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- /****************************************************************************
- **
- ** Copyright (C) 2017 The Qt Company Ltd.
- ** Contact: http://www.qt.io/licensing/
- **
- ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
- **
- ** $QT_BEGIN_LICENSE:LGPL3$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see http://www.qt.io/terms-conditions. For further
- ** information use the contact form at http://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or later as published by the Free
- ** Software Foundation and appearing in the file LICENSE.GPL included in
- ** the packaging of this file. Please review the following information to
- ** ensure the GNU General Public License version 2.0 requirements will be
- ** met: http://www.gnu.org/licenses/gpl-2.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- import QtQuick
- import QtQuick.Templates as T
- import QtQuick.Controls.impl
- import QtQuick.Controls.Material
- import QtQuick.Controls.Material.impl
- T.DelayButton {
- id: control
- implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset,
- implicitContentWidth + leftPadding + rightPadding)
- implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset,
- implicitContentHeight + topPadding + bottomPadding)
- topInset: 6
- bottomInset: 6
- padding: 12
- horizontalPadding: padding - 4
- Material.elevation: control.down ? 8 : 2
- transition: Transition {
- NumberAnimation {
- duration: control.delay * (control.pressed ? 1.0 - control.progress : 0.3 * control.progress)
- }
- }
- contentItem: Text {
- text: control.text
- font: control.font
- color: !control.enabled ? control.Material.hintTextColor : control.Material.foreground
- horizontalAlignment: Text.AlignHCenter
- verticalAlignment: Text.AlignVCenter
- elide: Text.ElideRight
- }
- // TODO: Add a proper ripple/ink effect for mouse/touch input and focus state
- background: Rectangle {
- implicitWidth: 64
- implicitHeight: control.Material.buttonHeight
- radius: 2
- color: !control.enabled ? control.Material.buttonDisabledColor : control.Material.buttonColor
- PaddedRectangle {
- y: parent.height - 4
- width: parent.width
- height: 4
- radius: 2
- topPadding: -2
- clip: true
- color: control.checked && control.enabled ? control.Material.accentColor : control.Material.secondaryTextColor
- PaddedRectangle {
- width: parent.width * control.progress
- height: 4
- radius: 2
- topPadding: -2
- rightPadding: Math.max(-2, width - parent.width)
- clip: true
- color: control.Material.accentColor
- }
- }
- layer.enabled: control.enabled && control.Material.buttonColor.a > 0
- layer.effect: ElevationEffect {
- elevation: control.Material.elevation
- }
- Ripple {
- clipRadius: 2
- width: parent.width
- height: parent.height
- pressed: control.pressed
- anchor: control
- active: control.down || control.visualFocus || control.hovered
- color: control.Material.rippleColor
- }
- }
- }
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