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- #pragma once
- // DO NOT DEFINE STATIC DATA IN THIS HEADER!
- // See Note [Do not compile initializers with AVX]
- #include <ATen/cpu/vec/intrinsics.h>
- #include <ATen/cpu/vec/vec_base.h>
- #if !(defined(__VSX__) || defined(CPU_CAPABILITY_VSX) || defined(CPU_CAPABILITY_ZVECTOR))
- #include <ATen/cpu/vec/vec256/vec256_float.h>
- #include <ATen/cpu/vec/vec256/vec256_float_neon.h>
- #include <ATen/cpu/vec/vec256/vec256_bfloat16.h>
- #include <ATen/cpu/vec/vec256/vec256_double.h>
- #include <ATen/cpu/vec/vec256/vec256_int.h>
- #include <ATen/cpu/vec/vec256/vec256_qint.h>
- #include <ATen/cpu/vec/vec256/vec256_complex_float.h>
- #include <ATen/cpu/vec/vec256/vec256_complex_double.h>
- #elif defined(__VSX__) || defined(CPU_CAPABILITY_VSX)
- #include <ATen/cpu/vec/vec256/vsx/vec256_common_vsx.h>
- #else
- #include <ATen/cpu/vec/vec256/zarch/vec256_zarch.h>
- #include <ATen/cpu/vec/vec256/vec256_bfloat16.h>
- #endif
- #include <algorithm>
- #include <cstddef>
- #include <cstdint>
- #include <cstring>
- #include <ostream>
- namespace at {
- namespace vec {
- // Note [CPU_CAPABILITY namespace]
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // This header, and all of its subheaders, will be compiled with
- // different architecture flags for each supported set of vector
- // intrinsics. So we need to make sure they aren't inadvertently
- // linked together. We do this by declaring objects in an `inline
- // namespace` which changes the name mangling, but can still be
- // accessed as `at::vec`.
- inline namespace CPU_CAPABILITY {
- inline std::ostream& operator<<(std::ostream& stream, const c10::qint32& val) {
- stream << val.val_;
- return stream;
- }
- inline std::ostream& operator<<(std::ostream& stream, const c10::qint8& val) {
- stream << static_cast<int>(val.val_);
- return stream;
- }
- inline std::ostream& operator<<(std::ostream& stream, const c10::quint8& val) {
- stream << static_cast<unsigned int>(val.val_);
- return stream;
- }
- template <typename T>
- std::ostream& operator<<(std::ostream& stream, const Vectorized<T>& vec) {
- T buf[Vectorized<T>::size()];
- vec.store(buf);
- stream << "vec[";
- for (int i = 0; i != Vectorized<T>::size(); i++) {
- if (i != 0) {
- stream << ", ";
- }
- stream << buf[i];
- }
- stream << "]";
- return stream;
- }
- #if defined(CPU_CAPABILITY_AVX2) && !defined(_MSC_VER)
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CAST (AVX2) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- template<>
- inline Vectorized<float> cast<float, double>(const Vectorized<double>& src) {
- return _mm256_castpd_ps(src);
- }
- template<>
- inline Vectorized<double> cast<double, float>(const Vectorized<float>& src) {
- return _mm256_castps_pd(src);
- }
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GATHER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- template<int64_t scale = 1>
- std::enable_if_t<scale == 1 || scale == 2 || scale == 4 || scale == 8, Vectorized<double>>
- inline gather(const double* base_addr, const Vectorized<int64_t>& vindex) {
- return _mm256_i64gather_pd(base_addr, vindex, scale);
- }
- template<int64_t scale = 1>
- std::enable_if_t<scale == 1 || scale == 2 || scale == 4 || scale == 8, Vectorized<float>>
- inline gather(const float* base_addr, const Vectorized<int32_t>& vindex) {
- return _mm256_i32gather_ps(base_addr, vindex, scale);
- }
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MASK GATHER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- template<int64_t scale = 1>
- std::enable_if_t<scale == 1 || scale == 2 || scale == 4 || scale == 8, Vectorized<double>>
- inline mask_gather(const Vectorized<double>& src, const double* base_addr,
- const Vectorized<int64_t>& vindex, const Vectorized<double>& mask) {
- return _mm256_mask_i64gather_pd(src, base_addr, vindex, mask, scale);
- }
- template<int64_t scale = 1>
