// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_TASK_POST_JOB_H_ #define BASE_TASK_POST_JOB_H_ #include #include "base/base_export.h" #include "base/callback.h" #include "base/check_op.h" #include "base/location.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/task/task_traits.h" #include "base/time/time.h" namespace base { namespace internal { class JobTaskSource; class PooledTaskRunnerDelegate; } // Delegate that's passed to Job's worker task, providing an entry point to // communicate with the scheduler. To prevent deadlocks, JobDelegate methods // should never be called while holding a user lock. class BASE_EXPORT JobDelegate { public: // A JobDelegate is instantiated for each worker task that is run. // |task_source| is the task source whose worker task is running with this // delegate and |pooled_task_runner_delegate| is used by ShouldYield() to // check whether the pool wants this worker task to yield (null if this worker // should never yield -- e.g. when the main thread is a worker). JobDelegate(internal::JobTaskSource* task_source, internal::PooledTaskRunnerDelegate* pooled_task_runner_delegate); ~JobDelegate(); // Returns true if this thread should return from the worker task on the // current thread ASAP. Workers should periodically invoke ShouldYield (or // YieldIfNeeded()) as often as is reasonable. bool ShouldYield(); // If ShouldYield(), this will pause the current thread (allowing it to be // replaced in the pool); no-ops otherwise. If it pauses, it will resume and // return from this call whenever higher priority work completes. // Prefer ShouldYield() over this (only use YieldIfNeeded() when unwinding // the stack is not possible). void YieldIfNeeded(); // Notifies the scheduler that max concurrency was increased, and the number // of worker should be adjusted accordingly. See PostJob() for more details. void NotifyConcurrencyIncrease(); // Returns a task_id unique among threads currently running this job, such // that GetTaskId() < worker count. To achieve this, the same task_id may be // reused by a different thread after a worker_task returns. uint8_t GetTaskId(); // Returns true if the current task is called from the thread currently // running JobHandle::Join(). bool IsJoiningThread() const { return pooled_task_runner_delegate_ == nullptr; } private: static constexpr uint8_t kInvalidTaskId = std::numeric_limits::max(); internal::JobTaskSource* const task_source_; internal::PooledTaskRunnerDelegate* const pooled_task_runner_delegate_; uint8_t task_id_ = kInvalidTaskId; #if DCHECK_IS_ON() // Value returned by the last call to ShouldYield(). bool last_should_yield_ = false; #endif DISALLOW_COPY_AND_ASSIGN(JobDelegate); }; // Handle returned when posting a Job. Provides methods to control execution of // the posted Job. To prevent deadlocks, JobHandle methods should never be // called while holding a user lock. class BASE_EXPORT JobHandle { public: JobHandle(); // A job must either be joined, canceled or detached before the JobHandle is // destroyed. ~JobHandle(); JobHandle(JobHandle&&); JobHandle& operator=(JobHandle&&); // Returns true if associated with a Job. explicit operator bool() const { return task_source_ != nullptr; } // Returns true if there's no work pending and no worker running. bool IsCompleted() const; // Update this Job's priority. void UpdatePriority(TaskPriority new_priority); // Notifies the scheduler that max concurrency was increased, and the number // of workers should be adjusted accordingly. See PostJob() for more details. void NotifyConcurrencyIncrease(); // Contributes to the job on this thread. Doesn't return until all tasks have // completed and max concurrency becomes 0. This also promotes this Job's // priority to be at least as high as the calling thread's priority. void Join(); // Forces all existing workers to yield ASAP. Waits until they have all // returned from the Job's callback before returning. void Cancel(); // Forces all existing workers to yield ASAP but doesn’t wait for them. // Warning, this is dangerous if the Job's callback is bound to or has access // to state which may be deleted after this call. void CancelAndDetach(); // Can be invoked before ~JobHandle() to avoid waiting on the job completing. void Detach(); private: friend class internal::JobTaskSource; explicit JobHandle(scoped_refptr task_source); scoped_refptr task_source_; DISALLOW_COPY_AND_ASSIGN(JobHandle); }; // Callback used in PostJob() to control the maximum number of threads calling // the worker task concurrently. // Returns the maximum number of threads which may call a job's worker task // concurrently. |worker_count| is the number of threads currently assigned to // this job which some callers may need to determine their return value. using MaxConcurrencyCallback = RepeatingCallback; // Posts a repeating |worker_task| with specific |traits| to run in parallel on // base::ThreadPool. // Returns a JobHandle associated with the Job, which can be joined, canceled or // detached. // ThreadPool APIs, including PostJob() and methods of the returned JobHandle, // must never be called while holding a lock that could be acquired by // |worker_task| or |max_concurrency_callback| -- that could result in a // deadlock. This is because [1] |max_concurrency_callback| may be invoked while // holding internal ThreadPool lock (A), hence |max_concurrency_callback| can // only use a lock (B) if that lock is *never* held while calling back into a // ThreadPool entry point from any thread (A=>B/B=>A deadlock) and [2] // |worker_task| or |max_concurrency_callback| is invoked synchronously from // JobHandle::Join() (A=>JobHandle::Join()=>A deadlock). // To avoid scheduling overhead, |worker_task| should do as much work as // possible in a loop when invoked, and JobDelegate::ShouldYield() should be // periodically invoked to conditionally exit and let the scheduler prioritize // work. // // A canonical implementation of |worker_task| looks like: // void WorkerTask(JobDelegate* job_delegate) { // while (!job_delegate->ShouldYield()) { // auto work_item = worker_queue.TakeWorkItem(); // Smallest unit of work. // if (!work_item) // return: // ProcessWork(work_item); // } // } // // |max_concurrency_callback| controls the maximum number of threads calling // |worker_task| concurrently. |worker_task| is only invoked if the number of // threads previously running |worker_task| was less than the value returned by // |max_concurrency_callback|. In general, |max_concurrency_callback| should // return the latest number of incomplete work items (smallest unit of work) // left to processed. JobHandle/JobDelegate::NotifyConcurrencyIncrease() *must* // be invoked shortly after |max_concurrency_callback| starts returning a value // larger than previously returned values. This usually happens when new work // items are added and the API user wants additional threads to invoke // |worker_task| concurrently. The callbacks may be called concurrently on any // thread until the job is complete. If the job handle is detached, the // callbacks may still be called, so they must not access global state that // could be destroyed. // // |traits| requirements: // - base::ThreadPolicy must be specified if the priority of the task runner // will ever be increased from BEST_EFFORT. JobHandle BASE_EXPORT PostJob(const Location& from_here, const TaskTraits& traits, RepeatingCallback worker_task, MaxConcurrencyCallback max_concurrency_callback); } // namespace base #endif // BASE_TASK_POST_JOB_H_