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- /*
- * Copyright (c) 2016 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- /**
- * @file
- * @ingroup lavu_video_spherical
- * Spherical video
- */
- #ifndef AVUTIL_SPHERICAL_H
- #define AVUTIL_SPHERICAL_H
- #include <stddef.h>
- #include <stdint.h>
- /**
- * @defgroup lavu_video_spherical Spherical video mapping
- * @ingroup lavu_video
- *
- * A spherical video file contains surfaces that need to be mapped onto a
- * sphere. Depending on how the frame was converted, a different distortion
- * transformation or surface recomposition function needs to be applied before
- * the video should be mapped and displayed.
- * @{
- */
- /**
- * Projection of the video surface(s) on a sphere.
- */
- enum AVSphericalProjection {
- /**
- * Video represents a sphere mapped on a flat surface using
- * equirectangular projection.
- */
- AV_SPHERICAL_EQUIRECTANGULAR,
- /**
- * Video frame is split into 6 faces of a cube, and arranged on a
- * 3x2 layout. Faces are oriented upwards for the front, left, right,
- * and back faces. The up face is oriented so the top of the face is
- * forwards and the down face is oriented so the top of the face is
- * to the back.
- */
- AV_SPHERICAL_CUBEMAP,
- /**
- * Video represents a portion of a sphere mapped on a flat surface
- * using equirectangular projection. The @ref bounding fields indicate
- * the position of the current video in a larger surface.
- */
- AV_SPHERICAL_EQUIRECTANGULAR_TILE,
- };
- /**
- * This structure describes how to handle spherical videos, outlining
- * information about projection, initial layout, and any other view modifier.
- *
- * @note The struct must be allocated with av_spherical_alloc() and
- * its size is not a part of the public ABI.
- */
- typedef struct AVSphericalMapping {
- /**
- * Projection type.
- */
- enum AVSphericalProjection projection;
- /**
- * @name Initial orientation
- * @{
- * There fields describe additional rotations applied to the sphere after
- * the video frame is mapped onto it. The sphere is rotated around the
- * viewer, who remains stationary. The order of transformation is always
- * yaw, followed by pitch, and finally by roll.
- *
- * The coordinate system matches the one defined in OpenGL, where the
- * forward vector (z) is coming out of screen, and it is equivalent to
- * a rotation matrix of R = r_y(yaw) * r_x(pitch) * r_z(roll).
- *
- * A positive yaw rotates the portion of the sphere in front of the viewer
- * toward their right. A positive pitch rotates the portion of the sphere
- * in front of the viewer upwards. A positive roll tilts the portion of
- * the sphere in front of the viewer to the viewer's right.
- *
- * These values are exported as 16.16 fixed point.
- *
- * See this equirectangular projection as example:
- *
- * @code{.unparsed}
- * Yaw
- * -180 0 180
- * 90 +-------------+-------------+ 180
- * | | | up
- * P | | | y| forward
- * i | ^ | | /z
- * t 0 +-------------X-------------+ 0 Roll | /
- * c | | | | /
- * h | | | 0|/_____right
- * | | | x
- * -90 +-------------+-------------+ -180
- *
- * X - the default camera center
- * ^ - the default up vector
- * @endcode
- */
- int32_t yaw; ///< Rotation around the up vector [-180, 180].
- int32_t pitch; ///< Rotation around the right vector [-90, 90].
- int32_t roll; ///< Rotation around the forward vector [-180, 180].
- /**
- * @}
- */
- /**
- * @name Bounding rectangle
- * @anchor bounding
- * @{
- * These fields indicate the location of the current tile, and where
- * it should be mapped relative to the original surface. They are
- * exported as 0.32 fixed point, and can be converted to classic
- * pixel values with av_spherical_bounds().
- *
- * @code{.unparsed}
- * +----------------+----------+
- * | |bound_top |
- * | +--------+ |
- * | bound_left |tile | |
- * +<---------->| |<--->+bound_right
- * | +--------+ |
- * | | |
- * | bound_bottom| |
- * +----------------+----------+
- * @endcode
- *
- * If needed, the original video surface dimensions can be derived
- * by adding the current stream or frame size to the related bounds,
- * like in the following example:
- *
- * @code{c}
- * original_width = tile->width + bound_left + bound_right;
- * original_height = tile->height + bound_top + bound_bottom;
- * @endcode
- *
- * @note These values are valid only for the tiled equirectangular
- * projection type (@ref AV_SPHERICAL_EQUIRECTANGULAR_TILE),
- * and should be ignored in all other cases.
- */
- uint32_t bound_left; ///< Distance from the left edge
- uint32_t bound_top; ///< Distance from the top edge
- uint32_t bound_right; ///< Distance from the right edge
- uint32_t bound_bottom; ///< Distance from the bottom edge
- /**
- * @}
- */
- /**
- * Number of pixels to pad from the edge of each cube face.
- *
- * @note This value is valid for only for the cubemap projection type
- * (@ref AV_SPHERICAL_CUBEMAP), and should be ignored in all other
- * cases.
- */
- uint32_t padding;
- } AVSphericalMapping;
- /**
- * Allocate a AVSphericalVideo structure and initialize its fields to default
- * values.
- *
- * @return the newly allocated struct or NULL on failure
- */
- AVSphericalMapping *av_spherical_alloc(size_t *size);
- /**
- * Convert the @ref bounding fields from an AVSphericalVideo
- * from 0.32 fixed point to pixels.
- *
- * @param map The AVSphericalVideo map to read bound values from.
- * @param width Width of the current frame or stream.
- * @param height Height of the current frame or stream.
- * @param left Pixels from the left edge.
- * @param top Pixels from the top edge.
- * @param right Pixels from the right edge.
- * @param bottom Pixels from the bottom edge.
- */
- void av_spherical_tile_bounds(const AVSphericalMapping *map,
- size_t width, size_t height,
- size_t *left, size_t *top,
- size_t *right, size_t *bottom);
- /**
- * Provide a human-readable name of a given AVSphericalProjection.
- *
- * @param projection The input AVSphericalProjection.
- *
- * @return The name of the AVSphericalProjection, or "unknown".
- */
- const char *av_spherical_projection_name(enum AVSphericalProjection projection);
- /**
- * Get the AVSphericalProjection form a human-readable name.
- *
- * @param name The input string.
- *
- * @return The AVSphericalProjection value, or -1 if not found.
- */
- int av_spherical_from_name(const char *name);
- /**
- * @}
- */
- #endif /* AVUTIL_SPHERICAL_H */
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