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- // © 2016 and later: Unicode, Inc. and others.
- // License & terms of use: http://www.unicode.org/copyright.html
- /*
- **********************************************************************
- * Copyright (C) 1999-2016, International Business Machines
- * Corporation and others. All Rights Reserved.
- **********************************************************************
- * Date Name Description
- * 10/22/99 alan Creation. This is an internal header.
- * It should not be exported.
- **********************************************************************
- */
- #ifndef UVECTOR_H
- #define UVECTOR_H
- #include "unicode/utypes.h"
- #include "unicode/uobject.h"
- #include "cmemory.h"
- #include "uarrsort.h"
- #include "uelement.h"
- U_NAMESPACE_BEGIN
- /**
- * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
- * that is (mostly) compatible with java.util.Vector.
- *
- * <p>This is a very simple implementation, written to satisfy an
- * immediate porting need. As such, it is not completely fleshed out,
- * and it aims for simplicity and conformity. Nonetheless, it serves
- * its purpose (porting code from java that uses java.util.Vector)
- * well, and it could be easily made into a more robust vector class.
- *
- * <p><b>Design notes</b>
- *
- * <p>There is index bounds checking, but little is done about it. If
- * indices are out of bounds, either nothing happens, or zero is
- * returned. We <em>do</em> avoid indexing off into the weeds.
- *
- * <p>There is detection of out of memory, but the handling is very
- * coarse-grained -- similar to UnicodeString's protocol, but even
- * coarser. The class contains <em>one static flag</em> that is set
- * when any call to <tt>new</tt> returns zero. This allows the caller
- * to use several vectors and make just one check at the end to see if
- * a memory failure occurred. This is more efficient than making a
- * check after each call on each vector when doing many operations on
- * multiple vectors. The single static flag works best when memory
- * failures are infrequent, and when recovery options are limited or
- * nonexistent.
- *
- * <p>Since we don't have garbage collection, UVector was given the
- * option to <em>own</em>its contents. To employ this, set a deleter
- * function. The deleter is called on a void* pointer when that
- * pointer is released by the vector, either when the vector itself is
- * destructed, or when a call to setElementAt() overwrites an element,
- * or when a call to remove() or one of its variants explicitly
- * removes an element. If no deleter is set, or the deleter is set to
- * zero, then it is assumed that the caller will delete elements as
- * needed.
- *
- * <p>In order to implement methods such as contains() and indexOf(),
- * UVector needs a way to compare objects for equality. To do so, it
- * uses a comparison function, or "comparer." If the comparer is not
- * set, or is set to zero, then all such methods will act as if the
- * vector contains no element. That is, indexOf() will always return
- * -1, contains() will always return FALSE, etc.
- *
- * <p><b>To do</b>
- *
- * <p>Improve the handling of index out of bounds errors.
- *
- * @author Alan Liu
- */
- class U_COMMON_API UVector : public UObject {
- // NOTE: UVector uses the UHashKey (union of void* and int32_t) as
- // its basic storage type. It uses UElementsAreEqual as its
- // comparison function. It uses UObjectDeleter as its deleter
- // function. These are named for hashtables, but used here as-is
- // rather than duplicating the type. This allows sharing of
- // support functions.
- private:
- int32_t count;
- int32_t capacity;
- UElement* elements;
- UObjectDeleter *deleter;
- UElementsAreEqual *comparer;
- public:
- UVector(UErrorCode &status);
- UVector(int32_t initialCapacity, UErrorCode &status);
- UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
- UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
- virtual ~UVector();
- /**
- * Assign this object to another (make this a copy of 'other').
- * Use the 'assign' function to assign each element.
- */
- void assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec);
- /**
- * Compare this vector with another. They will be considered
- * equal if they are of the same size and all elements are equal,
- * as compared using this object's comparer.
- */
- UBool operator==(const UVector& other);
- /**
- * Equivalent to !operator==()
- */
- inline UBool operator!=(const UVector& other);
- //------------------------------------------------------------
- // java.util.Vector API
- //------------------------------------------------------------
- void addElement(void* obj, UErrorCode &status);
- void addElement(int32_t elem, UErrorCode &status);
- void setElementAt(void* obj, int32_t index);
- void setElementAt(int32_t elem, int32_t index);
- void insertElementAt(void* obj, int32_t index, UErrorCode &status);
- void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
-
- void* elementAt(int32_t index) const;
- int32_t elementAti(int32_t index) const;
- UBool equals(const UVector &other) const;
- inline void* firstElement(void) const;
- inline void* lastElement(void) const;
- inline int32_t lastElementi(void) const;
- int32_t indexOf(void* obj, int32_t startIndex = 0) const;
- int32_t indexOf(int32_t obj, int32_t startIndex = 0) const;
- inline UBool contains(void* obj) const;
- inline UBool contains(int32_t obj) const;
- UBool containsAll(const UVector& other) const;
- UBool removeAll(const UVector& other);
- UBool retainAll(const UVector& other);
- void removeElementAt(int32_t index);
- UBool removeElement(void* obj);
- void removeAllElements();
- inline int32_t size(void) const;
- inline UBool isEmpty(void) const;
- UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
- /**
- * Change the size of this vector as follows: If newSize is
- * smaller, then truncate the array, possibly deleting held
- * elements for i >= newSize. If newSize is larger, grow the
- * array, filling in new slots with NULL.
- */
- void setSize(int32_t newSize, UErrorCode &status);
- /**
- * Fill in the given array with all elements of this vector.
