123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733 |
- /*
- * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
- * Copyright (c) 2008 Peter Ross
- *
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #ifndef AVUTIL_CHANNEL_LAYOUT_H
- #define AVUTIL_CHANNEL_LAYOUT_H
- #include <stdint.h>
- #include <stdlib.h>
- #include "version.h"
- #include "attributes.h"
- /**
- * @file
- * @ingroup lavu_audio_channels
- * Public libavutil channel layout APIs header.
- */
- /**
- * @defgroup lavu_audio_channels Audio channels
- * @ingroup lavu_audio
- *
- * Audio channel layout utility functions
- *
- * @{
- */
- enum AVChannel {
- ///< Invalid channel index
- AV_CHAN_NONE = -1,
- AV_CHAN_FRONT_LEFT,
- AV_CHAN_FRONT_RIGHT,
- AV_CHAN_FRONT_CENTER,
- AV_CHAN_LOW_FREQUENCY,
- AV_CHAN_BACK_LEFT,
- AV_CHAN_BACK_RIGHT,
- AV_CHAN_FRONT_LEFT_OF_CENTER,
- AV_CHAN_FRONT_RIGHT_OF_CENTER,
- AV_CHAN_BACK_CENTER,
- AV_CHAN_SIDE_LEFT,
- AV_CHAN_SIDE_RIGHT,
- AV_CHAN_TOP_CENTER,
- AV_CHAN_TOP_FRONT_LEFT,
- AV_CHAN_TOP_FRONT_CENTER,
- AV_CHAN_TOP_FRONT_RIGHT,
- AV_CHAN_TOP_BACK_LEFT,
- AV_CHAN_TOP_BACK_CENTER,
- AV_CHAN_TOP_BACK_RIGHT,
- /** Stereo downmix. */
- AV_CHAN_STEREO_LEFT = 29,
- /** See above. */
- AV_CHAN_STEREO_RIGHT,
- AV_CHAN_WIDE_LEFT,
- AV_CHAN_WIDE_RIGHT,
- AV_CHAN_SURROUND_DIRECT_LEFT,
- AV_CHAN_SURROUND_DIRECT_RIGHT,
- AV_CHAN_LOW_FREQUENCY_2,
- AV_CHAN_TOP_SIDE_LEFT,
- AV_CHAN_TOP_SIDE_RIGHT,
- AV_CHAN_BOTTOM_FRONT_CENTER,
- AV_CHAN_BOTTOM_FRONT_LEFT,
- AV_CHAN_BOTTOM_FRONT_RIGHT,
- /** Channel is empty can be safely skipped. */
- AV_CHAN_UNUSED = 0x200,
- /** Channel contains data, but its position is unknown. */
- AV_CHAN_UNKNOWN = 0x300,
- /**
- * Range of channels between AV_CHAN_AMBISONIC_BASE and
- * AV_CHAN_AMBISONIC_END represent Ambisonic components using the ACN system.
- *
- * Given a channel id `<i>` between AV_CHAN_AMBISONIC_BASE and
- * AV_CHAN_AMBISONIC_END (inclusive), the ACN index of the channel `<n>` is
- * `<n> = <i> - AV_CHAN_AMBISONIC_BASE`.
- *
- * @note these values are only used for AV_CHANNEL_ORDER_CUSTOM channel
- * orderings, the AV_CHANNEL_ORDER_AMBISONIC ordering orders the channels
- * implicitly by their position in the stream.
- */
- AV_CHAN_AMBISONIC_BASE = 0x400,
- // leave space for 1024 ids, which correspond to maximum order-32 harmonics,
- // which should be enough for the foreseeable use cases
- AV_CHAN_AMBISONIC_END = 0x7ff,
- };
- enum AVChannelOrder {
- /**
- * Only the channel count is specified, without any further information
- * about the channel order.
- */
- AV_CHANNEL_ORDER_UNSPEC,
- /**
- * The native channel order, i.e. the channels are in the same order in
- * which they are defined in the AVChannel enum. This supports up to 63
- * different channels.
- */
- AV_CHANNEL_ORDER_NATIVE,
- /**
- * The channel order does not correspond to any other predefined order and
- * is stored as an explicit map. For example, this could be used to support
- * layouts with 64 or more channels, or with empty/skipped (AV_CHAN_UNUSED)
- * channels at arbitrary positions.
