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- import QtQuick
- import QtQuick3D
- import QtQuick3D.Effects
- Effect {
- readonly property TextureInput sourceSampler: TextureInput {
- texture: Texture {}
- }
- property real focusDistance: 600
- property real focusRange: 100
- property real blurAmount: 4
- Shader {
- id: downsampleVert
- stage: Shader.Vertex
- shader: "qrc:/qtquick3deffects/shaders/downsample.vert"
- }
- Shader {
- id: downsampleFrag
- stage: Shader.Fragment
- shader: "qrc:/qtquick3deffects/shaders/downsample.frag"
- }
- Shader {
- id: blurVert
- stage: Shader.Vertex
- shader: "qrc:/qtquick3deffects/shaders/depthoffieldblur.vert"
- }
- Shader {
- id: blurFrag
- stage: Shader.Fragment
- shader: "qrc:/qtquick3deffects/shaders/depthoffieldblur.frag"
- }
- Buffer {
- id: downsampleBuffer
- name: "downsampleBuffer"
- format: Buffer.RGBA8
- textureFilterOperation: Buffer.Linear
- textureCoordOperation: Buffer.ClampToEdge
- sizeMultiplier: 0.5
- }
- passes: [
- Pass {
- shaders: [ downsampleVert, downsampleFrag ]
- output: downsampleBuffer
- },
- Pass {
- shaders: [ blurVert, blurFrag ]
- commands: [
-
- BufferInput {
- buffer: downsampleBuffer
- },
-
- BufferInput {
- sampler: "sourceSampler"
- }
- ]
- }
- ]
- }
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