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- // This file is part of Eigen, a lightweight C++ template library
- // for linear algebra.
- //
- // Copyright (C) 2010 Gael Guennebaud <gael.guennebaud@inria.fr>
- //
- // This Source Code Form is subject to the terms of the Mozilla
- // Public License v. 2.0. If a copy of the MPL was not distributed
- // with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
- #include <main.h>
- #include <iostream>
- #include <string>
- #if defined(__APPLE_CC__)
- // Prevent deprecation warnings caused by GLEW on MacOS.
- #define GL_SILENCE_DEPRECATION 1
- #endif
- #include <GL/glew.h>
- #include <Eigen/OpenGLSupport>
- #if defined(__APPLE_CC__)
- #include <GLUT/glut.h>
- #else
- #include <GL/freeglut.h>
- #endif
- using namespace Eigen;
- #define VERIFY_MATRIX(CODE,REF) { \
- glMatrixMode(GL_MODELVIEW); \
- glLoadIdentity(); \
- CODE; \
- Matrix<float,4,4,ColMajor> m; m.setZero(); \
- glGet(GL_MODELVIEW_MATRIX, m); \
- if(!(REF).cast<float>().isApprox(m)) { \
- std::cerr << "Expected:\n" << ((REF).cast<float>()) << "\n" << "got\n" << m << "\n\n"; \
- } \
- VERIFY_IS_APPROX((REF).cast<float>(), m); \
- }
- #define VERIFY_UNIFORM(SUFFIX,NAME,TYPE) { \
- TYPE value; value.setRandom(); \
- TYPE data; \
- int loc = glGetUniformLocation(prg_id, #NAME); \
- VERIFY((loc!=-1) && "uniform not found"); \
- glUniform(loc,value); \
- EIGEN_CAT(glGetUniform,SUFFIX)(prg_id,loc,data.data()); \
- if(!value.isApprox(data)) { \
- std::cerr << "Expected:\n" << value << "\n" << "got\n" << data << "\n\n"; \
- } \
- VERIFY_IS_APPROX(value, data); \
- }
- #define VERIFY_UNIFORMi(NAME,TYPE) { \
- TYPE value = TYPE::Random().eval().cast<float>().cast<TYPE::Scalar>(); \
- TYPE data; \
- int loc = glGetUniformLocation(prg_id, #NAME); \
- VERIFY((loc!=-1) && "uniform not found"); \
- glUniform(loc,value); \
- glGetUniformiv(prg_id,loc,(GLint*)data.data()); \
- if(!value.isApprox(data)) { \
- std::cerr << "Expected:\n" << value << "\n" << "got\n" << data << "\n\n"; \
- } \
- VERIFY_IS_APPROX(value, data); \
- }
- void printProgramInfoLog(GLuint objectID)
- {
- int infologLength, charsWritten;
- GLchar *infoLog;
- glGetProgramiv(objectID, GL_INFO_LOG_LENGTH, &infologLength);
- if(infologLength > 0)
- {
- infoLog = new GLchar[infologLength];
- glGetProgramInfoLog(objectID, infologLength, &charsWritten, infoLog);
- if (charsWritten > 0)
- std::cerr << "Program info : \n" << infoLog << std::endl;
- delete[] infoLog;
- }
- }
- void printShaderInfoLog(GLuint objectID)
- {
- int infologLength, charsWritten;
- GLchar *infoLog;
- glGetShaderiv(objectID, GL_INFO_LOG_LENGTH, &infologLength);
- if(infologLength > 0)
- {
- infoLog = new GLchar[infologLength];
- glGetShaderInfoLog(objectID, infologLength, &charsWritten, infoLog);
- if (charsWritten > 0)
- std::cerr << "Shader info : \n" << infoLog << std::endl;
- delete[] infoLog;
- }
- }
- GLint createProgram(const char* vtx, const char* frg, bool print_errors = true)
- {
- GLint prg_id = glCreateProgram();
- GLint vtx_id = glCreateShader(GL_VERTEX_SHADER);
- GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER);
- GLint ok;
- glShaderSource(vtx_id, 1, &vtx, 0);
- glCompileShader(vtx_id);
- glGetShaderiv(vtx_id, GL_COMPILE_STATUS, &ok);
- if(!ok)
- {
- if (print_errors)
- {
- std::cerr << "vtx compilation failed\n";
- std::cerr << "Source:\n" << vtx << "\n";
- printShaderInfoLog(vtx_id);
- }
- glDeleteShader(vtx_id);
- return GL_ZERO;
- }
- glShaderSource(frg_id, 1, &frg, 0);
- glCompileShader(frg_id);
- glGetShaderiv(frg_id, GL_COMPILE_STATUS, &ok);
- if(!ok)
- {
- if (print_errors)
- {
- std::cerr << "frg compilation failed.\n";
- std::cerr << "Source:\n" << frg << "\n";
- printShaderInfoLog(frg_id);
- }
- glDeleteShader(vtx_id);
- glDeleteShader(frg_id);
- return GL_ZERO;
- }
- glAttachShader(prg_id, vtx_id);
- glAttachShader(prg_id, frg_id);
- glLinkProgram(prg_id);
- // Delete shaders once linked.