- */
- AV_CHANNEL_ORDER_CUSTOM,
- /**
- * The audio is represented as the decomposition of the sound field into
- * spherical harmonics. Each channel corresponds to a single expansion
- * component. Channels are ordered according to ACN (Ambisonic Channel
- * Number).
- *
- * The channel with the index n in the stream contains the spherical
- * harmonic of degree l and order m given by
- * @code{.unparsed}
- * l = floor(sqrt(n)),
- * m = n - l * (l + 1).
- * @endcode
- *
- * Conversely given a spherical harmonic of degree l and order m, the
- * corresponding channel index n is given by
- * @code{.unparsed}
- * n = l * (l + 1) + m.
- * @endcode
- *
- * Normalization is assumed to be SN3D (Schmidt Semi-Normalization)
- * as defined in AmbiX format $ 2.1.
- */
- AV_CHANNEL_ORDER_AMBISONIC,
- /**
- * Number of channel orders, not part of ABI/API
- */
- FF_CHANNEL_ORDER_NB
- };
- /**
- * @defgroup channel_masks Audio channel masks
- *
- * A channel layout is a 64-bits integer with a bit set for every channel.
- * The number of bits set must be equal to the number of channels.
- * The value 0 means that the channel layout is not known.
- * @note this data structure is not powerful enough to handle channels
- * combinations that have the same channel multiple times, such as
- * dual-mono.
- *
- * @{
- */
- #define AV_CH_FRONT_LEFT (1ULL << AV_CHAN_FRONT_LEFT )
- #define AV_CH_FRONT_RIGHT (1ULL << AV_CHAN_FRONT_RIGHT )
- #define AV_CH_FRONT_CENTER (1ULL << AV_CHAN_FRONT_CENTER )
- #define AV_CH_LOW_FREQUENCY (1ULL << AV_CHAN_LOW_FREQUENCY )
- #define AV_CH_BACK_LEFT (1ULL << AV_CHAN_BACK_LEFT )
- #define AV_CH_BACK_RIGHT (1ULL << AV_CHAN_BACK_RIGHT )
- #define AV_CH_FRONT_LEFT_OF_CENTER (1ULL << AV_CHAN_FRONT_LEFT_OF_CENTER )
- #define AV_CH_FRONT_RIGHT_OF_CENTER (1ULL << AV_CHAN_FRONT_RIGHT_OF_CENTER)
- #define AV_CH_BACK_CENTER (1ULL << AV_CHAN_BACK_CENTER )
- #define AV_CH_SIDE_LEFT (1ULL << AV_CHAN_SIDE_LEFT )
- #define AV_CH_SIDE_RIGHT (1ULL << AV_CHAN_SIDE_RIGHT )
- #define AV_CH_TOP_CENTER (1ULL << AV_CHAN_TOP_CENTER )
- #define AV_CH_TOP_FRONT_LEFT (1ULL << AV_CHAN_TOP_FRONT_LEFT )
- #define AV_CH_TOP_FRONT_CENTER (1ULL << AV_CHAN_TOP_FRONT_CENTER )
- #define AV_CH_TOP_FRONT_RIGHT (1ULL << AV_CHAN_TOP_FRONT_RIGHT )
- #define AV_CH_TOP_BACK_LEFT (1ULL << AV_CHAN_TOP_BACK_LEFT )
- #define AV_CH_TOP_BACK_CENTER (1ULL << AV_CHAN_TOP_BACK_CENTER )
- #define AV_CH_TOP_BACK_RIGHT (1ULL << AV_CHAN_TOP_BACK_RIGHT )
- #define AV_CH_STEREO_LEFT (1ULL << AV_CHAN_STEREO_LEFT )
- #define AV_CH_STEREO_RIGHT (1ULL << AV_CHAN_STEREO_RIGHT )
- #define AV_CH_WIDE_LEFT (1ULL << AV_CHAN_WIDE_LEFT )
- #define AV_CH_WIDE_RIGHT (1ULL << AV_CHAN_WIDE_RIGHT )
- #define AV_CH_SURROUND_DIRECT_LEFT (1ULL << AV_CHAN_SURROUND_DIRECT_LEFT )
- #define AV_CH_SURROUND_DIRECT_RIGHT (1ULL << AV_CHAN_SURROUND_DIRECT_RIGHT)
- #define AV_CH_LOW_FREQUENCY_2 (1ULL << AV_CHAN_LOW_FREQUENCY_2 )
- #define AV_CH_TOP_SIDE_LEFT (1ULL << AV_CHAN_TOP_SIDE_LEFT )
- #define AV_CH_TOP_SIDE_RIGHT (1ULL << AV_CHAN_TOP_SIDE_RIGHT )
- #define AV_CH_BOTTOM_FRONT_CENTER (1ULL << AV_CHAN_BOTTOM_FRONT_CENTER )
- #define AV_CH_BOTTOM_FRONT_LEFT (1ULL << AV_CHAN_BOTTOM_FRONT_LEFT )
- #define AV_CH_BOTTOM_FRONT_RIGHT (1ULL << AV_CHAN_BOTTOM_FRONT_RIGHT )
- /**
- * @}
- * @defgroup channel_mask_c Audio channel layouts
- * @{
- * */
- #define AV_CH_LAYOUT_MONO (AV_CH_FRONT_CENTER)
- #define AV_CH_LAYOUT_STEREO (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT)
