAL */
  673. /* GL_MAP2_TEXTURE_COORD_1 */
  674. /* GL_MAP2_TEXTURE_COORD_2 */
  675. /* GL_MAP2_TEXTURE_COORD_3 */
  676. /* GL_MAP2_TEXTURE_COORD_4 */
  677. /* GL_MAP2_VERTEX_3 */
  678. /* GL_MAP2_VERTEX_4 */
  679. /* MaterialFace */
  680. /* GL_FRONT */
  681. /* GL_BACK */
  682. /* GL_FRONT_AND_BACK */
  683. /* MaterialParameter */
  684. #define GL_EMISSION 0x1600
  685. #define GL_SHININESS 0x1601
  686. #define GL_AMBIENT_AND_DIFFUSE 0x1602
  687. #define GL_COLOR_INDEXES 0x1603
  688. /* GL_AMBIENT */
  689. /* GL_DIFFUSE */
  690. /* GL_SPECULAR */
  691. /* MatrixMode */
  692. #define GL_MODELVIEW 0x1700
  693. #define GL_PROJECTION 0x1701
  694. #define GL_TEXTURE 0x1702
  695. /* MeshMode1 */
  696. /* GL_POINT */
  697. /* GL_LINE */
  698. /* MeshMode2 */
  699. /* GL_POINT */
  700. /* GL_LINE */
  701. /* GL_FILL */
  702. /* NormalPointerType */
  703. /* GL_BYTE */
  704. /* GL_SHORT */
  705. /* GL_INT */
  706. /* GL_FLOAT */
  707. /* GL_DOUBLE */
  708. /* PixelCopyType */
  709. #define GL_COLOR 0x1800
  710. #define GL_DEPTH 0x1801
  711. #define GL_STENCIL 0x1802
  712. /* PixelFormat */
  713. #define GL_COLOR_INDEX 0x1900
  714. #define GL_STENCIL_INDEX 0x1901
  715. #define GL_DEPTH_COMPONENT 0x1902
  716. #define GL_RED 0x1903
  717. #define GL_GREEN 0x1904
  718. #define GL_BLUE 0x1905
  719. #define GL_ALPHA 0x1906
  720. #define GL_RGB 0x1907
  721. #define GL_RGBA 0x1908
  722. #define GL_LUMINANCE 0x1909
  723. #define GL_LUMINANCE_ALPHA 0x190A
  724. /* GL_ABGR_EXT */
  725. /* PixelMap */
  726. /* GL_PIXEL_MAP_I_TO_I */
  727. /* GL_PIXEL_MAP_S_TO_S */
  728. /* GL_PIXEL_MAP_I_TO_R */
  729. /* GL_PIXEL_MAP_I_TO_G */
  730. /* GL_PIXEL_MAP_I_TO_B */
  731. /* GL_PIXEL_MAP_I_TO_A */
  732. /* GL_PIXEL_MAP_R_TO_R */
  733. /* GL_PIXEL_MAP_G_TO_G */
  734. /* GL_PIXEL_MAP_B_TO_B */
  735. /* GL_PIXEL_MAP_A_TO_A */
  736. /* PixelStoreParameter */
  737. /* GL_UNPACK_SWAP_BYTES */
  738. /* GL_UNPACK_LSB_FIRST */
  739. /* GL_UNPACK_ROW_LENGTH */
  740. /* GL_UNPACK_SKIP_ROWS */
  741. /* GL_UNPACK_SKIP_PIXELS */
  742. /* GL_UNPACK_ALIGNMENT */
  743. /* GL_PACK_SWAP_BYTES */
  744. /* GL_PACK_LSB_FIRST */
  745. /* GL_PACK_ROW_LENGTH */
  746. /* GL_PACK_SKIP_ROWS */
  747. /* GL_PACK_SKIP_PIXELS */
  748. /* GL_PACK_ALIGNMENT */
  749. /* PixelTransferParameter */
  750. /* GL_MAP_COLOR */
  751. /* GL_MAP_STENCIL */
  752. /* GL_INDEX_SHIFT */
  753. /* GL_INDEX_OFFSET */
  754. /* GL_RED_SCALE */
  755. /* GL_RED_BIAS */
  756. /* GL_GREEN_SCALE */
  757. /* GL_GREEN_BIAS */
  758. /* GL_BLUE_SCALE */
  759. /* GL_BLUE_BIAS */
  760. /* GL_ALPHA_SCALE */
  761. /* GL_ALPHA_BIAS */
  762. /* GL_DEPTH_SCALE */
  763. /* GL_DEPTH_BIAS */
  764. /* PixelType */
  765. #define GL_BITMAP 0x1A00
  766. /* GL_BYTE */
  767. /* GL_UNSIGNED_BYTE */
  768. /* GL_SHORT */
  769. /* GL_UNSIGNED_SHORT */
  770. /* GL_INT */
  771. /* GL_UNSIGNED_INT */
  772. /* GL_FLOAT */
  773. /* GL_UNSIGNED_BYTE_3_3_2_EXT */
  774. /* GL_UNSIGNED_SHORT_4_4_4_4_EXT */
  775. /* GL_UNSIGNED_SHORT_5_5_5_1_EXT */
  776. /* GL_UNSIGNED_INT_8_8_8_8_EXT */
  777. /* GL_UNSIGNED_INT_10_10_10_2_EXT */
  778. /* PolygonMode */
  779. #define GL_POINT 0x1B00
  780. #define GL_LINE 0x1B01
  781. #define GL_FILL 0x1B02
  782. /* ReadBufferMode */
  783. /* GL_FRONT_LEFT */
  784. /* GL_FRONT_RIGHT */
  785. /* GL_BACK_LEFT */
  786. /* GL_BACK_RIGHT */
  787. /* GL_FRONT */
  788. /* GL_BACK */
  789. /* GL_LEFT */
  790. /* GL_RIGHT */
  791. /* GL_AUX0 */
  792. /* GL_AUX1 */
  793. /* GL_AUX2 */
  794. /* GL_AUX3 */
  795. /* RenderingMode */
  796. #define GL_RENDER 0x1C00
  797. #define GL_FEEDBACK 0x1C01
  798. #define GL_SELECT 0x1C02
  799. /* ShadingModel */
  800. #define GL_FLAT 0x1D00
  801. #define GL_SMOOTH 0x1D01
  802. /* StencilFunction */
  803. /* GL_NEVER */
  804. /* GL_LESS */
  805. /* GL_EQUAL */
  806. /* GL_LEQUAL */
  807. /* GL_GREATER */
  808. /* GL_NOTEQUAL */
  809. /* GL_GEQUAL */
  810. /* GL_ALWAYS */
  811. /* StencilOp */
  812. /* GL_ZERO */
  813. #define GL_KEEP 0x1E00
  814. #define GL_REPLACE 0x1E01
  815. #define GL_INCR 0x1E02
  816. #define GL_DECR 0x1E03
  817. /* GL_INVERT */
  818. /* StringName */
  819. #define GL_VENDOR 0x1F00
  820. #define GL_RENDERER 0x1F01
  821. #define GL_VERSION 0x1F02
  822. #define GL_EXTENSIONS 0x1F03
  823. /* TexCoordPointerType */
  824. /* GL_SHORT */
  825. /* GL_INT */
  826. /* GL_FLOAT */
  827. /* GL_DOUBLE */
  828. /* TextureCoordName */
  829. #define GL_S 0x2000
  830. #define GL_T 0x2001
  831. #define GL_R 0x2002
  832. #define GL_Q 0x2003
  833. /* TextureEnvMode */
  834. #define GL_MODULATE 0x2100
  835. #define GL_DECAL 0x2101
  836. /* GL_BLEND */
  837. /* GL_REPLACE */
  838. /* GL_ADD */
  839. /* TextureEnvParameter */
  840. #define GL_TEXTURE_ENV_MODE 0x2200
  841. #define GL_TEXTURE_ENV_COLOR 0x2201
  842. /* TextureEnvTarget */
  843. #define GL_TEXTURE_ENV 0x2300
  844. /* TextureGenMode */
  845. #define GL_EYE_LINEAR 0x2400
  846. #define GL_OBJECT_LINEAR 0x2401
  847. #define GL_SPHERE_MAP 0x2402
  848. /* TextureGenParameter */
