<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <VCProjectVersion>15.0</VCProjectVersion> <ProjectGuid>{16999CC3-95D3-4A86-B3CC-D07A4D46F853}</ProjectGuid> <WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v141</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v141</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>ClangCL</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v141</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LinkIncremental>true</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <LinkIncremental>true</LinkIncremental> <OutDir>..\EgoWindow\Run</OutDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <LinkIncremental>false</LinkIncremental> <OutDir>.\Run</OutDir> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <MinimalRebuild>true</MinimalRebuild> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> <ResourceCompile> <Culture>0x0409</Culture> <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Midl> <MkTypLibCompatible>false</MkTypLibCompatible> <TargetEnvironment>Win32</TargetEnvironment> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <HeaderFileName>Updator.h</HeaderFileName> <InterfaceIdentifierFileName>Updator_i.c</InterfaceIdentifierFileName> <ProxyFileName>Updator_p.c</ProxyFileName> <GenerateStublessProxies>true</GenerateStublessProxies> <TypeLibraryName>$(IntDir)/Updator.tlb</TypeLibraryName> <DllDataFileName /> </Midl> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <MinimalRebuild>true</MinimalRebuild> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>_WINDOWS;STRICT;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\thirdparty\curl\include;..\thirdparty\jsoncpp\include;..\;..\thirdparty\WTL\Include</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalDependencies>libcurl_debug.lib;7Z.lib;jsoncppd.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>..\thirdparty\curl\lib;..\thirdparty\jsoncpp\lib;..\EgoWindow\Run;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> </Link> <ResourceCompile> <Culture>0x0409</Culture> <AdditionalIncludeDirectories>..\thirdparty\WTL\Include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Midl> <MkTypLibCompatible>false</MkTypLibCompatible> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <HeaderFileName>Updator.h</HeaderFileName> <InterfaceIdentifierFileName>Updator_i.c</InterfaceIdentifierFileName> <ProxyFileName>Updator_p.c</ProxyFileName> <GenerateStublessProxies>true</GenerateStublessProxies> <TypeLibraryName>$(IntDir)/Updator.tlb</TypeLibraryName> <DllDataFileName /> </Midl> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <ExceptionHandling /> <DebugInformationFormat /> <PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <SubSystem>Windows</SubSystem> </Link> <ResourceCompile> <Culture>0x0409</Culture> <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Midl> <MkTypLibCompatible>false</MkTypLibCompatible> <TargetEnvironment>Win32</TargetEnvironment> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <HeaderFileName>Updator.h</HeaderFileName> <InterfaceIdentifierFileName>Updator_i.c</InterfaceIdentifierFileName> <ProxyFileName>Updator_p.c</ProxyFileName> <GenerateStublessProxies>true</GenerateStublessProxies> <TypeLibraryName>$(IntDir)/Updator.tlb</TypeLibraryName> <DllDataFileName /> </Midl> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <ExceptionHandling /> <DebugInformationFormat /> <PreprocessorDefinitions>_WINDOWS;STRICT;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>E:\Updator\RapidJSON\include;D:\Program Files\WTL\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <AdditionalLibraryDirectories>E:\Updator\Updator\Run;</AdditionalLibraryDirectories> <AdditionalDependencies>Wininet.lib;7Z.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies> <UACExecutionLevel>AsInvoker</UACExecutionLevel> </Link> <ResourceCompile> <Culture>0x0409</Culture> <AdditionalIncludeDirectories>D:\Program Files\WTL\Include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Midl> <MkTypLibCompatible>false</MkTypLibCompatible> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <HeaderFileName>Updator.h</HeaderFileName> <InterfaceIdentifierFileName>Updator_i.c</InterfaceIdentifierFileName> <ProxyFileName>Updator_p.c</ProxyFileName> <GenerateStublessProxies>true</GenerateStublessProxies> <TypeLibraryName>$(IntDir)/Updator.tlb</TypeLibraryName> <DllDataFileName /> </Midl> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="MainDlg.cpp" /> <ClCompile Include="stdafx.cpp"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> </ClCompile> <ClCompile Include="Updator.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="MainDlg.h" /> <ClInclude Include="resource.h" /> <ClInclude Include="stdafx.h" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="Updator.rc" /> </ItemGroup> <ItemGroup> <Image Include="res\Updator.ico" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>