- #define AV_CH_LAYOUT_2POINT1 (AV_CH_LAYOUT_STEREO|AV_CH_LOW_FREQUENCY)
- #define AV_CH_LAYOUT_2_1 (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER)
- #define AV_CH_LAYOUT_SURROUND (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER)
- #define AV_CH_LAYOUT_3POINT1 (AV_CH_LAYOUT_SURROUND|AV_CH_LOW_FREQUENCY)
- #define AV_CH_LAYOUT_4POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER)
- #define AV_CH_LAYOUT_4POINT1 (AV_CH_LAYOUT_4POINT0|AV_CH_LOW_FREQUENCY)
- #define AV_CH_LAYOUT_2_2 (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
- #define AV_CH_LAYOUT_QUAD (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
- #define AV_CH_LAYOUT_5POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
- #define AV_CH_LAYOUT_5POINT1 (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY)
- #define AV_CH_LAYOUT_5POINT0_BACK (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
- #define AV_CH_LAYOUT_5POINT1_BACK (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY)
- #define AV_CH_LAYOUT_6POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_CENTER)
- #define AV_CH_LAYOUT_6POINT0_FRONT (AV_CH_LAYOUT_2_2|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
- #define AV_CH_LAYOUT_HEXAGONAL (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_BACK_CENTER)
- #define AV_CH_LAYOUT_3POINT1POINT2 (AV_CH_LAYOUT_3POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
- #define AV_CH_LAYOUT_6POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_CENTER)
- #define AV_CH_LAYOUT_6POINT1_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_BACK_CENTER)
- #define AV_CH_LAYOUT_6POINT1_FRONT (AV_CH_LAYOUT_6POINT0_FRONT|AV_CH_LOW_FREQUENCY)
- #define AV_CH_LAYOUT_7POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
- #define AV_CH_LAYOUT_7POINT0_FRONT (AV_CH_LAYOUT_5POINT0|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
- #define AV_CH_LAYOUT_7POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
- #define AV_CH_LAYOUT_7POINT1_WIDE (AV_CH_LAYOUT_5POINT1|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
- #define AV_CH_LAYOUT_7POINT1_WIDE_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
- #define AV_CH_LAYOUT_5POINT1POINT2_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
- #define AV_CH_LAYOUT_OCTAGONAL (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT)
- #define AV_CH_LAYOUT_CUBE (AV_CH_LAYOUT_QUAD|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
- #define AV_CH_LAYOUT_5POINT1POINT4_BACK (AV_CH_LAYOUT_5POINT1POINT2_BACK|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
- #define AV_CH_LAYOUT_7POINT1POINT2 (AV_CH_LAYOUT_7POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
- #define AV_CH_LAYOUT_7POINT1POINT4_BACK (AV_CH_LAYOUT_7POINT1POINT2|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
- #define AV_CH_LAYOUT_7POINT2POINT3 (AV_CH_LAYOUT_7POINT1POINT2|AV_CH_TOP_BACK_CENTER|AV_CH_LOW_FREQUENCY_2)
- #define AV_CH_LAYOUT_9POINT1POINT4_BACK (AV_CH_LAYOUT_7POINT1POINT4_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
- #define AV_CH_LAYOUT_HEXADECAGONAL (AV_CH_LAYOUT_OCTAGONAL|AV_CH_WIDE_LEFT|AV_CH_WIDE_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT|AV_CH_TOP_BACK_CENTER|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
- #define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT)