- glDeleteShader(vtx_id);
- glDeleteShader(frg_id);
- glGetProgramiv(prg_id, GL_LINK_STATUS, &ok);
- if(!ok)
- {
- if (print_errors)
- {
- std::cerr << "linking failed.\n";
- printProgramInfoLog(prg_id);
- }
- glDeleteProgram(prg_id);
- return GL_ZERO;
- }
- glUseProgram(prg_id);
- return prg_id;
- }
- GLint createProgram(const std::string& vtx, const std::string& frg, bool print_errors = true)
- {
- return createProgram(vtx.c_str(), frg.c_str(), print_errors);
- }
- std::string getGlslVersionString(int gl_major_version, int gl_minor_version)
- {
- switch (gl_major_version)
- {
- case 2:
- switch (gl_minor_version)
- {
- case 0:
- return "#version 110";
- case 1:
- return "#version 120";
- }
- break;
- case 3:
- switch (gl_minor_version)
- {
- case 0:
- return "#version 130";
- case 1:
- return "#version 140";
- case 2:
- return "#version 150";
- case 3:
- return "#version 330";
- }
- break;
- case 4:
- switch (gl_minor_version)
- {
- case 0:
- return "#version 400";
- case 1:
- return "#version 410";
- case 2:
- return "#version 420";
- case 3:
- return "#version 430";
- case 4:
- return "#version 440";
- case 5:
- return "#version 450";
- case 6:
- return "#version 460";
- }
- break;
- }
- return "";
- }
- void find_and_replace(
- std::string& str,
- const std::string& find,
- const std::string& replace)
- {
- size_t loc = 0;
- size_t flen = find.length();
- size_t rlen = replace.length();
- while ( (loc = str.find(find, loc)) != std::string::npos) {
- str.replace(loc, flen, replace);
- loc += rlen;
- }
- }
- // Finds and replaces a set of substrings in a string.
- std::string format(
- const std::string& str,
- const std::vector<std::string>& find,
- const std::vector<std::string>& replace)
- {
- std::string out = str;
- for (std::size_t i=0; i<find.size(); ++i) {
- find_and_replace(out, find[i], replace[i]);
- }
- return out;
- }
- // GLUT display function that runs test. Must be run within the display loop
- // in order to properly destroy resources.
- void openglsupport_test_loop()
- {
- // Get context info.
- const GLubyte* gl_version_string = glGetString(GL_VERSION);
- std::cerr << "GL version: " << gl_version_string << std::endl;
- std::cerr << "GLSL version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
- // Parse version from string since GL_MAJOR_VERSION is only supported in GL 3.0+.
- // Version string guaranteed to be <major>.<minor><vender extension>.
- GLint gl_major_version = gl_version_string[0] - '0';
- GLint gl_minor_version = gl_version_string[2] - '0';
- bool legacy_gl = gl_major_version < 3 || (gl_major_version == 3 && gl_minor_version < 2);
- // Fixed-function pipeline removed in OpenGL 3.2.