  849. #define GL_TEXTURE_GEN_MODE 0x2500
  850. #define GL_OBJECT_PLANE 0x2501
  851. #define GL_EYE_PLANE 0x2502
  852. /* TextureMagFilter */
  853. #define GL_NEAREST 0x2600
  854. #define GL_LINEAR 0x2601
  855. /* TextureMinFilter */
  856. /* GL_NEAREST */
  857. /* GL_LINEAR */
  858. #define GL_NEAREST_MIPMAP_NEAREST 0x2700
  859. #define GL_LINEAR_MIPMAP_NEAREST 0x2701
  860. #define GL_NEAREST_MIPMAP_LINEAR 0x2702
  861. #define GL_LINEAR_MIPMAP_LINEAR 0x2703
  862. /* TextureParameterName */
  863. #define GL_TEXTURE_MAG_FILTER 0x2800
  864. #define GL_TEXTURE_MIN_FILTER 0x2801
  865. #define GL_TEXTURE_WRAP_S 0x2802
  866. #define GL_TEXTURE_WRAP_T 0x2803
  867. /* GL_TEXTURE_BORDER_COLOR */
  868. /* GL_TEXTURE_PRIORITY */
  869. /* TextureTarget */
  870. /* GL_TEXTURE_1D */
  871. /* GL_TEXTURE_2D */
  872. #define GL_PROXY_TEXTURE_1D 0x8063
  873. #define GL_PROXY_TEXTURE_2D 0x8064
  874. /* TextureWrapMode */
  875. #define GL_CLAMP 0x2900
  876. #define GL_REPEAT 0x2901
  877. /* PixelInternalFormat */
  878. #define GL_R3_G3_B2 0x2A10
  879. #define GL_ALPHA4 0x803B
  880. #define GL_ALPHA8 0x803C
  881. #define GL_ALPHA12 0x803D
  882. #define GL_ALPHA16 0x803E
  883. #define GL_LUMINANCE4 0x803F
  884. #define GL_LUMINANCE8 0x8040
  885. #define GL_LUMINANCE12 0x8041
  886. #define GL_LUMINANCE16 0x8042
  887. #define GL_LUMINANCE4_ALPHA4 0x8043
  888. #define GL_LUMINANCE6_ALPHA2 0x8044
  889. #define GL_LUMINANCE8_ALPHA8 0x8045
  890. #define GL_LUMINANCE12_ALPHA4 0x8046
  891. #define GL_LUMINANCE12_ALPHA12 0x8047
  892. #define GL_LUMINANCE16_ALPHA16 0x8048
  893. #define GL_INTENSITY 0x8049
  894. #define GL_INTENSITY4 0x804A
  895. #define GL_INTENSITY8 0x804B
  896. #define GL_INTENSITY12 0x804C
  897. #define GL_INTENSITY16 0x804D
  898. #define GL_RGB4 0x804F
  899. #define GL_RGB5 0x8050
  900. #define GL_RGB8 0x8051
  901. #define GL_RGB10 0x8052
  902. #define GL_RGB12 0x8053
  903. #define GL_RGB16 0x8054
  904. #define GL_RGBA2 0x8055
  905. #define GL_RGBA4 0x8056
  906. #define GL_RGB5_A1 0x8057
  907. #define GL_RGBA8 0x8058
  908. #define GL_RGB10_A2 0x8059
  909. #define GL_RGBA12 0x805A
  910. #define GL_RGBA16 0x805B
  911. /* InterleavedArrayFormat */
  912. #define GL_V2F 0x2A20
  913. #define GL_V3F 0x2A21
  914. #define GL_C4UB_V2F 0x2A22
  915. #define GL_C4UB_V3F 0x2A23
  916. #define GL_C3F_V3F 0x2A24
  917. #define GL_N3F_V3F 0x2A25
  918. #define GL_C4F_N3F_V3F 0x2A26
  919. #define GL_T2F_V3F 0x2A27
  920. #define GL_T4F_V4F 0x2A28
  921. #define GL_T2F_C4UB_V3F 0x2A29
  922. #define GL_T2F_C3F_V3F 0x2A2A
  923. #define GL_T2F_N3F_V3F 0x2A2B
  924. #define GL_T2F_C4F_N3F_V3F 0x2A2C
  925. #define GL_T4F_C4F_N3F_V4F 0x2A2D
  926. /* VertexPointerType */
  927. /* GL_SHORT */
  928. /* GL_INT */
  929. /* GL_FLOAT */
  930. /* GL_DOUBLE */
  931. /* ClipPlaneName */
  932. #define GL_CLIP_PLANE0 0x3000
  933. #define GL_CLIP_PLANE1 0x3001
  934. #define GL_CLIP_PLANE2 0x3002
  935. #define GL_CLIP_PLANE3 0x3003
  936. #define GL_CLIP_PLANE4 0x3004
  937. #define GL_CLIP_PLANE5 0x3005
  938. /* LightName */
  939. #define GL_LIGHT0 0x4000
  940. #define GL_LIGHT1 0x4001
  941. #define GL_LIGHT2 0x4002
  942. #define GL_LIGHT3 0x4003
  943. #define GL_LIGHT4 0x4004
  944. #define GL_LIGHT5 0x4005
  945. #define GL_LIGHT6 0x4006
  946. #define GL_LIGHT7 0x4007
  947. /* EXT_abgr */
  948. #define GL_ABGR_EXT 0x8000
  949. /* EXT_blend_subtract */
  950. #define GL_FUNC_SUBTRACT_EXT 0x800A
  951. #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
  952. /* EXT_packed_pixels */
  953. #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
  954. #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
  955. #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
  956. #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
  957. #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
  958. /* OpenGL12 */
  959. #define GL_PACK_SKIP_IMAGES 0x806B
  960. #define GL_PACK_IMAGE_HEIGHT 0x806C
  961. #define GL_UNPACK_SKIP_IMAGES 0x806D
  962. #define GL_UNPACK_IMAGE_HEIGHT 0x806E
  963. #define GL_TEXTURE_3D 0x806F
  964. #define GL_PROXY_TEXTURE_3D 0x8070
  965. #define GL_TEXTURE_DEPTH 0x8071
  966. #define GL_TEXTURE_WRAP_R 0x8072
  967. #define GL_MAX_3D_TEXTURE_SIZE 0x8073
  968. #define GL_BGR 0x80E0
  969. #define GL_BGRA 0x80E1
  970. #define GL_UNSIGNED_BYTE_3_3_2 0x8032
  971. #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
  972. #define GL_UNSIGNED_SHORT_5_6_5 0x8363
  973. #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
  974. #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
  975. #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
  976. #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
  977. #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
  978. #define GL_UNSIGNED_INT_8_8_8_8 0x8035
  979. #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
  980. #define GL_UNSIGNED_INT_10_10_10_2 0x8036
  981. #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
  982. #define GL_RESCALE_NORMAL 0x803A
  983. #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
  984. #define GL_SINGLE_COLOR 0x81F9