- #define AV_CH_LAYOUT_22POINT2 (AV_CH_LAYOUT_7POINT1POINT4_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER|AV_CH_BACK_CENTER|AV_CH_LOW_FREQUENCY_2|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_CENTER|AV_CH_TOP_SIDE_LEFT|AV_CH_TOP_SIDE_RIGHT|AV_CH_TOP_BACK_CENTER|AV_CH_BOTTOM_FRONT_CENTER|AV_CH_BOTTOM_FRONT_LEFT|AV_CH_BOTTOM_FRONT_RIGHT)
- #define AV_CH_LAYOUT_7POINT1_TOP_BACK AV_CH_LAYOUT_5POINT1POINT2_BACK
- enum AVMatrixEncoding {
- AV_MATRIX_ENCODING_NONE,
- AV_MATRIX_ENCODING_DOLBY,
- AV_MATRIX_ENCODING_DPLII,
- AV_MATRIX_ENCODING_DPLIIX,
- AV_MATRIX_ENCODING_DPLIIZ,
- AV_MATRIX_ENCODING_DOLBYEX,
- AV_MATRIX_ENCODING_DOLBYHEADPHONE,
- AV_MATRIX_ENCODING_NB
- };
- /**
- * @}
- */
- /**
- * An AVChannelCustom defines a single channel within a custom order layout
- *
- * Unlike most structures in FFmpeg, sizeof(AVChannelCustom) is a part of the
- * public ABI.
- *
- * No new fields may be added to it without a major version bump.
- */
- typedef struct AVChannelCustom {
- enum AVChannel id;
- char name[16];
- void *opaque;
- } AVChannelCustom;
- /**
- * An AVChannelLayout holds information about the channel layout of audio data.
- *
- * A channel layout here is defined as a set of channels ordered in a specific
- * way (unless the channel order is AV_CHANNEL_ORDER_UNSPEC, in which case an
- * AVChannelLayout carries only the channel count).
- * All orders may be treated as if they were AV_CHANNEL_ORDER_UNSPEC by
- * ignoring everything but the channel count, as long as av_channel_layout_check()
- * considers they are valid.
- *
- * Unlike most structures in FFmpeg, sizeof(AVChannelLayout) is a part of the
- * public ABI and may be used by the caller. E.g. it may be allocated on stack
- * or embedded in caller-defined structs.
- *
- * AVChannelLayout can be initialized as follows:
- * - default initialization with {0}, followed by setting all used fields
- * correctly;
- * - by assigning one of the predefined AV_CHANNEL_LAYOUT_* initializers;
- * - with a constructor function, such as av_channel_layout_default(),
- * av_channel_layout_from_mask() or av_channel_layout_from_string().
- *
- * The channel layout must be unitialized with av_channel_layout_uninit()
- *
- * Copying an AVChannelLayout via assigning is forbidden,
- * av_channel_layout_copy() must be used instead (and its return value should
- * be checked)
- *
- * No new fields may be added to it without a major version bump, except for
- * new elements of the union fitting in sizeof(uint64_t).
- */
- typedef struct AVChannelLayout {
- /**
- * Channel order used in this layout.
- * This is a mandatory field.
- */
- enum AVChannelOrder order;
- /**
- * Number of channels in this layout. Mandatory field.
- */
- int nb_channels;
- /**
- * Details about which channels are present in this layout.
- * For AV_CHANNEL_ORDER_UNSPEC, this field is undefined and must not be
- * used.
- */
- union {
- /**
- * This member must be used for AV_CHANNEL_ORDER_NATIVE, and may be used
- * for AV_CHANNEL_ORDER_AMBISONIC to signal non-diegetic channels.
- * It is a bitmask, where the position of each set bit means that the
- * AVChannel with the corresponding value is present.
- *
- * I.e. when (mask & (1 << AV_CHAN_FOO)) is non-zero, then AV_CHAN_FOO
- * is present in the layout. Otherwise it is not present.
- *
- * @note when a channel layout using a bitmask is constructed or
- * modified manually (i.e. not using any of the av_channel_layout_*
- * functions), the code doing it must ensure that the number of set bits
- * is equal to nb_channels.