- std::enable_if_t<scale == 1 || scale == 2 || scale == 4 || scale == 8, Vectorized<float>>
- inline mask_gather(const Vectorized<float>& src, const float* base_addr,
- const Vectorized<int32_t>& vindex, const Vectorized<float>& mask) {
- return _mm256_mask_i32gather_ps(src, base_addr, vindex, mask, scale);
- }
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CONVERT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Only works for inputs in the range: [-2^51, 2^51]
- // From: https://stackoverflow.com/a/41148578
- template<>
- Vectorized<int64_t>
- inline convert_to_int_of_same_size<double>(const Vectorized<double> &src) {
- auto x = _mm256_add_pd(src, _mm256_set1_pd(0x0018000000000000));
- return _mm256_sub_epi64(
- _mm256_castpd_si256(x),
- _mm256_castpd_si256(_mm256_set1_pd(0x0018000000000000))
- );
- }
- template<>
- Vectorized<int32_t>
- inline convert_to_int_of_same_size<float>(const Vectorized<float> &src) {
- return _mm256_cvttps_epi32(src);
- }
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ INTERLEAVE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- template <>
- std::pair<Vectorized<double>, Vectorized<double>>
- inline interleave2<double>(const Vectorized<double>& a, const Vectorized<double>& b) {
- // inputs:
- // a = {a0, a1, a3, a3}
- // b = {b0, b1, b2, b3}
- // swap lanes:
- // a_swapped = {a0, a1, b0, b1}
- // b_swapped = {a2, a3, b2, b3}
- auto a_swapped = _mm256_permute2f128_pd(a, b, 0b0100000); // 0, 2. 4 bits apart
- auto b_swapped = _mm256_permute2f128_pd(a, b, 0b0110001); // 1, 3. 4 bits apart
- // group cols crossing lanes:
- // return {a0, b0, a1, b1}
- // {a2, b2, a3, b3}
- return std::make_pair(_mm256_permute4x64_pd(a_swapped, 0b11011000), // 0, 2, 1, 3
- _mm256_permute4x64_pd(b_swapped, 0b11011000)); // 0, 2, 1, 3
- }
- template <>
- std::pair<Vectorized<float>, Vectorized<float>>
- inline interleave2<float>(const Vectorized<float>& a, const Vectorized<float>& b) {
- // inputs:
- // a = {a0, a1, a2, a3, a4, a5, a6, a7}
- // b = {b0, b1, b2, b3, b4, b5, b6, b7}
- // swap lanes:
- // a_swapped = {a0, a1, a2, a3, b0, b1, b2, b3}
- // b_swapped = {a4, a5, a6, a7, b4, b5, b6, b7}
- // TODO: can we support caching this?
- auto a_swapped = _mm256_permute2f128_ps(a, b, 0b0100000); // 0, 2. 4 bits apart
- auto b_swapped = _mm256_permute2f128_ps(a, b, 0b0110001); // 1, 3. 4 bits apart
- // group cols crossing lanes:
- // return {a0, b0, a1, b1, a2, b2, a3, b3}
- // {a4, b4, a5, b5, a6, b6, a7, b7}
- const __m256i group_ctrl = _mm256_setr_epi32(0, 4, 1, 5, 2, 6, 3, 7);
- return std::make_pair(_mm256_permutevar8x32_ps(a_swapped, group_ctrl),
- _mm256_permutevar8x32_ps(b_swapped, group_ctrl));
- }
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DEINTERLEAVE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- template <>
- std::pair<Vectorized<double>, Vectorized<double>>
- inline deinterleave2<double>(const Vectorized<double>& a, const Vectorized<double>& b) {
- // inputs:
- // a = {a0, b0, a1, b1}
- // b = {a2, b2, a3, b3}
- // group cols crossing lanes:
- // a_grouped = {a0, a1, b0, b1}
- // b_grouped = {a2, a3, b2, b3}
- auto a_grouped = _mm256_permute4x64_pd(a, 0b11011000); // 0, 2, 1, 3
- auto b_grouped = _mm256_permute4x64_pd(b, 0b11011000); // 0, 2, 1, 3
- // swap lanes:
- // return {a0, a1, a2, a3}
- // {b0, b1, b2, b3}
- return std::make_pair(_mm256_permute2f128_pd(a_grouped, b_grouped, 0b0100000), // 0, 2. 4 bits apart
- _mm256_permute2f128_pd(a_grouped, b_grouped, 0b0110001)); // 1, 3. 4 bits apart
- }
- template <>
- std::pair<Vectorized<float>, Vectorized<float>>
- inline deinterleave2<float>(const Vectorized<float>& a, const Vectorized<float>& b) {
- // inputs:
- // a = {a0, b0, a1, b1, a2, b2, a3, b3}
- // b = {a4, b4, a5, b5, a6, b6, a7, b7}
- // group cols crossing lanes:
- // a_grouped = {a0, a1, a2, a3, b0, b1, b2, b3}
- // b_grouped = {a4, a5, a6, a7, b4, b5, b6, b7}
- // TODO: can we support caching this?
