# This represents lanes that are next to each other. # This relation object is only made if the lane change is available. # BlinkerType uint8 None = 0 uint8 Left = 1 uint8 Right = 2 # Id of refering lane int32 lane_id # Id of lane that is next to the refering lane. int32 next_lane_id # Represents blinker that must be lit when doing this lane change. # value of "blinker" must be one of "Blinker Type" # e.g. if next_lane_id is left of lane_id, then blinker = LEFT int32 blinker