- if (legacy_gl)
- {
- // Draw a basic triangle.
- Vector3f v3f;
- Matrix3f rot;
- glBegin(GL_POINTS);
- {
- glVertex(v3f);
- glVertex(2*v3f+v3f);
- glVertex(rot*v3f);
- }
- glEnd();
- // 4x4 matrices
- Matrix4f mf44; mf44.setRandom();
- VERIFY_MATRIX(glLoadMatrix(mf44), mf44);
- VERIFY_MATRIX(glMultMatrix(mf44), mf44);
- Matrix4d md44; md44.setRandom();
- VERIFY_MATRIX(glLoadMatrix(md44), md44);
- VERIFY_MATRIX(glMultMatrix(md44), md44);
- // Quaternion
- Quaterniond qd(AngleAxisd(internal::random<double>(), Vector3d::Random()));
- VERIFY_MATRIX(glRotate(qd), Projective3d(qd).matrix());
- Quaternionf qf(AngleAxisf(internal::random<double>(), Vector3f::Random()));
- VERIFY_MATRIX(glRotate(qf), Projective3f(qf).matrix());
- // 3D Transform
- Transform<float,3,AffineCompact> acf3; acf3.matrix().setRandom();
- VERIFY_MATRIX(glLoadMatrix(acf3), Projective3f(acf3).matrix());
- VERIFY_MATRIX(glMultMatrix(acf3), Projective3f(acf3).matrix());
- Transform<float,3,Affine> af3(acf3);
- VERIFY_MATRIX(glLoadMatrix(af3), Projective3f(af3).matrix());
- VERIFY_MATRIX(glMultMatrix(af3), Projective3f(af3).matrix());
- Transform<float,3,Projective> pf3; pf3.matrix().setRandom();
- VERIFY_MATRIX(glLoadMatrix(pf3), Projective3f(pf3).matrix());
- VERIFY_MATRIX(glMultMatrix(pf3), Projective3f(pf3).matrix());
- Transform<double,3,AffineCompact> acd3; acd3.matrix().setRandom();
- VERIFY_MATRIX(glLoadMatrix(acd3), Projective3d(acd3).matrix());
- VERIFY_MATRIX(glMultMatrix(acd3), Projective3d(acd3).matrix());
- Transform<double,3,Affine> ad3(acd3);
- VERIFY_MATRIX(glLoadMatrix(ad3), Projective3d(ad3).matrix());
- VERIFY_MATRIX(glMultMatrix(ad3), Projective3d(ad3).matrix());
- Transform<double,3,Projective> pd3; pd3.matrix().setRandom();
- VERIFY_MATRIX(glLoadMatrix(pd3), Projective3d(pd3).matrix());
- VERIFY_MATRIX(glMultMatrix(pd3), Projective3d(pd3).matrix());
- // translations (2D and 3D)
- {
- Vector2f vf2; vf2.setRandom(); Vector3f vf23; vf23 << vf2, 0;
- VERIFY_MATRIX(glTranslate(vf2), Projective3f(Translation3f(vf23)).matrix());
- Vector2d vd2; vd2.setRandom(); Vector3d vd23; vd23 << vd2, 0;
- VERIFY_MATRIX(glTranslate(vd2), Projective3d(Translation3d(vd23)).matrix());
- Vector3f vf3; vf3.setRandom();
- VERIFY_MATRIX(glTranslate(vf3), Projective3f(Translation3f(vf3)).matrix());
- Vector3d vd3; vd3.setRandom();
- VERIFY_MATRIX(glTranslate(vd3), Projective3d(Translation3d(vd3)).matrix());
- Translation<float,3> tf3; tf3.vector().setRandom();
- VERIFY_MATRIX(glTranslate(tf3), Projective3f(tf3).matrix());
- Translation<double,3> td3; td3.vector().setRandom();
- VERIFY_MATRIX(glTranslate(td3), Projective3d(td3).matrix());