  985. #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
  986. #define GL_CLAMP_TO_EDGE 0x812F
  987. #define GL_TEXTURE_MIN_LOD 0x813A
  988. #define GL_TEXTURE_MAX_LOD 0x813B
  989. #define GL_TEXTURE_BASE_LEVEL 0x813C
  990. #define GL_TEXTURE_MAX_LEVEL 0x813D
  991. #define GL_MAX_ELEMENTS_VERTICES 0x80E8
  992. #define GL_MAX_ELEMENTS_INDICES 0x80E9
  993. #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
  994. #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
  995. /* OpenGL13 */
  996. #define GL_ACTIVE_TEXTURE 0x84E0
  997. #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
  998. #define GL_MAX_TEXTURE_UNITS 0x84E2
  999. #define GL_TEXTURE0 0x84C0
  1000. #define GL_TEXTURE1 0x84C1
  1001. #define GL_TEXTURE2 0x84C2
  1002. #define GL_TEXTURE3 0x84C3
  1003. #define GL_TEXTURE4 0x84C4
  1004. #define GL_TEXTURE5 0x84C5
  1005. #define GL_TEXTURE6 0x84C6
  1006. #define GL_TEXTURE7 0x84C7
  1007. #define GL_TEXTURE8 0x84C8
  1008. #define GL_TEXTURE9 0x84C9
  1009. #define GL_TEXTURE10 0x84CA
  1010. #define GL_TEXTURE11 0x84CB
  1011. #define GL_TEXTURE12 0x84CC
  1012. #define GL_TEXTURE13 0x84CD
  1013. #define GL_TEXTURE14 0x84CE
  1014. #define GL_TEXTURE15 0x84CF
  1015. #define GL_TEXTURE16 0x84D0
  1016. #define GL_TEXTURE17 0x84D1
  1017. #define GL_TEXTURE18 0x84D2
  1018. #define GL_TEXTURE19 0x84D3
  1019. #define GL_TEXTURE20 0x84D4
  1020. #define GL_TEXTURE21 0x84D5
  1021. #define GL_TEXTURE22 0x84D6
  1022. #define GL_TEXTURE23 0x84D7
  1023. #define GL_TEXTURE24 0x84D8
  1024. #define GL_TEXTURE25 0x84D9
  1025. #define GL_TEXTURE26 0x84DA
  1026. #define GL_TEXTURE27 0x84DB
  1027. #define GL_TEXTURE28 0x84DC
  1028. #define GL_TEXTURE29 0x84DD
  1029. #define GL_TEXTURE30 0x84DE
  1030. #define GL_TEXTURE31 0x84DF
  1031. #define GL_NORMAL_MAP 0x8511
  1032. #define GL_REFLECTION_MAP 0x8512
  1033. #define GL_TEXTURE_CUBE_MAP 0x8513
  1034. #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
  1035. #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
  1036. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
  1037. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
  1038. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
  1039. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
  1040. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
  1041. #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
  1042. #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
  1043. #define GL_COMBINE 0x8570
  1044. #define GL_COMBINE_RGB 0x8571
  1045. #define GL_COMBINE_ALPHA 0x8572
  1046. #define GL_RGB_SCALE 0x8573
  1047. #define GL_ADD_SIGNED 0x8574
  1048. #define GL_INTERPOLATE 0x8575
  1049. #define GL_CONSTANT 0x8576
  1050. #define GL_PRIMARY_COLOR 0x8577
  1051. #define GL_PREVIOUS 0x8578
  1052. #define GL_SOURCE0_RGB 0x8580
  1053. #define GL_SOURCE1_RGB 0x8581
  1054. #define GL_SOURCE2_RGB 0x8582
  1055. #define GL_SOURCE0_ALPHA 0x8588
  1056. #define GL_SOURCE1_ALPHA 0x8589
  1057. #define GL_SOURCE2_ALPHA 0x858A
  1058. #define GL_OPERAND0_RGB 0x8590
  1059. #define GL_OPERAND1_RGB 0x8591
  1060. #define GL_OPERAND2_RGB 0x8592
  1061. #define GL_OPERAND0_ALPHA 0x8598
  1062. #define GL_OPERAND1_ALPHA 0x8599
  1063. #define GL_OPERAND2_ALPHA 0x859A
  1064. #define GL_SUBTRACT 0x84E7
  1065. #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
  1066. #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
  1067. #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
  1068. #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
  1069. #define GL_COMPRESSED_ALPHA 0x84E9
  1070. #define GL_COMPRESSED_LUMINANCE 0x84EA
  1071. #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
  1072. #define GL_COMPRESSED_INTENSITY 0x84EC
  1073. #define GL_COMPRESSED_RGB 0x84ED
  1074. #define GL_COMPRESSED_RGBA 0x84EE
  1075. #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
  1076. #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
  1077. #define GL_TEXTURE_COMPRESSED 0x86A1
  1078. #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  1079. #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
  1080. #define GL_DOT3_RGB 0x86AE
  1081. #define GL_DOT3_RGBA 0x86AF
  1082. #define GL_CLAMP_TO_BORDER 0x812D
  1083. #define GL_MULTISAMPLE 0x809D
  1084. #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
  1085. #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
  1086. #define GL_SAMPLE_COVERAGE 0x80A0
  1087. #define GL_SAMPLE_BUFFERS 0x80A8
  1088. #define GL_SAMPLES 0x80A9
  1089. #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
  1090. #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
  1091. #define GL_MULTISAMPLE_BIT 0x20000000
  1092. /* EXT_vertex_array */
  1093. #define GL_VERTEX_ARRAY_EXT 0x8074
  1094. #define GL_NORMAL_ARRAY_EXT 0x8075
  1095. #define GL_COLOR_ARRAY_EXT 0x8076
  1096. #define GL_INDEX_ARRAY_EXT 0x8077
  1097. #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
  1098. #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
  1099. #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
  1100. #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
