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- /*
- * Copyright 2004 The WebRTC Project Authors. All rights reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
- #ifndef RTC_BASE_DEPRECATED_SIGNAL_THREAD_H_
- #define RTC_BASE_DEPRECATED_SIGNAL_THREAD_H_
- #include <string>
- #include "rtc_base/checks.h"
- #include "rtc_base/constructor_magic.h"
- #include "rtc_base/deprecated/recursive_critical_section.h"
- #include "rtc_base/deprecation.h"
- #include "rtc_base/message_handler.h"
- #include "rtc_base/third_party/sigslot/sigslot.h"
- #include "rtc_base/thread.h"
- #include "rtc_base/thread_annotations.h"
- namespace rtc {
- ///////////////////////////////////////////////////////////////////////////////
- // NOTE: this class has been deprecated. Do not use for new code. New code
- // should use factilities exposed by api/task_queue/ instead.
- //
- // SignalThread - Base class for worker threads. The main thread should call
- // Start() to begin work, and then follow one of these models:
- // Normal: Wait for SignalWorkDone, and then call Release to destroy.
- // Cancellation: Call Release(true), to abort the worker thread.
- // Fire-and-forget: Call Release(false), which allows the thread to run to
- // completion, and then self-destruct without further notification.
- // Periodic tasks: Wait for SignalWorkDone, then eventually call Start()
- // again to repeat the task. When the instance isn't needed anymore,
- // call Release. DoWork, OnWorkStart and OnWorkStop are called again,
- // on a new thread.
- // The subclass should override DoWork() to perform the background task. By
- // periodically calling ContinueWork(), it can check for cancellation.
- // OnWorkStart and OnWorkDone can be overridden to do pre- or post-work
- // tasks in the context of the main thread.
- ///////////////////////////////////////////////////////////////////////////////
- class DEPRECATED_SignalThread : public sigslot::has_slots<>,
- protected MessageHandlerAutoCleanup {
- public:
- DEPRECATED_SignalThread();
- // Context: Main Thread. Call before Start to change the worker's name.
- bool SetName(const std::string& name, const void* obj);
- // Context: Main Thread. Call to begin the worker thread.
- void Start();
- // Context: Main Thread. If the worker thread is not running, deletes the
- // object immediately. Otherwise, asks the worker thread to abort processing,
- // and schedules the object to be deleted once the worker exits.
- // SignalWorkDone will not be signalled. If wait is true, does not return
- // until the thread is deleted.
- void Destroy(bool wait);
- // Context: Main Thread. If the worker thread is complete, deletes the
- // object immediately. Otherwise, schedules the object to be deleted once
- // the worker thread completes. SignalWorkDone will be signalled.
- void Release();
- // Context: Main Thread. Signalled when work is complete.
- sigslot::signal1<DEPRECATED_SignalThread*> SignalWorkDone;
- enum { ST_MSG_WORKER_DONE, ST_MSG_FIRST_AVAILABLE };
- protected:
- ~DEPRECATED_SignalThread() override;
- Thread* worker() { return &worker_; }
- // Context: Main Thread. Subclass should override to do pre-work setup.
- virtual void OnWorkStart() {}
- // Context: Worker Thread. Subclass should override to do work.
- virtual void DoWork() = 0;
- // Context: Worker Thread. Subclass should call periodically to
- // dispatch messages and determine if the thread should terminate.
- bool ContinueWork();
- // Context: Worker Thread. Subclass should override when extra work is
- // needed to abort the worker thread.
- virtual void OnWorkStop() {}
- // Context: Main Thread. Subclass should override to do post-work cleanup.
- virtual void OnWorkDone() {}
- // Context: Any Thread. If subclass overrides, be sure to call the base
- // implementation. Do not use (message_id < ST_MSG_FIRST_AVAILABLE)
- void OnMessage(Message* msg) override;
- private:
- enum State {
- kInit, // Initialized, but not started
- kRunning, // Started and doing work
- kReleasing, // Same as running, but to be deleted when work is done
- kComplete, // Work is done
- kStopping, // Work is being interrupted
- };
- class Worker : public Thread {
- public:
- explicit Worker(DEPRECATED_SignalThread* parent);
- Worker() = delete;
- Worker(const Worker&) = delete;
- Worker& operator=(const Worker&) = delete;
- ~Worker() override;
- void Run() override;
- bool IsProcessingMessagesForTesting() override;
- private:
- DEPRECATED_SignalThread* parent_;
- };
- class RTC_SCOPED_LOCKABLE EnterExit {
- public:
- explicit EnterExit(DEPRECATED_SignalThread* t)
- RTC_EXCLUSIVE_LOCK_FUNCTION(t->cs_)
- : t_(t) {
- t_->cs_.Enter();
- // If refcount_ is zero then the object has already been deleted and we
- // will be double-deleting it in ~EnterExit()! (shouldn't happen)
- RTC_DCHECK_NE(0, t_->refcount_);
- ++t_->refcount_;
- }
- EnterExit() = delete;
- EnterExit(const EnterExit&) = delete;
- EnterExit& operator=(const EnterExit&) = delete;
- ~EnterExit() RTC_UNLOCK_FUNCTION() {
- bool d = (0 == --t_->refcount_);
- t_->cs_.Leave();
- if (d)
- delete t_;
- }
- private:
- DEPRECATED_SignalThread* t_;
- };
- void Run();
- void OnMainThreadDestroyed();
- Thread* main_;
- Worker worker_;
- RecursiveCriticalSection cs_;
- State state_ RTC_GUARDED_BY(cs_);
- int refcount_ RTC_GUARDED_BY(cs_);
- bool destroy_called_ RTC_GUARDED_BY(cs_) = false;
- RTC_DISALLOW_COPY_AND_ASSIGN(DEPRECATED_SignalThread);
- };
- typedef RTC_DEPRECATED DEPRECATED_SignalThread SignalThread;
- ///////////////////////////////////////////////////////////////////////////////
- } // namespace rtc
- #endif // RTC_BASE_DEPRECATED_SIGNAL_THREAD_H_
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