MatrixBase_homogeneous.cpp 487 B

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  1. Vector3d v = Vector3d::Random(), w;
  2. Projective3d P(Matrix4d::Random());
  3. cout << "v = [" << v.transpose() << "]^T" << endl;
  4. cout << "h.homogeneous() = [" << v.homogeneous().transpose() << "]^T" << endl;
  5. cout << "(P * v.homogeneous()) = [" << (P * v.homogeneous()).transpose() << "]^T" << endl;
  6. cout << "(P * v.homogeneous()).hnormalized() = [" << (P * v.homogeneous()).eval().hnormalized().transpose() << "]^T" << endl;