- */
- void** toArray(void** result) const;
- //------------------------------------------------------------
- // New API
- //------------------------------------------------------------
- UObjectDeleter *setDeleter(UObjectDeleter *d);
- UElementsAreEqual *setComparer(UElementsAreEqual *c);
- inline void* operator[](int32_t index) const;
- /**
- * Removes the element at the given index from this vector and
- * transfer ownership of it to the caller. After this call, the
- * caller owns the result and must delete it and the vector entry
- * at 'index' is removed, shifting all subsequent entries back by
- * one index and shortening the size of the vector by one. If the
- * index is out of range or if there is no item at the given index
- * then 0 is returned and the vector is unchanged.
- */
- void* orphanElementAt(int32_t index);
- /**
- * Returns true if this vector contains none of the elements
- * of the given vector.
- * @param other vector to be checked for containment
- * @return true if the test condition is met
- */
- UBool containsNone(const UVector& other) const;
- /**
- * Insert the given object into this vector at its sorted position
- * as defined by 'compare'. The current elements are assumed to
- * be sorted already.
- */
- void sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec);
- /**
- * Insert the given integer into this vector at its sorted position
- * as defined by 'compare'. The current elements are assumed to
- * be sorted already.
- */
- void sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec);
- /**
- * Sort the contents of the vector, assuming that the contents of the
- * vector are of type int32_t.
- */
- void sorti(UErrorCode &ec);
- /**
- * Sort the contents of this vector, using a caller-supplied function
- * to do the comparisons. (It's confusing that
- * UVector's UElementComparator function is different from the
- * UComparator function type defined in uarrsort.h)
- */
- void sort(UElementComparator *compare, UErrorCode &ec);
- /**
- * Stable sort the contents of this vector using a caller-supplied function
- * of type UComparator to do the comparison. Provides more flexibility
- * than UVector::sort() because an additional user parameter can be passed to
- * the comparison function.
- */
- void sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec);
- /**
- * ICU "poor man's RTTI", returns a UClassID for this class.
- */
- static UClassID U_EXPORT2 getStaticClassID();
- /**
- * ICU "poor man's RTTI", returns a UClassID for the actual class.
- */
- virtual UClassID getDynamicClassID() const;
- private:
- void _init(int32_t initialCapacity, UErrorCode &status);
- int32_t indexOf(UElement key, int32_t startIndex = 0, int8_t hint = 0) const;
- void sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec);
- // Disallow
- UVector(const UVector&);
- // Disallow
- UVector& operator=(const UVector&);
- };
- /**
- * <p>Ultralightweight C++ implementation of a <tt>void*</tt> stack
- * that is (mostly) compatible with java.util.Stack. As in java, this
- * is merely a paper thin layer around UVector. See the UVector
- * documentation for further information.
- *
- * <p><b>Design notes</b>
- *
- * <p>The element at index <tt>n-1</tt> is (of course) the top of the
- * stack.
- *
- * <p>The poorly named <tt>empty()</tt> method doesn't empty the
- * stack; it determines if the stack is empty.
- *
- * @author Alan Liu
- */
- class U_COMMON_API UStack : public UVector {
- public:
- UStack(UErrorCode &status);
- UStack(int32_t initialCapacity, UErrorCode &status);
- UStack(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
- UStack(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
- virtual ~UStack();
- // It's okay not to have a virtual destructor (in UVector)
- // because UStack has no special cleanup to do.
- inline UBool empty(void) const;
- inline void* peek(void) const;
- inline int32_t peeki(void) const;
-
- void* pop(void);
-
- int32_t popi(void);
-
- inline void* push(void* obj, UErrorCode &status);
- inline int32_t push(int32_t i, UErrorCode &status);
- /*
- If the object o occurs as an item in this stack,
- this method returns the 1-based distance from the top of the stack.
- */
- int32_t search(void* obj) const;
- /**
- * ICU "poor man's RTTI", returns a UClassID for this class.
- */
- static UClassID U_EXPORT2 getStaticClassID();
- /**
- * ICU "poor man's RTTI", returns a UClassID for the actual class.
- */
- virtual UClassID getDynamicClassID() const;
- private:
- // Disallow
- UStack(const UStack&);
- // Disallow
- UStack& operator=(const UStack&);
- };
- // UVector inlines
- inline int32_t UVector::size(void) const {
- return count;
- }
- inline UBool UVector::isEmpty(void) const {
- return count == 0;
- }
- inline UBool UVector::contains(void* obj) const {
- return indexOf(obj) >= 0;
- }
- inline UBool UVector::contains(int32_t obj) const {
- return indexOf(obj) >= 0;
- }
- inline void* UVector::firstElement(void) const {
- return elementAt(0);
- }
- inline void* UVector::lastElement(void) const {
- return elementAt(count-1);
- }
- inline int32_t UVector::lastElementi(void) const {
- return elementAti(count-1);
- }
- inline void* UVector::operator[](int32_t index) const {
- return elementAt(index);
- }
- inline UBool UVector::operator!=(const UVector& other) {
- return !operator==(other);
- }
- // UStack inlines
- inline UBool UStack::empty(void) const {
- return isEmpty();
- }
- inline void* UStack::peek(void) const {
- return lastElement();
- }
- inline int32_t UStack::peeki(void) const {
- return lastElementi();
- }
- inline void* UStack::push(void* obj, UErrorCode &status) {
- addElement(obj, status);
- return obj;
- }
- inline int32_t UStack::push(int32_t i, UErrorCode &status) {
- addElement(i, status);
- return i;
- }
- U_NAMESPACE_END
- #endif
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