Switch.qml 5.6 KB

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  1. /****************************************************************************
  2. **
  3. ** Copyright (C) 2017 The Qt Company Ltd.
  4. ** Contact: http://www.qt.io/licensing/
  5. **
  6. ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
  7. **
  8. ** $QT_BEGIN_LICENSE:LGPL3$
  9. ** Commercial License Usage
  10. ** Licensees holding valid commercial Qt licenses may use this file in
  11. ** accordance with the commercial license agreement provided with the
  12. ** Software or, alternatively, in accordance with the terms contained in
  13. ** a written agreement between you and The Qt Company. For licensing terms
  14. ** and conditions see http://www.qt.io/terms-conditions. For further
  15. ** information use the contact form at http://www.qt.io/contact-us.
  16. **
  17. ** GNU Lesser General Public License Usage
  18. ** Alternatively, this file may be used under the terms of the GNU Lesser
  19. ** General Public License version 3 as published by the Free Software
  20. ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
  21. ** packaging of this file. Please review the following information to
  22. ** ensure the GNU Lesser General Public License version 3 requirements
  23. ** will be met: https://www.gnu.org/licenses/lgpl.html.
  24. **
  25. ** GNU General Public License Usage
  26. ** Alternatively, this file may be used under the terms of the GNU
  27. ** General Public License version 2.0 or later as published by the Free
  28. ** Software Foundation and appearing in the file LICENSE.GPL included in
  29. ** the packaging of this file. Please review the following information to
  30. ** ensure the GNU General Public License version 2.0 requirements will be
  31. ** met: http://www.gnu.org/licenses/gpl-2.0.html.
  32. **
  33. ** $QT_END_LICENSE$
  34. **
  35. ****************************************************************************/
  36. import QtQuick
  37. import QtQuick.Templates as T
  38. import QtQuick.Controls.Imagine
  39. import QtQuick.Controls.Imagine.impl
  40. T.Switch {
  41. id: control
  42. implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset,
  43. implicitContentWidth + leftPadding + rightPadding)
  44. implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset,
  45. implicitContentHeight + topPadding + bottomPadding,
  46. implicitIndicatorHeight + topPadding + bottomPadding)
  47. spacing: 6 // ###
  48. topPadding: background ? background.topPadding : 0
  49. leftPadding: background ? background.leftPadding : 0
  50. rightPadding: background ? background.rightPadding : 0
  51. bottomPadding: background ? background.bottomPadding : 0
  52. topInset: background ? -background.topInset || 0 : 0
  53. leftInset: background ? -background.leftInset || 0 : 0
  54. rightInset: background ? -background.rightInset || 0 : 0
  55. bottomInset: background ? -background.bottomInset || 0 : 0
  56. indicator: NinePatchImage {
  57. x: control.text ? (control.mirrored ? control.width - width - control.rightPadding : control.leftPadding) : control.leftPadding + (control.availableWidth - width) / 2
  58. y: control.topPadding + (control.availableHeight - height) / 2
  59. width: Math.max(implicitWidth, handle.leftPadding && handle.rightPadding ? handle.implicitWidth : 2 * handle.implicitWidth)
  60. height: Math.max(implicitHeight, handle.implicitHeight)
  61. source: control.Imagine.url + "switch-indicator"
  62. NinePatchImageSelector on source {
  63. states: [
  64. {"disabled": !control.enabled},
  65. {"pressed": control.down},
  66. {"checked": control.checked},
  67. {"focused": control.visualFocus},
  68. {"mirrored": control.mirrored},
  69. {"hovered": control.hovered}
  70. ]
  71. }
  72. property NinePatchImage handle: NinePatchImage {
  73. readonly property real minPos: parent.leftPadding - leftPadding
  74. readonly property real maxPos: parent.width - width + rightPadding - parent.rightPadding
  75. readonly property real dragPos: control.visualPosition * parent.width - (width / 2)
  76. parent: control.indicator
  77. x: Math.max(minPos, Math.min(maxPos, control.visualPosition * parent.width - (width / 2)))
  78. y: (parent.height - height) / 2
  79. source: control.Imagine.url + "switch-handle"
  80. NinePatchImageSelector on source {
  81. states: [
  82. {"disabled": !control.enabled},
  83. {"pressed": control.down},
  84. {"checked": control.checked},
  85. {"focused": control.visualFocus},
  86. {"mirrored": control.mirrored},
  87. {"hovered": control.hovered}
  88. ]
  89. }
  90. Behavior on x {
  91. enabled: !control.down
  92. SmoothedAnimation { velocity: 200 }
  93. }
  94. }
  95. }
  96. contentItem: Text {
  97. leftPadding: control.indicator && !control.mirrored ? control.indicator.width + control.spacing : 0
  98. rightPadding: control.indicator && control.mirrored ? control.indicator.width + control.spacing : 0
  99. text: control.text
  100. font: control.font
  101. color: control.palette.windowText
  102. elide: Text.ElideRight
  103. verticalAlignment: Text.AlignVCenter
  104. }
  105. background: NinePatchImage {
  106. source: control.Imagine.url + "switch-background"
  107. NinePatchImageSelector on source {
  108. states: [
  109. {"disabled": !control.enabled},
  110. {"pressed": control.down},
  111. {"checked": control.checked},
  112. {"focused": control.visualFocus},
  113. {"mirrored": control.mirrored},
  114. {"hovered": control.hovered}
  115. ]
  116. }
  117. }
  118. }