SpinBox.qml 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156
  1. /****************************************************************************
  2. **
  3. ** Copyright (C) 2017 The Qt Company Ltd.
  4. ** Contact: http://www.qt.io/licensing/
  5. **
  6. ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
  7. **
  8. ** $QT_BEGIN_LICENSE:LGPL3$
  9. ** Commercial License Usage
  10. ** Licensees holding valid commercial Qt licenses may use this file in
  11. ** accordance with the commercial license agreement provided with the
  12. ** Software or, alternatively, in accordance with the terms contained in
  13. ** a written agreement between you and The Qt Company. For licensing terms
  14. ** and conditions see http://www.qt.io/terms-conditions. For further
  15. ** information use the contact form at http://www.qt.io/contact-us.
  16. **
  17. ** GNU Lesser General Public License Usage
  18. ** Alternatively, this file may be used under the terms of the GNU Lesser
  19. ** General Public License version 3 as published by the Free Software
  20. ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
  21. ** packaging of this file. Please review the following information to
  22. ** ensure the GNU Lesser General Public License version 3 requirements
  23. ** will be met: https://www.gnu.org/licenses/lgpl.html.
  24. **
  25. ** GNU General Public License Usage
  26. ** Alternatively, this file may be used under the terms of the GNU
  27. ** General Public License version 2.0 or later as published by the Free
  28. ** Software Foundation and appearing in the file LICENSE.GPL included in
  29. ** the packaging of this file. Please review the following information to
  30. ** ensure the GNU General Public License version 2.0 requirements will be
  31. ** met: http://www.gnu.org/licenses/gpl-2.0.html.
  32. **
  33. ** $QT_END_LICENSE$
  34. **
  35. ****************************************************************************/
  36. import QtQuick
  37. import QtQuick.Templates as T
  38. import QtQuick.Controls.Material
  39. import QtQuick.Controls.Material.impl
  40. T.SpinBox {
  41. id: control
  42. implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset,
  43. contentItem.implicitWidth +
  44. up.implicitIndicatorWidth +
  45. down.implicitIndicatorWidth)
  46. implicitHeight: Math.max(implicitContentHeight + topPadding + bottomPadding,
  47. implicitBackgroundHeight,
  48. up.implicitIndicatorHeight,
  49. down.implicitIndicatorHeight)
  50. spacing: 6
  51. topPadding: 8
  52. bottomPadding: 16
  53. leftPadding: (control.mirrored ? (up.indicator ? up.indicator.width : 0) : (down.indicator ? down.indicator.width : 0))
  54. rightPadding: (control.mirrored ? (down.indicator ? down.indicator.width : 0) : (up.indicator ? up.indicator.width : 0))
  55. validator: IntValidator {
  56. locale: control.locale.name
  57. bottom: Math.min(control.from, control.to)
  58. top: Math.max(control.from, control.to)
  59. }
  60. contentItem: TextInput {
  61. text: control.displayText
  62. font: control.font
  63. color: enabled ? control.Material.foreground : control.Material.hintTextColor
  64. selectionColor: control.Material.textSelectionColor
  65. selectedTextColor: control.Material.foreground
  66. horizontalAlignment: Qt.AlignHCenter
  67. verticalAlignment: Qt.AlignVCenter
  68. cursorDelegate: CursorDelegate { }
  69. readOnly: !control.editable
  70. validator: control.validator
  71. inputMethodHints: control.inputMethodHints
  72. }
  73. up.indicator: Item {
  74. x: control.mirrored ? 0 : control.width - width
  75. implicitWidth: control.Material.touchTarget
  76. implicitHeight: control.Material.touchTarget
  77. height: control.height
  78. width: height
  79. Ripple {
  80. clipRadius: 2
  81. x: control.spacing
  82. y: control.spacing
  83. width: parent.width - 2 * control.spacing
  84. height: parent.height - 2 * control.spacing
  85. pressed: control.up.pressed
  86. active: control.up.pressed || control.up.hovered || control.visualFocus
  87. color: control.Material.rippleColor
  88. }
  89. Rectangle {
  90. x: (parent.width - width) / 2
  91. y: (parent.height - height) / 2
  92. width: Math.min(parent.width / 3, parent.height / 3)
  93. height: 2
  94. color: enabled ? control.Material.foreground : control.Material.spinBoxDisabledIconColor
  95. }
  96. Rectangle {
  97. x: (parent.width - width) / 2
  98. y: (parent.height - height) / 2
  99. width: 2
  100. height: Math.min(parent.width / 3, parent.height / 3)
  101. color: enabled ? control.Material.foreground : control.Material.spinBoxDisabledIconColor
  102. }
  103. }
  104. down.indicator: Item {
  105. x: control.mirrored ? control.width - width : 0
  106. implicitWidth: control.Material.touchTarget
  107. implicitHeight: control.Material.touchTarget
  108. height: control.height
  109. width: height
  110. Ripple {
  111. clipRadius: 2
  112. x: control.spacing
  113. y: control.spacing
  114. width: parent.width - 2 * control.spacing
  115. height: parent.height - 2 * control.spacing
  116. pressed: control.down.pressed
  117. active: control.down.pressed || control.down.hovered || control.visualFocus
  118. color: control.Material.rippleColor
  119. }
  120. Rectangle {
  121. x: (parent.width - width) / 2
  122. y: (parent.height - height) / 2
  123. width: parent.width / 3
  124. height: 2
  125. color: enabled ? control.Material.foreground : control.Material.spinBoxDisabledIconColor
  126. }
  127. }
  128. background: Item {
  129. implicitWidth: 192
  130. implicitHeight: control.Material.touchTarget
  131. Rectangle {
  132. x: parent.width / 2 - width / 2
  133. y: parent.y + parent.height - height - control.bottomPadding / 2
  134. width: control.availableWidth
  135. height: control.activeFocus ? 2 : 1
  136. color: control.activeFocus ? control.Material.accentColor : control.Material.hintTextColor
  137. }
  138. }
  139. }