- }
- // scaling (2D and 3D)
- {
- Vector2f vf2; vf2.setRandom(); Vector3f vf23; vf23 << vf2, 1;
- VERIFY_MATRIX(glScale(vf2), Projective3f(Scaling(vf23)).matrix());
- Vector2d vd2; vd2.setRandom(); Vector3d vd23; vd23 << vd2, 1;
- VERIFY_MATRIX(glScale(vd2), Projective3d(Scaling(vd23)).matrix());
- Vector3f vf3; vf3.setRandom();
- VERIFY_MATRIX(glScale(vf3), Projective3f(Scaling(vf3)).matrix());
- Vector3d vd3; vd3.setRandom();
- VERIFY_MATRIX(glScale(vd3), Projective3d(Scaling(vd3)).matrix());
- UniformScaling<float> usf(internal::random<float>());
- VERIFY_MATRIX(glScale(usf), Projective3f(usf).matrix());
- UniformScaling<double> usd(internal::random<double>());
- VERIFY_MATRIX(glScale(usd), Projective3d(usd).matrix());
- }
- } else {
- std::cerr << "Warning: fixed-function pipeline was not tested.\n";
- }
- // Dynamic shader substitution variables.
- // Modern shaders require a version string, and newer runtimes fail to
- // compile old GLSL versions. Thus, we dynamically set the GLSL version
- // string based on runtime. Also, pre OpenGL 3.0, the output gl_FragColor was
- // built-in. This was deprecated in OpenGL 3.0, requiring us to explicitly
- // define the output variable.
- std::vector<std::string> glsl_vars;
- glsl_vars.push_back("${GLSL_VERSION}");
- glsl_vars.push_back("${FRAG_OUTPUT_DECLARATION}");
- glsl_vars.push_back("${FRAG_OUTPUT_VARIABLE}");
- std::vector<std::string> glsl_vals;
- glsl_vals.push_back(getGlslVersionString(gl_major_version, gl_minor_version));
- if (gl_major_version >= 3) {
- glsl_vals.push_back("out vec4 fragColor;");
- glsl_vals.push_back("fragColor");
- } else {
- glsl_vals.push_back("");
- glsl_vals.push_back("gl_FragColor");
- }
- // uniform
- {
- // vertex shader.
- std::string vtx = format(
- "${GLSL_VERSION}\n"
- "void main(void) {\n"
- " gl_Position = vec4(0,0,0,1);\n"
- "}\n",
- glsl_vars, glsl_vals);
- #ifdef GL_VERSION_2_0
- if(GLEW_VERSION_2_0 && GL_VERSION_2_0)
- {
- std::string frg = format(
- "${GLSL_VERSION}\n"
- "uniform vec2 v2f;\n"
- "uniform vec3 v3f;\n"
- "uniform vec4 v4f;\n"
- "uniform ivec2 v2i;\n"
- "uniform ivec3 v3i;\n"
- "uniform ivec4 v4i;\n"
- "uniform mat2 m2f;\n"
- "uniform mat3 m3f;\n"
- "uniform mat4 m4f;\n"
- "${FRAG_OUTPUT_DECLARATION}\n"
- "void main(void) { \n"
- " ${FRAG_OUTPUT_VARIABLE} = vec4(v2f[0]+v3f[0]+v4f[0])+vec4(v2i[0]+v3i[0]+v4i[0])+vec4(m2f[0][0]+m3f[0][0]+m4f[0][0]);\n"
- "}\n",
- glsl_vars, glsl_vals);
- GLint prg_id = createProgram(vtx, frg);
- VERIFY(prg_id > 0 && "Failed to create program.");
- VERIFY_UNIFORM(fv, v2f, Vector2f);
- VERIFY_UNIFORM(fv, v3f, Vector3f);
- VERIFY_UNIFORM(fv, v4f, Vector4f);
