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- // Copyright (c) 2009 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #ifndef BASE_CONTAINERS_LINKED_LIST_H_
- #define BASE_CONTAINERS_LINKED_LIST_H_
- #include "base/check_op.h"
- // Simple LinkedList type. (See the Q&A section to understand how this
- // differs from std::list).
- //
- // To use, start by declaring the class which will be contained in the linked
- // list, as extending LinkNode (this gives it next/previous pointers).
- //
- // class MyNodeType : public LinkNode<MyNodeType> {
- // ...
- // };
- //
- // Next, to keep track of the list's head/tail, use a LinkedList instance:
- //
- // LinkedList<MyNodeType> list;
- //
- // To add elements to the list, use any of LinkedList::Append,
- // LinkNode::InsertBefore, or LinkNode::InsertAfter:
- //
- // LinkNode<MyNodeType>* n1 = ...;
- // LinkNode<MyNodeType>* n2 = ...;
- // LinkNode<MyNodeType>* n3 = ...;
- //
- // list.Append(n1);
- // list.Append(n3);
- // n2->InsertBefore(n3);
- //
- // Lastly, to iterate through the linked list forwards:
- //
- // for (LinkNode<MyNodeType>* node = list.head();
- // node != list.end();
- // node = node->next()) {
- // MyNodeType* value = node->value();
- // ...
- // }
- //
- // Or to iterate the linked list backwards:
- //
- // for (LinkNode<MyNodeType>* node = list.tail();
- // node != list.end();
- // node = node->previous()) {
- // MyNodeType* value = node->value();
- // ...
- // }
- //
- // Questions and Answers:
- //
- // Q. Should I use std::list or base::LinkedList?
- //
- // A. The main reason to use base::LinkedList over std::list is
- // performance. If you don't care about the performance differences
- // then use an STL container, as it makes for better code readability.
- //
- // Comparing the performance of base::LinkedList<T> to std::list<T*>:
- //
- // * Erasing an element of type T* from base::LinkedList<T> is
- // an O(1) operation. Whereas for std::list<T*> it is O(n).
- // That is because with std::list<T*> you must obtain an
- // iterator to the T* element before you can call erase(iterator).
- //
- // * Insertion operations with base::LinkedList<T> never require
- // heap allocations.
- //
- // Q. How does base::LinkedList implementation differ from std::list?
- //
- // A. Doubly-linked lists are made up of nodes that contain "next" and
- // "previous" pointers that reference other nodes in the list.
- //
- // With base::LinkedList<T>, the type being inserted already reserves
- // space for the "next" and "previous" pointers (base::LinkNode<T>*).
- // Whereas with std::list<T> the type can be anything, so the implementation
- // needs to glue on the "next" and "previous" pointers using
- // some internal node type.
- namespace base {
- namespace internal {
- // Base class for LinkNode<T> type
- class BASE_EXPORT LinkNodeBase {
- public:
- void RemoveFromList();
- protected:
- LinkNodeBase();
- LinkNodeBase(LinkNodeBase* previous, LinkNodeBase* next);
- LinkNodeBase(LinkNodeBase&& rhs);
- LinkNodeBase(const LinkNodeBase&) = delete;
- ~LinkNodeBase() = default;
- LinkNodeBase& operator=(const LinkNodeBase&) = delete;
- // Calling these with |e| as a different LinkNode type as |this| is
- // unsafe. These are protected and only called from LinkNode<T> to
- // ensure safety.
- void InsertBeforeBase(LinkNodeBase* e);
- void InsertAfterBase(LinkNodeBase* e);
- LinkNodeBase* previous_base() const { return previous_; }
- LinkNodeBase* next_base() const { return next_; }
- private:
- LinkNodeBase* previous_ = nullptr;
- LinkNodeBase* next_ = nullptr;
- };
- } // namespace internal
- template <typename T>
- class LinkNode : public internal::LinkNodeBase {
- public:
- LinkNode() = default;
- LinkNode(LinkNode<T>* previous, LinkNode<T>* next)
- : internal::LinkNodeBase(previous, next) {}
- LinkNode(LinkNode<T>&&) = default;
- LinkNode(const LinkNode&) = delete;
- LinkNode& operator=(const LinkNode&) = delete;
- // Insert |this| into the linked list, before |e|. |this| must not
- // already be in a list.
- void InsertBefore(LinkNode<T>* e) { InsertBeforeBase(e); }
- // Insert |this| into the linked list, after |e|. |this| must not
- // already be in a list.
- void InsertAfter(LinkNode<T>* e) { InsertAfterBase(e); }
- LinkNode<T>* previous() const {
- return static_cast<LinkNode<T>*>(previous_base());
- }
- LinkNode<T>* next() const { return static_cast<LinkNode<T>*>(next_base()); }
- // Cast from the node-type to the value type.
- const T* value() const {
- return static_cast<const T*>(this);
- }
- T* value() {
- return static_cast<T*>(this);
- }
- };
- template <typename T>
- class LinkedList {
- public:
- // The "root" node is self-referential, and forms the basis of a circular
- // list (root_.next() will point back to the start of the list,
- // and root_->previous() wraps around to the end of the list).
- LinkedList() : root_(&root_, &root_) {}
- LinkedList(const LinkedList&) = delete;
- LinkedList& operator=(const LinkedList&) = delete;
- // Appends |e| to the end of the linked list.
- void Append(LinkNode<T>* e) {
- e->InsertBefore(&root_);
- }
- LinkNode<T>* head() const {
- return root_.next();
- }
- LinkNode<T>* tail() const {
- return root_.previous();
- }
- const LinkNode<T>* end() const {
- return &root_;
- }
- bool empty() const { return head() == end(); }
- private:
- LinkNode<T> root_;
- };
- } // namespace base
- #endif // BASE_CONTAINERS_LINKED_LIST_H_
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