  1101. #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
  1102. #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
  1103. #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
  1104. #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
  1105. #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
  1106. #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
  1107. #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
  1108. #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
  1109. #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
  1110. #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
  1111. #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
  1112. #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
  1113. #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
  1114. #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
  1115. #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
  1116. #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
  1117. #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
  1118. #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
  1119. #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
  1120. #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
  1121. #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
  1122. #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
  1123. #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
  1124. #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
  1125. /* SGIS_texture_lod */
  1126. #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
  1127. #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
  1128. #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
  1129. #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
  1130. /* EXT_shared_texture_palette */
  1131. #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
  1132. /* EXT_rescale_normal */
  1133. #define GL_RESCALE_NORMAL_EXT 0x803A
  1134. /* SGIX_shadow */
  1135. #define GL_TEXTURE_COMPARE_SGIX 0x819A
  1136. #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
  1137. #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
  1138. #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
  1139. /* SGIX_depth_texture */
  1140. #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
  1141. #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
  1142. #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
  1143. /* SGIS_generate_mipmap */
  1144. #define GL_GENERATE_MIPMAP_SGIS 0x8191
  1145. #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
  1146. /* OpenGL14 */
  1147. #define GL_POINT_SIZE_MIN 0x8126
  1148. #define GL_POINT_SIZE_MAX 0x8127
  1149. #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
  1150. #define GL_POINT_DISTANCE_ATTENUATION 0x8129
  1151. #define GL_FOG_COORDINATE_SOURCE 0x8450
  1152. #define GL_FOG_COORDINATE 0x8451
  1153. #define GL_FRAGMENT_DEPTH 0x8452
  1154. #define GL_CURRENT_FOG_COORDINATE 0x8453
  1155. #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
  1156. #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
  1157. #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
  1158. #define GL_FOG_COORDINATE_ARRAY 0x8457
  1159. #define GL_COLOR_SUM 0x8458
  1160. #define GL_CURRENT_SECONDARY_COLOR 0x8459
  1161. #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
  1162. #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
  1163. #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
  1164. #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
  1165. #define GL_SECONDARY_COLOR_ARRAY 0x845E
  1166. #define GL_INCR_WRAP 0x8507
  1167. #define GL_DECR_WRAP 0x8508
  1168. #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
  1169. #define GL_TEXTURE_FILTER_CONTROL 0x8500
  1170. #define GL_TEXTURE_LOD_BIAS 0x8501
  1171. #define GL_GENERATE_MIPMAP 0x8191
  1172. #define GL_GENERATE_MIPMAP_HINT 0x8192
  1173. #define GL_BLEND_DST_RGB 0x80C8
  1174. #define GL_BLEND_SRC_RGB 0x80C9
  1175. #define GL_BLEND_DST_ALPHA 0x80CA
  1176. #define GL_BLEND_SRC_ALPHA 0x80CB
  1177. #define GL_MIRRORED_REPEAT 0x8370
  1178. #define GL_DEPTH_COMPONENT16 0x81A5
  1179. #define GL_DEPTH_COMPONENT24 0x81A6
  1180. #define GL_DEPTH_COMPONENT32 0x81A7
  1181. #define GL_TEXTURE_DEPTH_SIZE 0x884A
  1182. #define GL_DEPTH_TEXTURE_MODE 0x884B
  1183. #define GL_TEXTURE_COMPARE_MODE 0x884C
  1184. #define GL_TEXTURE_COMPARE_FUNC 0x884D
  1185. #define GL_COMPARE_R_TO_TEXTURE 0x884E
  1186. /*************************************************************/
  1187. WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
  1188. WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
  1189. WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
  1190. WINGDIAPI void APIENTRY glArrayElement (GLint i);
  1191. WINGDIAPI void APIENTRY glBegin (GLenum mode);
  1192. WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
  1193. WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
  1194. WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
  1195. WINGDIAPI void APIENTRY glCallList (GLuint list);