- VERIFY_UNIFORMi(v2i, Vector2i);
- VERIFY_UNIFORMi(v3i, Vector3i);
- VERIFY_UNIFORMi(v4i, Vector4i);
- VERIFY_UNIFORM(fv, m2f, Matrix2f);
- VERIFY_UNIFORM(fv, m3f, Matrix3f);
- VERIFY_UNIFORM(fv, m4f, Matrix4f);
- glDeleteProgram(prg_id);
- }
- else
- #endif
- std::cerr << "Warning: opengl 2.0 was not tested.\n";
- #ifdef GL_VERSION_2_1
- if(GLEW_VERSION_2_1 && GL_VERSION_2_1 &&
- (gl_major_version > 2 || (gl_major_version == 2 && gl_minor_version >= 1)))
- {
- std::string frg = format(
- "${GLSL_VERSION}\n"
- "uniform mat2x3 m23f;\n"
- "uniform mat3x2 m32f;\n"
- "uniform mat2x4 m24f;\n"
- "uniform mat4x2 m42f;\n"
- "uniform mat3x4 m34f;\n"
- "uniform mat4x3 m43f;\n"
- "${FRAG_OUTPUT_DECLARATION}\n"
- "void main(void) {\n"
- " ${FRAG_OUTPUT_VARIABLE} = vec4(m23f[0][0]+m32f[0][0]+m24f[0][0]+m42f[0][0]+m34f[0][0]+m43f[0][0]);\n"
- "}\n",
- glsl_vars, glsl_vals);
- GLint prg_id = createProgram(vtx, frg);
- VERIFY(prg_id > 0 && "Failed to create program.");
- typedef Matrix<float,2,3> Matrix23f;
- typedef Matrix<float,3,2> Matrix32f;
- typedef Matrix<float,2,4> Matrix24f;
- typedef Matrix<float,4,2> Matrix42f;
- typedef Matrix<float,3,4> Matrix34f;
- typedef Matrix<float,4,3> Matrix43f;
- VERIFY_UNIFORM(fv, m23f, Matrix23f);
- VERIFY_UNIFORM(fv, m32f, Matrix32f);
- VERIFY_UNIFORM(fv, m24f, Matrix24f);
- VERIFY_UNIFORM(fv, m42f, Matrix42f);
- VERIFY_UNIFORM(fv, m34f, Matrix34f);
- VERIFY_UNIFORM(fv, m43f, Matrix43f);
- glDeleteProgram(prg_id);
- }
- else
- #endif
- std::cerr << "Warning: opengl 2.1 was not tested.\n";
- #ifdef GL_VERSION_3_0
- if(GLEW_VERSION_3_0 && GL_VERSION_3_0 && gl_major_version >= 3)
- {
- std::string frg = format(
- "${GLSL_VERSION}\n"
- "uniform uvec2 v2ui;\n"
- "uniform uvec3 v3ui;\n"
- "uniform uvec4 v4ui;\n"
- "${FRAG_OUTPUT_DECLARATION}\n"
- "void main(void) {\n"
- " ${FRAG_OUTPUT_VARIABLE} = vec4(v2ui[0]+v3ui[0]+v4ui[0]);\n"
- "}\n",
- glsl_vars, glsl_vals);
- GLint prg_id = createProgram(vtx, frg);
- VERIFY(prg_id > 0 && "Failed to create program.");
- typedef Matrix<unsigned int,2,1> Vector2ui;
- typedef Matrix<unsigned int,3,1> Vector3ui;
- typedef Matrix<unsigned int,4,1> Vector4ui;
- VERIFY_UNIFORMi(v2ui, Vector2ui);
- VERIFY_UNIFORMi(v3ui, Vector3ui);
- VERIFY_UNIFORMi(v4ui, Vector4ui);
- glDeleteProgram(prg_id);
- }
- else
- #endif
- std::cerr << "Warning: opengl 3.0 was not tested.\n";
- // dvecn supported if >= 4.1 or ARB_vertex_attrib_64bit
- bool has_fp64_native = (gl_major_version == 4 && gl_minor_version >= 1);
- bool has_fp64_extension = false;
- #ifdef GLEW_ARB_gpu_shader_fp64
- if(GLEW_ARB_gpu_shader_fp64)
- {
- // Check that extension can actually be compiled.