- */
- uint64_t mask;
- /**
- * This member must be used when the channel order is
- * AV_CHANNEL_ORDER_CUSTOM. It is a nb_channels-sized array, with each
- * element signalling the presence of the AVChannel with the
- * corresponding value in map[i].id.
- *
- * I.e. when map[i].id is equal to AV_CHAN_FOO, then AV_CH_FOO is the
- * i-th channel in the audio data.
- *
- * When map[i].id is in the range between AV_CHAN_AMBISONIC_BASE and
- * AV_CHAN_AMBISONIC_END (inclusive), the channel contains an ambisonic
- * component with ACN index (as defined above)
- * n = map[i].id - AV_CHAN_AMBISONIC_BASE.
- *
- * map[i].name may be filled with a 0-terminated string, in which case
- * it will be used for the purpose of identifying the channel with the
- * convenience functions below. Otherise it must be zeroed.
- */
- AVChannelCustom *map;
- } u;
- /**
- * For some private data of the user.
- */
- void *opaque;
- } AVChannelLayout;
- /**
- * Macro to define native channel layouts
- *
- * @note This doesn't use designated initializers for compatibility with C++ 17 and older.
- */
- #define AV_CHANNEL_LAYOUT_MASK(nb, m) \
- { /* .order */ AV_CHANNEL_ORDER_NATIVE, \
- /* .nb_channels */ (nb), \
- /* .u.mask */ { m }, \
- /* .opaque */ NULL }
- /**
- * @name Common pre-defined channel layouts
- * @{
- */
- #define AV_CHANNEL_LAYOUT_MONO AV_CHANNEL_LAYOUT_MASK(1, AV_CH_LAYOUT_MONO)
- #define AV_CHANNEL_LAYOUT_STEREO AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO)
- #define AV_CHANNEL_LAYOUT_2POINT1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2POINT1)
- #define AV_CHANNEL_LAYOUT_2_1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2_1)
- #define AV_CHANNEL_LAYOUT_SURROUND AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_SURROUND)
- #define AV_CHANNEL_LAYOUT_3POINT1 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_3POINT1)
- #define AV_CHANNEL_LAYOUT_4POINT0 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_4POINT0)
- #define AV_CHANNEL_LAYOUT_4POINT1 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_4POINT1)
- #define AV_CHANNEL_LAYOUT_2_2 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_2_2)
- #define AV_CHANNEL_LAYOUT_QUAD AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_QUAD)
- #define AV_CHANNEL_LAYOUT_5POINT0 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0)
- #define AV_CHANNEL_LAYOUT_5POINT1 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1)
- #define AV_CHANNEL_LAYOUT_5POINT0_BACK AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0_BACK)
- #define AV_CHANNEL_LAYOUT_5POINT1_BACK AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1_BACK)
- #define AV_CHANNEL_LAYOUT_6POINT0 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0)
- #define AV_CHANNEL_LAYOUT_6POINT0_FRONT AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0_FRONT)
- #define AV_CHANNEL_LAYOUT_3POINT1POINT2 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_3POINT1POINT2)
- #define AV_CHANNEL_LAYOUT_HEXAGONAL AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_HEXAGONAL)
- #define AV_CHANNEL_LAYOUT_6POINT1 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1)
- #define AV_CHANNEL_LAYOUT_6POINT1_BACK AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_BACK)
- #define AV_CHANNEL_LAYOUT_6POINT1_FRONT AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_FRONT)
- #define AV_CHANNEL_LAYOUT_7POINT0 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0)
- #define AV_CHANNEL_LAYOUT_7POINT0_FRONT AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0_FRONT)
- #define AV_CHANNEL_LAYOUT_7POINT1 AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1)
- #define AV_CHANNEL_LAYOUT_7POINT1_WIDE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE)
- #define AV_CHANNEL_LAYOUT_7POINT1_WIDE_BACK AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE_BACK)
- #define AV_CHANNEL_LAYOUT_5POINT1POINT2_BACK AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_5POINT1POINT2_BACK)
- #define AV_CHANNEL_LAYOUT_OCTAGONAL AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_OCTAGONAL)
