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- /*
- * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
- #ifndef MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_MAPPING_H_
- #define MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_MAPPING_H_
- #include <d3d11.h>
- #include <dxgi1_2.h>
- #include "modules/desktop_capture/desktop_geometry.h"
- #include "modules/desktop_capture/desktop_region.h"
- #include "modules/desktop_capture/win/dxgi_texture.h"
- namespace webrtc {
- // A DxgiTexture which directly maps bitmap from IDXGIResource. This class is
- // used when DXGI_OUTDUPL_DESC.DesktopImageInSystemMemory is true. (This usually
- // means the video card shares main memory with CPU, instead of having its own
- // individual memory.)
- class DxgiTextureMapping : public DxgiTexture {
- public:
- // Creates a DxgiTextureMapping instance. Caller must maintain the lifetime
- // of input |duplication| to make sure it outlives this instance.
- explicit DxgiTextureMapping(IDXGIOutputDuplication* duplication);
- ~DxgiTextureMapping() override;
- protected:
- bool CopyFromTexture(const DXGI_OUTDUPL_FRAME_INFO& frame_info,
- ID3D11Texture2D* texture) override;
- bool DoRelease() override;
- private:
- IDXGIOutputDuplication* const duplication_;
- };
- } // namespace webrtc
- #endif // MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_MAPPING_H_
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