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- class State:
- '''
- A representation of a state managed by a ``StateMachine``.
- Attributes:
- name (instance of FreeGroupElement or string) -- State name which is also assigned to the Machine.
- transisitons (OrderedDict) -- Represents all the transitions of the state object.
- state_type (string) -- Denotes the type (accept/start/dead) of the state.
- rh_rule (instance of FreeGroupElement) -- right hand rule for dead state.
- state_machine (instance of StateMachine object) -- The finite state machine that the state belongs to.
- '''
- def __init__(self, name, state_machine, state_type=None, rh_rule=None):
- self.name = name
- self.transitions = {}
- self.state_machine = state_machine
- self.state_type = state_type[0]
- self.rh_rule = rh_rule
- def add_transition(self, letter, state):
- '''
- Add a transition from the current state to a new state.
- Keyword Arguments:
- letter -- The alphabet element the current state reads to make the state transition.
- state -- This will be an instance of the State object which represents a new state after in the transition after the alphabet is read.
- '''
- self.transitions[letter] = state
- class StateMachine:
- '''
- Representation of a finite state machine the manages the states and the transitions of the automaton.
- Attributes:
- states (dictionary) -- Collection of all registered `State` objects.
- name (str) -- Name of the state machine.
- '''
- def __init__(self, name, automaton_alphabet):
- self.name = name
- self.automaton_alphabet = automaton_alphabet
- self.states = {} # Contains all the states in the machine.
- self.add_state('start', state_type='s')
- def add_state(self, state_name, state_type=None, rh_rule=None):
- '''
- Instantiate a state object and stores it in the 'states' dictionary.
- Arguments:
- state_name (instance of FreeGroupElement or string) -- name of the new states.
- state_type (string) -- Denotes the type (accept/start/dead) of the state added.
- rh_rule (instance of FreeGroupElement) -- right hand rule for dead state.
- '''
- new_state = State(state_name, self, state_type, rh_rule)
- self.states[state_name] = new_state
- def __repr__(self):
- return "%s" % (self.name)
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