- #define AV_CHANNEL_LAYOUT_CUBE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_CUBE)
- #define AV_CHANNEL_LAYOUT_5POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(10, AV_CH_LAYOUT_5POINT1POINT4_BACK)
- #define AV_CHANNEL_LAYOUT_7POINT1POINT2 AV_CHANNEL_LAYOUT_MASK(10, AV_CH_LAYOUT_7POINT1POINT2)
- #define AV_CHANNEL_LAYOUT_7POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(12, AV_CH_LAYOUT_7POINT1POINT4_BACK)
- #define AV_CHANNEL_LAYOUT_7POINT2POINT3 AV_CHANNEL_LAYOUT_MASK(12, AV_CH_LAYOUT_7POINT2POINT3)
- #define AV_CHANNEL_LAYOUT_9POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(14, AV_CH_LAYOUT_9POINT1POINT4_BACK)
- #define AV_CHANNEL_LAYOUT_HEXADECAGONAL AV_CHANNEL_LAYOUT_MASK(16, AV_CH_LAYOUT_HEXADECAGONAL)
- #define AV_CHANNEL_LAYOUT_STEREO_DOWNMIX AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO_DOWNMIX)
- #define AV_CHANNEL_LAYOUT_22POINT2 AV_CHANNEL_LAYOUT_MASK(24, AV_CH_LAYOUT_22POINT2)
- #define AV_CHANNEL_LAYOUT_7POINT1_TOP_BACK AV_CHANNEL_LAYOUT_5POINT1POINT2_BACK
- #define AV_CHANNEL_LAYOUT_AMBISONIC_FIRST_ORDER \
- { /* .order */ AV_CHANNEL_ORDER_AMBISONIC, \
- /* .nb_channels */ 4, \
- /* .u.mask */ { 0 }, \
- /* .opaque */ NULL }
- /** @} */
- struct AVBPrint;
- /**
- * Get a human readable string in an abbreviated form describing a given channel.
- * This is the inverse function of @ref av_channel_from_string().
- *
- * @param buf pre-allocated buffer where to put the generated string
- * @param buf_size size in bytes of the buffer.
- * @param channel the AVChannel whose name to get
- * @return amount of bytes needed to hold the output string, or a negative AVERROR
- * on failure. If the returned value is bigger than buf_size, then the
- * string was truncated.
- */
- int av_channel_name(char *buf, size_t buf_size, enum AVChannel channel);
- /**
- * bprint variant of av_channel_name().
- *
- * @note the string will be appended to the bprint buffer.
- */
- void av_channel_name_bprint(struct AVBPrint *bp, enum AVChannel channel_id);
- /**
- * Get a human readable string describing a given channel.
- *
- * @param buf pre-allocated buffer where to put the generated string
- * @param buf_size size in bytes of the buffer.
- * @param channel the AVChannel whose description to get
- * @return amount of bytes needed to hold the output string, or a negative AVERROR
- * on failure. If the returned value is bigger than buf_size, then the
- * string was truncated.
- */
- int av_channel_description(char *buf, size_t buf_size, enum AVChannel channel);
- /**
- * bprint variant of av_channel_description().
- *
- * @note the string will be appended to the bprint buffer.
- */
- void av_channel_description_bprint(struct AVBPrint *bp, enum AVChannel channel_id);
- /**
- * This is the inverse function of @ref av_channel_name().
- *
- * @return the channel with the given name
- * AV_CHAN_NONE when name does not identify a known channel
- */
- enum AVChannel av_channel_from_string(const char *name);
- /**
- * Initialize a custom channel layout with the specified number of channels.
- * The channel map will be allocated and the designation of all channels will
- * be set to AV_CHAN_UNKNOWN.
- *
- * This is only a convenience helper function, a custom channel layout can also
- * be constructed without using this.
- *
- * @param channel_layout the layout structure to be initialized
- * @param nb_channels the number of channels
- *
- * @return 0 on success
- * AVERROR(EINVAL) if the number of channels <= 0
- * AVERROR(ENOMEM) if the channel map could not be allocated
- */
- int av_channel_layout_custom_init(AVChannelLayout *channel_layout, int nb_channels);
- /**
- * Initialize a native channel layout from a bitmask indicating which channels
- * are present.
- *
- * @param channel_layout the layout structure to be initialized
- * @param mask bitmask describing the channel layout
- *
- * @return 0 on success
- * AVERROR(EINVAL) for invalid mask values
- */
- int av_channel_layout_from_mask(AVChannelLayout *channel_layout, uint64_t mask);
- /**
- * Initialize a channel layout from a given string description.