  1196. WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
  1197. WINGDIAPI void APIENTRY glClear (GLbitfield mask);
  1198. WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  1199. WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  1200. WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
  1201. WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
  1202. WINGDIAPI void APIENTRY glClearStencil (GLint s);
  1203. WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
  1204. WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
  1205. WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
  1206. WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
  1207. WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
  1208. WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
  1209. WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
  1210. WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
  1211. WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
  1212. WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
  1213. WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
  1214. WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
  1215. WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
  1216. WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
  1217. WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
  1218. WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
  1219. WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
  1220. WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
  1221. WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
  1222. WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
  1223. WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
  1224. WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  1225. WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
  1226. WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
  1227. WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
  1228. WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
  1229. WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
  1230. WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
  1231. WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
  1232. WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
  1233. WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
  1234. WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
  1235. WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
  1236. WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  1237. WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
  1238. WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  1239. WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
  1240. WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
  1241. WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  1242. WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
  1243. WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  1244. WINGDIAPI void APIENTRY glCullFace (GLenum mode);
  1245. WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
  1246. WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
  1247. WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
  1248. WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
  1249. WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
  1250. WINGDIAPI void APIENTRY glDisable (GLenum cap);
  1251. WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
  1252. WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
  1253. WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
  1254. WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
  1255. WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
  1256. WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
  1257. WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
  1258. WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
  1259. WINGDIAPI void APIENTRY glEnable (GLenum cap);
  1260. WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
  1261. WINGDIAPI void APIENTRY glEnd (void);
  1262. WINGDIAPI void APIENTRY glEndList (void);
  1263. WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
  1264. WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
  1265. WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
  1266. WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
  1267. WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
  1268. WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
  1269. WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
  1270. WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
  1271. WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
  1272. WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
  1273. WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
  1274. WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
  1275. WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
  1276. WINGDIAPI void APIENTRY glFinish (void);
  1277. WINGDIAPI void APIENTRY glFlush (void);
  1278. WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
