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- // This file is part of Eigen, a lightweight C++ template library
- // for linear algebra.
- //
- // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
- //
- // This Source Code Form is subject to the terms of the Mozilla
- // Public License v. 2.0. If a copy of the MPL was not distributed
- // with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
- #include "gpuhelper.h"
- #include "icosphere.h"
- #include <GL/glu.h>
- // PLEASE don't look at this old code... ;)
- #include <fstream>
- #include <algorithm>
- GpuHelper gpu;
- GpuHelper::GpuHelper()
- {
- mVpWidth = mVpHeight = 0;
- mCurrentMatrixTarget = 0;
- mInitialized = false;
- }
- GpuHelper::~GpuHelper()
- {
- }
- void GpuHelper::pushProjectionMode2D(ProjectionMode2D pm)
- {
- // switch to 2D projection
- pushMatrix(Matrix4f::Identity(),GL_PROJECTION);
- if(pm==PM_Normalized)
- {
- //glOrtho(-1., 1., -1., 1., 0., 1.);
- }
- else if(pm==PM_Viewport)
- {
- GLint vp[4];
- glGetIntegerv(GL_VIEWPORT, vp);
- glOrtho(0., vp[2], 0., vp[3], -1., 1.);
- }
- pushMatrix(Matrix4f::Identity(),GL_MODELVIEW);
- }
- void GpuHelper::popProjectionMode2D(void)
- {
- popMatrix(GL_PROJECTION);
- popMatrix(GL_MODELVIEW);
- }
- void GpuHelper::drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect /* = 50.*/)
- {
- static GLUquadricObj *cylindre = gluNewQuadric();
- glColor4fv(color.data());
- float length = vec.norm();
- pushMatrix(GL_MODELVIEW);
- glTranslatef(position.x(), position.y(), position.z());
- Vector3f ax = Matrix3f::Identity().col(2).cross(vec);
- ax.normalize();
- Vector3f tmp = vec;
- tmp.normalize();
- float angle = 180.f/M_PI * acos(tmp.z());
- if (angle>1e-3)
- glRotatef(angle, ax.x(), ax.y(), ax.z());
- gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10);
- glTranslatef(0.0,0.0,0.8*length);
- gluCylinder(cylindre, 2.0*length/aspect, 0.0, 0.2*length, 10, 10);
- popMatrix(GL_MODELVIEW);
- }
- void GpuHelper::drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect)
- {
- static GLUquadricObj *cylindre = gluNewQuadric();
- glColor4fv(color.data());
- float length = vec.norm();
- pushMatrix(GL_MODELVIEW);
- glTranslatef(position.x(), position.y(), position.z());
- Vector3f ax = Matrix3f::Identity().col(2).cross(vec);
- ax.normalize();
- Vector3f tmp = vec;
- tmp.normalize();
- float angle = 180.f/M_PI * acos(tmp.z());
- if (angle>1e-3)
- glRotatef(angle, ax.x(), ax.y(), ax.z());
- gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10);
- glTranslatef(0.0,0.0,0.8*length);
- glScalef(4.0*length/aspect,4.0*length/aspect,4.0*length/aspect);
- drawUnitCube();
- popMatrix(GL_MODELVIEW);
- }
- void GpuHelper::drawUnitCube(void)
- {
- static float vertices[][3] = {
- {-0.5,-0.5,-0.5},
- { 0.5,-0.5,-0.5},
- {-0.5, 0.5,-0.5},
- { 0.5, 0.5,-0.5},
- {-0.5,-0.5, 0.5},
- { 0.5,-0.5, 0.5},
- {-0.5, 0.5, 0.5},
- { 0.5, 0.5, 0.5}};
- glBegin(GL_QUADS);
- glNormal3f(0,0,-1); glVertex3fv(vertices[0]); glVertex3fv(vertices[2]); glVertex3fv(vertices[3]); glVertex3fv(vertices[1]);
- glNormal3f(0,0, 1); glVertex3fv(vertices[4]); glVertex3fv(vertices[5]); glVertex3fv(vertices[7]); glVertex3fv(vertices[6]);
- glNormal3f(0,-1,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[1]); glVertex3fv(vertices[5]); glVertex3fv(vertices[4]);
- glNormal3f(0, 1,0); glVertex3fv(vertices[2]); glVertex3fv(vertices[6]); glVertex3fv(vertices[7]); glVertex3fv(vertices[3]);
- glNormal3f(-1,0,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[4]); glVertex3fv(vertices[6]); glVertex3fv(vertices[2]);
- glNormal3f( 1,0,0); glVertex3fv(vertices[1]); glVertex3fv(vertices[3]); glVertex3fv(vertices[7]); glVertex3fv(vertices[5]);
- glEnd();
- }
- void GpuHelper::drawUnitSphere(int level)
- {
- static IcoSphere sphere;
- sphere.draw(level);
- }
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