- * The input string can be represented by:
- * - the formal channel layout name (returned by av_channel_layout_describe())
- * - single or multiple channel names (returned by av_channel_name(), eg. "FL",
- * or concatenated with "+", each optionally containing a custom name after
- * a "@", eg. "FL@Left+FR@Right+LFE")
- * - a decimal or hexadecimal value of a native channel layout (eg. "4" or "0x4")
- * - the number of channels with default layout (eg. "4c")
- * - the number of unordered channels (eg. "4C" or "4 channels")
- * - the ambisonic order followed by optional non-diegetic channels (eg.
- * "ambisonic 2+stereo")
- * On error, the channel layout will remain uninitialized, but not necessarily
- * untouched.
- *
- * @param channel_layout uninitialized channel layout for the result
- * @param str string describing the channel layout
- * @return 0 on success parsing the channel layout
- * AVERROR(EINVAL) if an invalid channel layout string was provided
- * AVERROR(ENOMEM) if there was not enough memory
- */
- int av_channel_layout_from_string(AVChannelLayout *channel_layout,
- const char *str);
- /**
- * Get the default channel layout for a given number of channels.
- *
- * @param ch_layout the layout structure to be initialized
- * @param nb_channels number of channels
- */
- void av_channel_layout_default(AVChannelLayout *ch_layout, int nb_channels);
- /**
- * Iterate over all standard channel layouts.
- *
- * @param opaque a pointer where libavutil will store the iteration state. Must
- * point to NULL to start the iteration.
- *
- * @return the standard channel layout or NULL when the iteration is
- * finished
- */
- const AVChannelLayout *av_channel_layout_standard(void **opaque);
- /**
- * Free any allocated data in the channel layout and reset the channel
- * count to 0.
- *
- * @param channel_layout the layout structure to be uninitialized
- */
- void av_channel_layout_uninit(AVChannelLayout *channel_layout);
- /**
- * Make a copy of a channel layout. This differs from just assigning src to dst
- * in that it allocates and copies the map for AV_CHANNEL_ORDER_CUSTOM.
- *
- * @note the destination channel_layout will be always uninitialized before copy.
- *
- * @param dst destination channel layout
- * @param src source channel layout
- * @return 0 on success, a negative AVERROR on error.
- */
- int av_channel_layout_copy(AVChannelLayout *dst, const AVChannelLayout *src);
- /**
- * Get a human-readable string describing the channel layout properties.
- * The string will be in the same format that is accepted by
- * @ref av_channel_layout_from_string(), allowing to rebuild the same
- * channel layout, except for opaque pointers.
- *
- * @param channel_layout channel layout to be described
- * @param buf pre-allocated buffer where to put the generated string
- * @param buf_size size in bytes of the buffer.
- * @return amount of bytes needed to hold the output string, or a negative AVERROR
- * on failure. If the returned value is bigger than buf_size, then the
- * string was truncated.
- */
- int av_channel_layout_describe(const AVChannelLayout *channel_layout,
- char *buf, size_t buf_size);
- /**
- * bprint variant of av_channel_layout_describe().
- *
- * @note the string will be appended to the bprint buffer.
- * @return 0 on success, or a negative AVERROR value on failure.
- */
- int av_channel_layout_describe_bprint(const AVChannelLayout *channel_layout,
- struct AVBPrint *bp);
- /**
- * Get the channel with the given index in a channel layout.
- *
- * @param channel_layout input channel layout
- * @param idx index of the channel
- * @return channel with the index idx in channel_layout on success or
- * AV_CHAN_NONE on failure (if idx is not valid or the channel order is
- * unspecified)
- */
- enum AVChannel
- av_channel_layout_channel_from_index(const AVChannelLayout *channel_layout, unsigned int idx);
- /**
- * Get the index of a given channel in a channel layout. In case multiple
- * channels are found, only the first match will be returned.
- *
- * @param channel_layout input channel layout
- * @param channel the channel whose index to obtain
- * @return index of channel in channel_layout on success or a negative number if
- * channel is not present in channel_layout.
- */
- int av_channel_layout_index_from_channel(const AVChannelLayout *channel_layout,
- enum AVChannel channel);
- /**
- * Get the index in a channel layout of a channel described by the given string.
- * In case multiple channels are found, only the first match will be returned.
- *
- * This function accepts channel names in the same format as
- * @ref av_channel_from_string().