  1279. WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
  1280. WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
  1281. WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
  1282. WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
  1283. WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
  1284. WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
  1285. WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
  1286. WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
  1287. WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
  1288. WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
  1289. WINGDIAPI GLenum APIENTRY glGetError (void);
  1290. WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
  1291. WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
  1292. WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
  1293. WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
  1294. WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
  1295. WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
  1296. WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
  1297. WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
  1298. WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
  1299. WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
  1300. WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
  1301. WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
  1302. WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
  1303. WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
  1304. WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
  1305. WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
  1306. WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
  1307. WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
  1308. WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
  1309. WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
  1310. WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
  1311. WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
  1312. WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
  1313. WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
  1314. WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
  1315. WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
  1316. WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
  1317. WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
  1318. WINGDIAPI void APIENTRY glIndexd (GLdouble c);
  1319. WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
  1320. WINGDIAPI void APIENTRY glIndexf (GLfloat c);
  1321. WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
  1322. WINGDIAPI void APIENTRY glIndexi (GLint c);
  1323. WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
  1324. WINGDIAPI void APIENTRY glIndexs (GLshort c);
  1325. WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
  1326. WINGDIAPI void APIENTRY glIndexub (GLubyte c);
  1327. WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
  1328. WINGDIAPI void APIENTRY glInitNames (void);
  1329. WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
  1330. WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
  1331. WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
  1332. WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
  1333. WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
  1334. WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
  1335. WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
  1336. WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
  1337. WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
  1338. WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
  1339. WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
  1340. WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
  1341. WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
  1342. WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
  1343. WINGDIAPI void APIENTRY glListBase (GLuint base);
  1344. WINGDIAPI void APIENTRY glLoadIdentity (void);
  1345. WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
  1346. WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
  1347. WINGDIAPI void APIENTRY glLoadName (GLuint name);
  1348. WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
  1349. WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
  1350. WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
  1351. WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
  1352. WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
  1353. WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
  1354. WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
  1355. WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
  1356. WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
  1357. WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
  1358. WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
  1359. WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
  1360. WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
  1361. WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
