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- // Copyright 2015 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #ifndef BASE_ANDROID_APK_ASSETS_H_
- #define BASE_ANDROID_APK_ASSETS_H_
- #include <string>
- #include "base/android/jni_android.h"
- #include "base/files/file_path.h"
- #include "base/files/memory_mapped_file.h"
- namespace base {
- namespace android {
- // Opens an asset (e.g. a .pak file) from the apk.
- // Can be used from renderer process.
- // Fails if the asset is not stored uncompressed within the .apk.
- // Returns: The File Descriptor of the asset, or -1 upon failure.
- // Input arguments:
- // - |file_path|: Path to file within .apk. e.g.: assets/foo.pak
- // Output arguments:
- // - |region|: size & offset (in bytes) within the .apk of the asset.
- BASE_EXPORT int OpenApkAsset(
- const std::string& file_path,
- base::MemoryMappedFile::Region* region);
- // Registers an uncompressed asset from within the apk in the
- // FileDescriptorStore.
- // Returns: true in case of success, false otherwise.
- BASE_EXPORT bool RegisterApkAssetWithFileDescriptorStore(
- const std::string& key,
- const base::FilePath& file_path);
- } // namespace android
- } // namespace base
- #endif // BASE_ANDROID_APK_ASSETS_H_
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