| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192 | <?xml version="1.0" encoding="utf-8"?><Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">  <ItemGroup Label="ProjectConfigurations">    <ProjectConfiguration Include="Debug|Win32">      <Configuration>Debug</Configuration>      <Platform>Win32</Platform>    </ProjectConfiguration>    <ProjectConfiguration Include="Release|Win32">      <Configuration>Release</Configuration>      <Platform>Win32</Platform>    </ProjectConfiguration>    <ProjectConfiguration Include="Debug|x64">      <Configuration>Debug</Configuration>      <Platform>x64</Platform>    </ProjectConfiguration>    <ProjectConfiguration Include="Release|x64">      <Configuration>Release</Configuration>      <Platform>x64</Platform>    </ProjectConfiguration>  </ItemGroup>  <PropertyGroup Label="Globals">    <VCProjectVersion>16.0</VCProjectVersion>    <Keyword>Win32Proj</Keyword>    <ProjectGuid>{2e9bd82b-925b-48ba-8495-47f34bea2c16}</ProjectGuid>    <RootNamespace>EgoRemote</RootNamespace>    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>  </PropertyGroup>  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">    <ConfigurationType>DynamicLibrary</ConfigurationType>    <UseDebugLibraries>true</UseDebugLibraries>    <PlatformToolset>v142</PlatformToolset>    <CharacterSet>Unicode</CharacterSet>  </PropertyGroup>  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">    <ConfigurationType>DynamicLibrary</ConfigurationType>    <UseDebugLibraries>false</UseDebugLibraries>    <PlatformToolset>v142</PlatformToolset>    <WholeProgramOptimization>true</WholeProgramOptimization>    <CharacterSet>Unicode</CharacterSet>  </PropertyGroup>  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">    <ConfigurationType>DynamicLibrary</ConfigurationType>    <UseDebugLibraries>true</UseDebugLibraries>    <PlatformToolset>ClangCL</PlatformToolset>    <CharacterSet>Unicode</CharacterSet>  </PropertyGroup>  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">    <ConfigurationType>DynamicLibrary</ConfigurationType>    <UseDebugLibraries>false</UseDebugLibraries>    <PlatformToolset>v142</PlatformToolset>    <WholeProgramOptimization>true</WholeProgramOptimization>    <CharacterSet>Unicode</CharacterSet>  </PropertyGroup>  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />  <ImportGroup Label="ExtensionSettings">  </ImportGroup>  <ImportGroup Label="Shared">  </ImportGroup>  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />  </ImportGroup>  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />  </ImportGroup>  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />  </ImportGroup>  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />  </ImportGroup>  <PropertyGroup Label="UserMacros" />  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">    <LinkIncremental>true</LinkIncremental>    <TargetName>EgoRemote</TargetName>  </PropertyGroup>  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">    <LinkIncremental>false</LinkIncremental>    <TargetName>EgoRemote</TargetName>  </PropertyGroup>  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">    <LinkIncremental>true</LinkIncremental>    <TargetName>EgoRemote</TargetName>    <OutDir>..\Run</OutDir>  </PropertyGroup>  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">    <LinkIncremental>false</LinkIncremental>    <TargetName>EgoRemote</TargetName>  </PropertyGroup>  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">    <ClCompile>      <WarningLevel>Level3</WarningLevel>      <SDLCheck>true</SDLCheck>      <PreprocessorDefinitions>WIN32;_DEBUG;EGOREMOTE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>      <ConformanceMode>true</ConformanceMode>      <PrecompiledHeader>Use</PrecompiledHeader>      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>    </ClCompile>    <Link>      <SubSystem>Windows</SubSystem>      <GenerateDebugInformation>true</GenerateDebugInformation>      <EnableUAC>false</EnableUAC>    </Link>  </ItemDefinitionGroup>  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">    <ClCompile>      <WarningLevel>Level3</WarningLevel>      <FunctionLevelLinking>true</FunctionLevelLinking>      <IntrinsicFunctions>true</IntrinsicFunctions>      <SDLCheck>true</SDLCheck>      <PreprocessorDefinitions>WIN32;NDEBUG;EGOREMOTE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>      <ConformanceMode>true</ConformanceMode>      <PrecompiledHeader>Use</PrecompiledHeader>      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>    </ClCompile>    <Link>      <SubSystem>Windows</SubSystem>      <EnableCOMDATFolding>true</EnableCOMDATFolding>      <OptimizeReferences>true</OptimizeReferences>      <GenerateDebugInformation>true</GenerateDebugInformation>      <EnableUAC>false</EnableUAC>    </Link>  </ItemDefinitionGroup>  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">    <ClCompile>      <WarningLevel>Level3</WarningLevel>      <SDLCheck>true</SDLCheck>      <PreprocessorDefinitions>_DEBUG;EGOREMOTE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>      <ConformanceMode>true</ConformanceMode>      <PrecompiledHeader>NotUsing</PrecompiledHeader>      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>      <AdditionalIncludeDirectories>..\thirdparty\protobuf\include</AdditionalIncludeDirectories>    </ClCompile>    <Link>      <SubSystem>Windows</SubSystem>      <GenerateDebugInformation>true</GenerateDebugInformation>      <EnableUAC>false</EnableUAC>      <AdditionalLibraryDirectories>..\webrtcinterop\lib\debug;..\thirdparty\protobuf\lib\Win64;..\thirdparty\webrtc\lib\win64\debug</AdditionalLibraryDirectories>      <AdditionalDependencies>ws2_32.lib;libprotobufd.lib;webrtcinterop.lib;webrtc.lib;%(AdditionalDependencies)</AdditionalDependencies>    </Link>  </ItemDefinitionGroup>  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">    <ClCompile>      <WarningLevel>Level3</WarningLevel>      <FunctionLevelLinking>true</FunctionLevelLinking>      <IntrinsicFunctions>true</IntrinsicFunctions>      <SDLCheck>true</SDLCheck>      <PreprocessorDefinitions>NDEBUG;EGOREMOTE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>      <ConformanceMode>true</ConformanceMode>      <PrecompiledHeader>Use</PrecompiledHeader>      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>    </ClCompile>    <Link>      <SubSystem>Windows</SubSystem>      <EnableCOMDATFolding>true</EnableCOMDATFolding>      <OptimizeReferences>true</OptimizeReferences>      <GenerateDebugInformation>true</GenerateDebugInformation>      <EnableUAC>false</EnableUAC>    </Link>  </ItemDefinitionGroup>  <ItemGroup>    <None Include="cpp.hint" />  </ItemGroup>  <ItemGroup>    <ClInclude Include="..\common\iobuffer.h" />    <ClInclude Include="..\common\peer_connection.h" />    <ClInclude Include="..\common\pool.h" />    <ClInclude Include="..\protocol\win\remote.pb.h" />    <ClInclude Include="EgoRemote.h" />    <ClInclude Include="framework.h" />    <ClInclude Include="pch.h" />    <ClInclude Include="remote_notify.h" />    <ClInclude Include="socket_remote.h" />  </ItemGroup>  <ItemGroup>    <ClCompile Include="..\common\iobuffer.cpp" />    <ClCompile Include="..\protocol\win\remote.pb.cc" />    <ClCompile Include="dllmain.cpp" />    <ClCompile Include="EgoRemote.cpp" />    <ClCompile Include="pch.cpp">      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>    </ClCompile>    <ClCompile Include="remote_control.cpp" />    <ClCompile Include="socket_remote.cpp" />  </ItemGroup>  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />  <ImportGroup Label="ExtensionTargets">  </ImportGroup></Project>
 |