  1362. WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
  1363. WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
  1364. WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
  1365. WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
  1366. WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
  1367. WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
  1368. WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
  1369. WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
  1370. WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
  1371. WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
  1372. WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
  1373. WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
  1374. WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
  1375. WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
  1376. WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
  1377. WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
  1378. WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
  1379. WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
  1380. WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
  1381. WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
  1382. WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
  1383. WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
  1384. WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
  1385. WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
  1386. WINGDIAPI void APIENTRY glPointSize (GLfloat size);
  1387. WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
  1388. WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
  1389. WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
  1390. WINGDIAPI void APIENTRY glPopAttrib (void);
  1391. WINGDIAPI void APIENTRY glPopClientAttrib (void);
  1392. WINGDIAPI void APIENTRY glPopMatrix (void);
  1393. WINGDIAPI void APIENTRY glPopName (void);
  1394. WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
  1395. WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
  1396. WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
  1397. WINGDIAPI void APIENTRY glPushMatrix (void);
  1398. WINGDIAPI void APIENTRY glPushName (GLuint name);
  1399. WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
  1400. WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
  1401. WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
  1402. WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
  1403. WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
  1404. WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
  1405. WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
  1406. WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
  1407. WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
  1408. WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
  1409. WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
  1410. WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
  1411. WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
  1412. WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
  1413. WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
  1414. WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
  1415. WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  1416. WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
  1417. WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  1418. WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
  1419. WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
  1420. WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
  1421. WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
  1422. WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
  1423. WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
  1424. WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
  1425. WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
  1426. WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
  1427. WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
  1428. WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
  1429. WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
  1430. WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
  1431. WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
  1432. WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
  1433. WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
  1434. WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
  1435. WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
  1436. WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
  1437. WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
  1438. WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  1439. WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
  1440. WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
  1441. WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
  1442. WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
  1443. WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
  1444. WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
