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- // Copyright (c) 2012 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #ifndef BASE_RAND_UTIL_H_
- #define BASE_RAND_UTIL_H_
- #include <stddef.h>
- #include <stdint.h>
- #include <algorithm>
- #include <string>
- #include "base/base_export.h"
- #include "build/build_config.h"
- namespace base {
- // Returns a random number in range [0, UINT64_MAX]. Thread-safe.
- BASE_EXPORT uint64_t RandUint64();
- // Returns a random number between min and max (inclusive). Thread-safe.
- BASE_EXPORT int RandInt(int min, int max);
- // Returns a random number in range [0, range). Thread-safe.
- BASE_EXPORT uint64_t RandGenerator(uint64_t range);
- // Returns a random double in range [0, 1). Thread-safe.
- BASE_EXPORT double RandDouble();
- // Given input |bits|, convert with maximum precision to a double in
- // the range [0, 1). Thread-safe.
- BASE_EXPORT double BitsToOpenEndedUnitInterval(uint64_t bits);
- // Fills |output_length| bytes of |output| with random data. Thread-safe.
- //
- // Although implementations are required to use a cryptographically secure
- // random number source, code outside of base/ that relies on this should use
- // crypto::RandBytes instead to ensure the requirement is easily discoverable.
- BASE_EXPORT void RandBytes(void* output, size_t output_length);
- // Fills a string of length |length| with random data and returns it.
- // |length| should be nonzero. Thread-safe.
- //
- // Note that this is a variation of |RandBytes| with a different return type.
- // The returned string is likely not ASCII/UTF-8. Use with care.
- //
- // Although implementations are required to use a cryptographically secure
- // random number source, code outside of base/ that relies on this should use
- // crypto::RandBytes instead to ensure the requirement is easily discoverable.
- BASE_EXPORT std::string RandBytesAsString(size_t length);
- // An STL UniformRandomBitGenerator backed by RandUint64.
- // TODO(tzik): Consider replacing this with a faster implementation.
- class RandomBitGenerator {
- public:
- using result_type = uint64_t;
- static constexpr result_type min() { return 0; }
- static constexpr result_type max() { return UINT64_MAX; }
- result_type operator()() const { return RandUint64(); }
- RandomBitGenerator() = default;
- ~RandomBitGenerator() = default;
- };
- // Shuffles [first, last) randomly. Thread-safe.
- template <typename Itr>
- void RandomShuffle(Itr first, Itr last) {
- std::shuffle(first, last, RandomBitGenerator());
- }
- #if defined(OS_POSIX)
- BASE_EXPORT int GetUrandomFD();
- #endif
- } // namespace base
- #endif // BASE_RAND_UTIL_H_
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