// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_SYNC_SOCKET_H_ #define BASE_SYNC_SOCKET_H_ // A socket abstraction used for sending and receiving plain // data. Because the receiving is blocking, they can be used to perform // rudimentary cross-process synchronization with low latency. #include #include "base/base_export.h" #include "base/files/platform_file.h" #include "base/synchronization/waitable_event.h" #include "base/time/time.h" #include "build/build_config.h" #if defined(OS_WIN) #include #endif #include #if defined(OS_POSIX) || defined(OS_FUCHSIA) #include "base/file_descriptor_posix.h" #endif namespace base { class BASE_EXPORT SyncSocket { public: using Handle = PlatformFile; using ScopedHandle = ScopedPlatformFile; static const Handle kInvalidHandle; SyncSocket(); // Creates a SyncSocket from a Handle. explicit SyncSocket(Handle handle); explicit SyncSocket(ScopedHandle handle); SyncSocket(const SyncSocket&) = delete; SyncSocket& operator=(const SyncSocket&) = delete; virtual ~SyncSocket(); // Initializes and connects a pair of sockets. // |socket_a| and |socket_b| must not hold a valid handle. Upon successful // return, the sockets will both be valid and connected. static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b); // Closes the SyncSocket. virtual void Close(); // Sends the message to the remote peer of the SyncSocket. // Note it is not safe to send messages from the same socket handle by // multiple threads simultaneously. // buffer is a pointer to the data to send. // length is the length of the data to send (must be non-zero). // Returns the number of bytes sent, or 0 upon failure. virtual size_t Send(const void* buffer, size_t length); // Receives a message from an SyncSocket. // buffer is a pointer to the buffer to receive data. // length is the number of bytes of data to receive (must be non-zero). // Returns the number of bytes received, or 0 upon failure. virtual size_t Receive(void* buffer, size_t length); // Same as Receive() but only blocks for data until |timeout| has elapsed or // |buffer| |length| is exhausted. Currently only timeouts less than one // second are allowed. Return the amount of data read. virtual size_t ReceiveWithTimeout(void* buffer, size_t length, TimeDelta timeout); // Returns the number of bytes available. If non-zero, Receive() will not // not block when called. virtual size_t Peek(); // Returns true if the Handle is valid, and false if it is not. bool IsValid() const; // Extracts the contained handle. Used for transferring between // processes. Handle handle() const; // Extracts and takes ownership of the contained handle. Handle Release(); ScopedHandle Take(); protected: ScopedHandle handle_; }; // Derives from SyncSocket and adds support for shutting down the socket from // another thread while a blocking Receive or Send is being done from the // thread that owns the socket. class BASE_EXPORT CancelableSyncSocket : public SyncSocket { public: CancelableSyncSocket(); explicit CancelableSyncSocket(Handle handle); explicit CancelableSyncSocket(ScopedHandle handle); CancelableSyncSocket(const CancelableSyncSocket&) = delete; CancelableSyncSocket& operator=(const CancelableSyncSocket&) = delete; ~CancelableSyncSocket() override = default; // Initializes a pair of cancelable sockets. See documentation for // SyncSocket::CreatePair for more details. static bool CreatePair(CancelableSyncSocket* socket_a, CancelableSyncSocket* socket_b); // A way to shut down a socket even if another thread is currently performing // a blocking Receive or Send. bool Shutdown(); #if defined(OS_WIN) // Since the Linux and Mac implementations actually use a socket, shutting // them down from another thread is pretty simple - we can just call // shutdown(). However, the Windows implementation relies on named pipes // and there isn't a way to cancel a blocking synchronous Read that is // supported on