  1445. WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
  1446. WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
  1447. WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
  1448. WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
  1449. WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
  1450. WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
  1451. WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
  1452. WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
  1453. WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
  1454. WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
  1455. WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
  1456. WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
  1457. WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
  1458. WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
  1459. WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
  1460. WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
  1461. WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
  1462. WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
  1463. WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
  1464. WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
  1465. WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
  1466. WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
  1467. WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
  1468. WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
  1469. WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
  1470. WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
  1471. WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
  1472. WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
  1473. WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
  1474. WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
  1475. WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
  1476. WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  1477. WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
  1478. WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
  1479. WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
  1480. WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
  1481. WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
  1482. WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
  1483. WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
  1484. WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
  1485. WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
  1486. WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
  1487. WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  1488. WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  1489. WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
  1490. WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
  1491. WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
  1492. WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
  1493. WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
  1494. WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
  1495. WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
  1496. WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
  1497. WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
  1498. WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
  1499. WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
  1500. WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
  1501. WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
  1502. WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
  1503. WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
  1504. WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
  1505. WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
  1506. WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
  1507. WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
  1508. WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
  1509. WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
  1510. WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
  1511. WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
  1512. WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
  1513. WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  1514. WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
  1515. WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  1516. WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
  1517. WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
  1518. WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
  1519. WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
  1520. WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
  1521. WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
  1522. WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
  1523. #ifdef __DEFINED_GLAPI
  1524. # undef GLAPI
  1525. # undef __DEFINED_GLAPI
  1526. #endif
  1527. #ifndef GL_GLEXT_LEGACY
  1528. #include <GL/glext.h>
  1529. #endif
  1530. #ifdef __cplusplus
  1531. }
  1532. #endif
  1533. #endif /* __gl_h_ */