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- """Shortest paths and path lengths using the A* ("A star") algorithm.
- """
- from heapq import heappop, heappush
- from itertools import count
- import networkx as nx
- from networkx.algorithms.shortest_paths.weighted import _weight_function
- __all__ = ["astar_path", "astar_path_length"]
- def astar_path(G, source, target, heuristic=None, weight="weight"):
- """Returns a list of nodes in a shortest path between source and target
- using the A* ("A-star") algorithm.
- There may be more than one shortest path. This returns only one.
- Parameters
- ----------
- G : NetworkX graph
- source : node
- Starting node for path
- target : node
- Ending node for path
- heuristic : function
- A function to evaluate the estimate of the distance
- from the a node to the target. The function takes
- two nodes arguments and must return a number.
- If the heuristic is inadmissible (if it might
- overestimate the cost of reaching the goal from a node),
- the result may not be a shortest path.
- The algorithm does not support updating heuristic
- values for the same node due to caching the first
- heuristic calculation per node.
- weight : string or function
- If this is a string, then edge weights will be accessed via the
- edge attribute with this key (that is, the weight of the edge
- joining `u` to `v` will be ``G.edges[u, v][weight]``). If no
- such edge attribute exists, the weight of the edge is assumed to
- be one.
- If this is a function, the weight of an edge is the value
- returned by the function. The function must accept exactly three
- positional arguments: the two endpoints of an edge and the
- dictionary of edge attributes for that edge. The function must
- return a number or None to indicate a hidden edge.
- Raises
- ------
- NetworkXNoPath
- If no path exists between source and target.
- Examples
- --------
- >>> G = nx.path_graph(5)
- >>> print(nx.astar_path(G, 0, 4))
- [0, 1, 2, 3, 4]
- >>> G = nx.grid_graph(dim=[3, 3]) # nodes are two-tuples (x,y)
- >>> nx.set_edge_attributes(G, {e: e[1][0] * 2 for e in G.edges()}, "cost")
- >>> def dist(a, b):
- ... (x1, y1) = a
- ... (x2, y2) = b
- ... return ((x1 - x2) ** 2 + (y1 - y2) ** 2) ** 0.5
- >>> print(nx.astar_path(G, (0, 0), (2, 2), heuristic=dist, weight="cost"))
- [(0, 0), (0, 1), (0, 2), (1, 2), (2, 2)]
- Notes
- -----
- Edge weight attributes must be numerical.
- Distances are calculated as sums of weighted edges traversed.
- The weight function can be used to hide edges by returning None.
- So ``weight = lambda u, v, d: 1 if d['color']=="red" else None``
- will find the shortest red path.
- See Also
- --------
- shortest_path, dijkstra_path
- """
- if source not in G or target not in G:
- msg = f"Either source {source} or target {target} is not in G"
- raise nx.NodeNotFound(msg)
- if heuristic is None:
- # The default heuristic is h=0 - same as Dijkstra's algorithm
- def heuristic(u, v):
- return 0
- push = heappush
- pop = heappop
- weight = _weight_function(G, weight)
- # The queue stores priority, node, cost to reach, and parent.
- # Uses Python heapq to keep in priority order.
- # Add a counter to the queue to prevent the underlying heap from
- # attempting to compare the nodes themselves. The hash breaks ties in the
- # priority and is guaranteed unique for all nodes in the graph.
- c = count()
- queue = [(0, next(c), source, 0, None)]
- # Maps enqueued nodes to distance of discovered paths and the
- # computed heuristics to target. We avoid computing the heuristics
- # more than once and inserting the node into the queue too many times.
- enqueued = {}
- # Maps explored nodes to parent closest to the source.
- explored = {}
- while queue:
- # Pop the smallest item from queue.
- _, __, curnode, dist, parent = pop(queue)
- if curnode == target:
- path = [curnode]
- node = parent
- while node is not None:
- path.append(node)
- node = explored[node]
- path.reverse()
- return path
- if curnode in explored:
- # Do not override the parent of starting node
- if explored[curnode] is None:
- continue
- # Skip bad paths that were enqueued before finding a better one
- qcost, h = enqueued[curnode]
- if qcost < dist:
- continue
- explored[curnode] = parent
- for neighbor, w in G[curnode].items():
- cost = weight(curnode, neighbor, w)
- if cost is None:
- continue
- ncost = dist + cost
- if neighbor in enqueued:
- qcost, h = enqueued[neighbor]
- # if qcost <= ncost, a less costly path from the
- # neighbor to the source was already determined.
- # Therefore, we won't attempt to push this neighbor
- # to the queue
- if qcost <= ncost:
- continue
- else:
- h = heuristic(neighbor, target)
- enqueued[neighbor] = ncost, h
- push(queue, (ncost + h, next(c), neighbor, ncost, curnode))
- raise nx.NetworkXNoPath(f"Node {target} not reachable from {source}")
- def astar_path_length(G, source, target, heuristic=None, weight="weight"):
- """Returns the length of the shortest path between source and target using
- the A* ("A-star") algorithm.
- Parameters
- ----------
- G : NetworkX graph
- source : node
- Starting node for path
- target : node
- Ending node for path
- heuristic : function
- A function to evaluate the estimate of the distance
- from the a node to the target. The function takes
- two nodes arguments and must return a number.
- If the heuristic is inadmissible (if it might
- overestimate the cost of reaching the goal from a node),
- the result may not be a shortest path.
- The algorithm does not support updating heuristic
- values for the same node due to caching the first
- heuristic calculation per node.
- weight : string or function
- If this is a string, then edge weights will be accessed via the
- edge attribute with this key (that is, the weight of the edge
- joining `u` to `v` will be ``G.edges[u, v][weight]``). If no
- such edge attribute exists, the weight of the edge is assumed to
- be one.
- If this is a function, the weight of an edge is the value
- returned by the function. The function must accept exactly three
- positional arguments: the two endpoints of an edge and the
- dictionary of edge attributes for that edge. The function must
- return a number or None to indicate a hidden edge.
- Raises
- ------
- NetworkXNoPath
- If no path exists between source and target.
- See Also
- --------
- astar_path
- """
- if source not in G or target not in G:
- msg = f"Either source {source} or target {target} is not in G"
- raise nx.NodeNotFound(msg)
- weight = _weight_function(G, weight)
- path = astar_path(G, source, target, heuristic, weight)
- return sum(weight(u, v, G[u][v]) for u, v in zip(path[:-1], path[1:]))
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