- *
- * @param channel_layout input channel layout
- * @param name string describing the channel whose index to obtain
- * @return a channel index described by the given string, or a negative AVERROR
- * value.
- */
- int av_channel_layout_index_from_string(const AVChannelLayout *channel_layout,
- const char *name);
- /**
- * Get a channel described by the given string.
- *
- * This function accepts channel names in the same format as
- * @ref av_channel_from_string().
- *
- * @param channel_layout input channel layout
- * @param name string describing the channel to obtain
- * @return a channel described by the given string in channel_layout on success
- * or AV_CHAN_NONE on failure (if the string is not valid or the channel
- * order is unspecified)
- */
- enum AVChannel
- av_channel_layout_channel_from_string(const AVChannelLayout *channel_layout,
- const char *name);
- /**
- * Find out what channels from a given set are present in a channel layout,
- * without regard for their positions.
- *
- * @param channel_layout input channel layout
- * @param mask a combination of AV_CH_* representing a set of channels
- * @return a bitfield representing all the channels from mask that are present
- * in channel_layout
- */
- uint64_t av_channel_layout_subset(const AVChannelLayout *channel_layout,
- uint64_t mask);
- /**
- * Check whether a channel layout is valid, i.e. can possibly describe audio
- * data.
- *
- * @param channel_layout input channel layout
- * @return 1 if channel_layout is valid, 0 otherwise.
- */
- int av_channel_layout_check(const AVChannelLayout *channel_layout);
- /**
- * Check whether two channel layouts are semantically the same, i.e. the same
- * channels are present on the same positions in both.
- *
- * If one of the channel layouts is AV_CHANNEL_ORDER_UNSPEC, while the other is
- * not, they are considered to be unequal. If both are AV_CHANNEL_ORDER_UNSPEC,
- * they are considered equal iff the channel counts are the same in both.
- *
- * @param chl input channel layout
- * @param chl1 input channel layout
- * @return 0 if chl and chl1 are equal, 1 if they are not equal. A negative
- * AVERROR code if one or both are invalid.
- */
- int av_channel_layout_compare(const AVChannelLayout *chl, const AVChannelLayout *chl1);
- /**
- * The conversion must be lossless.
- */
- #define AV_CHANNEL_LAYOUT_RETYPE_FLAG_LOSSLESS (1 << 0)
- /**
- * The specified retype target order is ignored and the simplest possible
- * (canonical) order is used for which the input layout can be losslessy
- * represented.
- */
- #define AV_CHANNEL_LAYOUT_RETYPE_FLAG_CANONICAL (1 << 1)
- /**
- * Change the AVChannelOrder of a channel layout.
- *
- * Change of AVChannelOrder can be either lossless or lossy. In case of a
- * lossless conversion all the channel designations and the associated channel
- * names (if any) are kept. On a lossy conversion the channel names and channel
- * designations might be lost depending on the capabilities of the desired
- * AVChannelOrder. Note that some conversions are simply not possible in which
- * case this function returns AVERROR(ENOSYS).
- *
- * The following conversions are supported:
- *
- * Any -> Custom : Always possible, always lossless.
- * Any -> Unspecified: Always possible, lossless if channel designations
- * are all unknown and channel names are not used, lossy otherwise.
- * Custom -> Ambisonic : Possible if it contains ambisonic channels with
- * optional non-diegetic channels in the end. Lossy if the channels have
- * custom names, lossless otherwise.
- * Custom -> Native : Possible if it contains native channels in native
- * order. Lossy if the channels have custom names, lossless otherwise.
- *
- * On error this function keeps the original channel layout untouched.
- *
- * @param channel_layout channel layout which will be changed
- * @param order the desired channel layout order
- * @param flags a combination of AV_CHANNEL_LAYOUT_RETYPE_FLAG_* constants
- * @return 0 if the conversion was successful and lossless or if the channel
- * layout was already in the desired order
- * >0 if the conversion was successful but lossy
- * AVERROR(ENOSYS) if the conversion was not possible (or would be
- * lossy and AV_CHANNEL_LAYOUT_RETYPE_FLAG_LOSSLESS was specified)
- * AVERROR(EINVAL), AVERROR(ENOMEM) on error
- */
- int av_channel_layout_retype(AVChannelLayout *channel_layout, enum AVChannelOrder order, int flags);
- /**
- * @}
- */
- #endif /* AVUTIL_CHANNEL_LAYOUT_H */
|