display.h 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109
  1. /*
  2. * Copyright (c) 2014 Vittorio Giovara <vittorio.giovara@gmail.com>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. /**
  21. * @file
  22. * @ingroup lavu_video_display
  23. * Display matrix
  24. */
  25. #ifndef AVUTIL_DISPLAY_H
  26. #define AVUTIL_DISPLAY_H
  27. #include <stdint.h>
  28. /**
  29. * @defgroup lavu_video_display Display transformation matrix functions
  30. * @ingroup lavu_video
  31. *
  32. * The display transformation matrix specifies an affine transformation that
  33. * should be applied to video frames for correct presentation. It is compatible
  34. * with the matrices stored in the ISO/IEC 14496-12 container format.
  35. *
  36. * The data is a 3x3 matrix represented as a 9-element array:
  37. *
  38. * @code{.unparsed}
  39. * | a b u |
  40. * (a, b, u, c, d, v, x, y, w) -> | c d v |
  41. * | x y w |
  42. * @endcode
  43. *
  44. * All numbers are stored in native endianness, as 16.16 fixed-point values,
  45. * except for u, v and w, which are stored as 2.30 fixed-point values.
  46. *
  47. * The transformation maps a point (p, q) in the source (pre-transformation)
  48. * frame to the point (p', q') in the destination (post-transformation) frame as
  49. * follows:
  50. *
  51. * @code{.unparsed}
  52. * | a b u |
  53. * (p, q, 1) . | c d v | = z * (p', q', 1)
  54. * | x y w |
  55. * @endcode
  56. *
  57. * The transformation can also be more explicitly written in components as
  58. * follows:
  59. *
  60. * @code{.unparsed}
  61. * p' = (a * p + c * q + x) / z;
  62. * q' = (b * p + d * q + y) / z;
  63. * z = u * p + v * q + w
  64. * @endcode
  65. *
  66. * @{
  67. */
  68. /**
  69. * Extract the rotation component of the transformation matrix.
  70. *
  71. * @param matrix the transformation matrix
  72. * @return the angle (in degrees) by which the transformation rotates the frame
  73. * counterclockwise. The angle will be in range [-180.0, 180.0],
  74. * or NaN if the matrix is singular.
  75. *
  76. * @note floating point numbers are inherently inexact, so callers are
  77. * recommended to round the return value to nearest integer before use.
  78. */
  79. double av_display_rotation_get(const int32_t matrix[9]);
  80. /**
  81. * Initialize a transformation matrix describing a pure clockwise
  82. * rotation by the specified angle (in degrees).
  83. *
  84. * @param[out] matrix a transformation matrix (will be fully overwritten
  85. * by this function)
  86. * @param angle rotation angle in degrees.
  87. */
  88. void av_display_rotation_set(int32_t matrix[9], double angle);
  89. /**
  90. * Flip the input matrix horizontally and/or vertically.
  91. *
  92. * @param[in,out] matrix a transformation matrix
  93. * @param hflip whether the matrix should be flipped horizontally
  94. * @param vflip whether the matrix should be flipped vertically
  95. */
  96. void av_display_matrix_flip(int32_t matrix[9], int hflip, int vflip);
  97. /**
  98. * @}
  99. */
  100. #endif /* AVUTIL_DISPLAY_H */