- if (has_fp64_extension)
- {
- std::string frg = format(
- "${GLSL_VERSION}\n"
- "#extension GL_ARB_gpu_shader_fp64 : enable\n"
- "uniform dvec2 dv2;\n"
- "${FRAG_OUTPUT_DECLARATION}\n"
- "void main(void) {\n"
- " ${FRAG_OUTPUT_VARIABLE} = vec4(dv2.x, dv2.y, dv2.x, dv2.y);\n"
- "}\n",
- glsl_vars, glsl_vals);
- GLint prg_id = createProgram(vtx, frg, /*print_errors=*/false);
- if (prg_id)
- {
- has_fp64_extension = true;
- glDeleteProgram(prg_id);
- }
- }
- }
- #endif
- if( has_fp64_native || has_fp64_extension )
- {
- std::vector<std::string> glsl_vars_with_extension = glsl_vars;
- glsl_vars_with_extension.push_back("${GLSL_EXTENSIONS}");
- std::vector<std::string> glsl_vals_with_extension = glsl_vals;
- if (has_fp64_extension)
- {
- glsl_vals_with_extension.push_back("#extension GL_ARB_gpu_shader_fp64 : enable");
- }
- else
- {
- glsl_vals_with_extension.push_back("");
- }
- std::string frg = format(
- "${GLSL_VERSION}\n"
- "${GLSL_EXTENSIONS}\n"
- "uniform dvec2 v2d;\n"
- "uniform dvec3 v3d;\n"
- "uniform dvec4 v4d;\n"
- "${FRAG_OUTPUT_DECLARATION}\n"
- "void main(void) {\n"
- " ${FRAG_OUTPUT_VARIABLE} = vec4(v2d[0]+v3d[0]+v4d[0]);\n"
- "}\n",
- glsl_vars_with_extension, glsl_vals_with_extension);
- GLint prg_id = createProgram(vtx,frg);
- VERIFY(prg_id > 0 && "Failed to create program.");
- VERIFY_UNIFORM(dv, v2d, Vector2d);
- VERIFY_UNIFORM(dv, v3d, Vector3d);
- VERIFY_UNIFORM(dv, v4d, Vector4d);
- glDeleteProgram(prg_id);
- }
- else
- std::cerr << "Warning: dvec (fp64) was not tested.\n";
- }
- // Exit loop - Leaving main loop is supported by freeglut, otherwise we
- // are forced to exit.
- #ifdef FREEGLUT
- glutLeaveMainLoop();
- // Trigger another display loop iteration. Otherwise, it just hangs.
- glutPostRedisplay();
- #else
- exit(0);
- #endif
- }
- EIGEN_DECLARE_TEST(openglsupport)
- {
- int argc = 0;
- glutInit(&argc, 0);
- GLint glut_display_mode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH;
- #ifndef EIGEN_LEGACY_OPENGL
- // Initialize 3.2+ OpenGL context.
- #if defined(__APPLE_CC__)
- glut_display_mode |= GLUT_3_2_CORE_PROFILE;
- #elif defined(FREEGLUT)
- glutInitContextVersion(3, 2);
- glutInitContextFlags(GLUT_FORWARD_COMPATIBLE);
- glutInitContextProfile(GLUT_CORE_PROFILE);
- #endif
- #endif
- glutInitDisplayMode(glut_display_mode);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(10, 10);
- int window = glutCreateWindow("Eigen");
- if(window <= 0)
- {
- std::cerr << "Error: Unable to create GLUT Window.\n";
- exit(1);
- }
- glewExperimental = GL_TRUE;
- if(glewInit() != GLEW_OK)
- {
- std::cerr << "Warning: Failed to initialize GLEW.\n";
- exit(1);
- }
- // Run test in display, otherwise GLUT fails to clean up and leads to memory
- // access errors on exit.
- glutDisplayFunc(openglsupport_test_loop);
- glutMainLoop();
- glutDestroyWindow(window);
- }
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