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- // Ceres Solver - A fast non-linear least squares minimizer
- // Copyright 2023 Google Inc. All rights reserved.
- // http://ceres-solver.org/
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are met:
- //
- // * Redistributions of source code must retain the above copyright notice,
- // this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright notice,
- // this list of conditions and the following disclaimer in the documentation
- // and/or other materials provided with the distribution.
- // * Neither the name of Google Inc. nor the names of its contributors may be
- // used to endorse or promote products derived from this software without
- // specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- // POSSIBILITY OF SUCH DAMAGE.
- #ifndef CERES_PUBLIC_INTERNAL_EULER_ANGLES_H_
- #define CERES_PUBLIC_INTERNAL_EULER_ANGLES_H_
- #include <type_traits>
- namespace ceres {
- namespace internal {
- // The EulerSystem struct represents an Euler Angle Convention in compile time.
- // It acts like a trait structure and is also used as a tag for dispatching
- // Euler angle conversion function templates
- //
- // Internally, it implements the convention laid out in "Euler angle
- // conversion", Ken Shoemake, Graphics Gems IV, where a choice of axis for the
- // first rotation (out of 3) and 3 binary choices compactly specify all 24
- // rotation conventions
- //
- // - InnerAxis: Axis for the first rotation. This is specified by struct tags
- // axis::X, axis::Y, and axis::Z
- //
- // - Parity: Defines the parity of the axis permutation. The axis sequence has
- // Even parity if the second axis of rotation is 'greater-than' the first axis
- // of rotation according to the order X<Y<Z<X, otherwise it has Odd parity.
- // This is specified by struct tags Even and Odd
- //
- // - AngleConvention: Defines whether Proper Euler Angles (originally defined
- // by Euler, which has the last axis repeated, i.e. ZYZ, ZXZ, etc), or
- // Tait-Bryan Angles (introduced by the nautical and aerospace fields, i.e.
- // using ZYX for roll-pitch-yaw) are used. This is specified by struct Tags
- // ProperEuler and TaitBryan.
- //
- // - FrameConvention: Defines whether the three rotations are be in a global
- // frame of reference (extrinsic) or in a body centred frame of reference
- // (intrinsic). This is specified by struct tags Extrinsic and Intrinsic
- namespace axis {
- struct X : std::integral_constant<int, 0> {};
- struct Y : std::integral_constant<int, 1> {};
- struct Z : std::integral_constant<int, 2> {};
- } // namespace axis
- struct Even;
- struct Odd;
- struct ProperEuler;
- struct TaitBryan;
- struct Extrinsic;
- struct Intrinsic;
- template <typename InnerAxisType,
- typename ParityType,
- typename AngleConventionType,
- typename FrameConventionType>
- struct EulerSystem {
- static constexpr bool kIsParityOdd = std::is_same_v<ParityType, Odd>;
- static constexpr bool kIsProperEuler =
- std::is_same_v<AngleConventionType, ProperEuler>;
- static constexpr bool kIsIntrinsic =
- std::is_same_v<FrameConventionType, Intrinsic>;
- static constexpr int kAxes[3] = {
- InnerAxisType::value,
- (InnerAxisType::value + 1 + static_cast<int>(kIsParityOdd)) % 3,
- (InnerAxisType::value + 2 - static_cast<int>(kIsParityOdd)) % 3};
- };
- } // namespace internal
- // Define human readable aliases to the type of the tags
- using ExtrinsicXYZ = internal::EulerSystem<internal::axis::X,
- internal::Even,
- internal::TaitBryan,
- internal::Extrinsic>;
- using ExtrinsicXYX = internal::EulerSystem<internal::axis::X,
- internal::Even,
- internal::ProperEuler,
- internal::Extrinsic>;
- using ExtrinsicXZY = internal::EulerSystem<internal::axis::X,
- internal::Odd,
- internal::TaitBryan,
- internal::Extrinsic>;
- using ExtrinsicXZX = internal::EulerSystem<internal::axis::X,
- internal::Odd,
- internal::ProperEuler,
- internal::Extrinsic>;
- using ExtrinsicYZX = internal::EulerSystem<internal::axis::Y,
- internal::Even,
- internal::TaitBryan,
- internal::Extrinsic>;
- using ExtrinsicYZY = internal::EulerSystem<internal::axis::Y,
- internal::Even,
- internal::ProperEuler,
- internal::Extrinsic>;
- using ExtrinsicYXZ = internal::EulerSystem<internal::axis::Y,
- internal::Odd,
- internal::TaitBryan,
- internal::Extrinsic>;
- using ExtrinsicYXY = internal::EulerSystem<internal::axis::Y,
- internal::Odd,
- internal::ProperEuler,
- internal::Extrinsic>;
- using ExtrinsicZXY = internal::EulerSystem<internal::axis::Z,
- internal::Even,
- internal::TaitBryan,
- internal::Extrinsic>;
- using ExtrinsicZXZ = internal::EulerSystem<internal::axis::Z,
- internal::Even,
- internal::ProperEuler,
- internal::Extrinsic>;
- using ExtrinsicZYX = internal::EulerSystem<internal::axis::Z,
- internal::Odd,
- internal::TaitBryan,
- internal::Extrinsic>;
- using ExtrinsicZYZ = internal::EulerSystem<internal::axis::Z,
- internal::Odd,
- internal::ProperEuler,
- internal::Extrinsic>;
- /* Rotating axes */
- using IntrinsicZYX = internal::EulerSystem<internal::axis::X,
- internal::Even,
- internal::TaitBryan,
- internal::Intrinsic>;
- using IntrinsicXYX = internal::EulerSystem<internal::axis::X,
- internal::Even,
- internal::ProperEuler,
- internal::Intrinsic>;
- using IntrinsicYZX = internal::EulerSystem<internal::axis::X,
- internal::Odd,
- internal::TaitBryan,
- internal::Intrinsic>;
- using IntrinsicXZX = internal::EulerSystem<internal::axis::X,
- internal::Odd,
- internal::ProperEuler,
- internal::Intrinsic>;
- using IntrinsicXZY = internal::EulerSystem<internal::axis::Y,
- internal::Even,
- internal::TaitBryan,
- internal::Intrinsic>;
- using IntrinsicYZY = internal::EulerSystem<internal::axis::Y,
- internal::Even,
- internal::ProperEuler,
- internal::Intrinsic>;
- using IntrinsicZXY = internal::EulerSystem<internal::axis::Y,
- internal::Odd,
- internal::TaitBryan,
- internal::Intrinsic>;
- using IntrinsicYXY = internal::EulerSystem<internal::axis::Y,
- internal::Odd,
- internal::ProperEuler,
- internal::Intrinsic>;
- using IntrinsicYXZ = internal::EulerSystem<internal::axis::Z,
- internal::Even,
- internal::TaitBryan,
- internal::Intrinsic>;
- using IntrinsicZXZ = internal::EulerSystem<internal::axis::Z,
- internal::Even,
- internal::ProperEuler,
- internal::Intrinsic>;
- using IntrinsicXYZ = internal::EulerSystem<internal::axis::Z,
- internal::Odd,
- internal::TaitBryan,
- internal::Intrinsic>;
- using IntrinsicZYZ = internal::EulerSystem<internal::axis::Z,
- internal::Odd,
- internal::ProperEuler,
- internal::Intrinsic>;
- } // namespace ceres
- #endif // CERES_PUBLIC_INTERNAL_EULER_ANGLES_H_
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