- const __m256i group_ctrl = _mm256_setr_epi32(0, 2, 4, 6, 1, 3, 5, 7);
- auto a_grouped = _mm256_permutevar8x32_ps(a, group_ctrl);
- auto b_grouped = _mm256_permutevar8x32_ps(b, group_ctrl);
- // swap lanes:
- // return {a0, a1, a2, a3, a4, a5, a6, a7}
- // {b0, b1, b2, b3, b4, b5, b6, b7}
- return std::make_pair(_mm256_permute2f128_ps(a_grouped, b_grouped, 0b0100000), // 0, 2. 4 bits apart
- _mm256_permute2f128_ps(a_grouped, b_grouped, 0b0110001)); // 1, 3. 4 bits apart
- }
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FLIP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- template<>
- inline Vectorized<float> flip(const Vectorized<float> & v) {
- const __m256i mask_float = _mm256_set_epi32(0, 1, 2, 3, 4, 5, 6, 7);
- return _mm256_permutevar8x32_ps(v, mask_float);
- }
- template<>
- inline Vectorized<double> flip(const Vectorized<double> & v) {
- return _mm256_permute4x64_pd(v, 27); // 27 == _MM_SHUFFLE(0, 1, 2, 3)
- }
- template<>
- inline Vectorized<int64_t> flip(const Vectorized<int64_t> & v) {
- return _mm256_permute4x64_epi64(v, 27); // 27 == _MM_SHUFFLE(0, 1, 2, 3)
- }
- template<>
- inline Vectorized<int32_t> flip(const Vectorized<int32_t> & v) {
- const __m256i mask_int32 = _mm256_set_epi32(0, 1, 2, 3, 4, 5, 6, 7);
- return _mm256_permutevar8x32_epi32(v, mask_int32);
- }
- template<>
- inline Vectorized<int16_t> flip(const Vectorized<int16_t> & v) {
- const __m256i mask = _mm256_set_epi8(
- 1, 0, 3, 2, 5, 4, 7, 6, 9, 8, 11, 10, 13, 12, 15, 14,
- 1, 0, 3, 2, 5, 4, 7, 6, 9, 8, 11, 10, 13, 12, 15, 14
- );
- auto reversed = _mm256_shuffle_epi8(v, mask);
- return _mm256_permute2x128_si256(reversed, reversed, 1);
- }
- inline __m256i flip8(const __m256i & v) {
- const __m256i mask_int8 = _mm256_set_epi8(
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
- );
- auto reversed = _mm256_shuffle_epi8(v, mask_int8);
- return _mm256_permute2x128_si256(reversed, reversed, 1);
- }
- template<>
- inline Vectorized<int8_t> flip(const Vectorized<int8_t> & v) {
- return flip8(v);
- }
- template<>
- inline Vectorized<uint8_t> flip(const Vectorized<uint8_t> & v) {
- return flip8(v);
- }
- #endif // (defined(CPU_CAPABILITY_AVX2) && !defined(_MSC_VER)
- }}}
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