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- Matrix3d m = Matrix3d::Random();
- cout << "Here is the matrix m:" << endl << m << endl;
- Matrix3d inverse;
- bool invertible;
- m.computeInverseWithCheck(inverse,invertible);
- if(invertible) {
- cout << "It is invertible, and its inverse is:" << endl << inverse << endl;
- }
- else {
- cout << "It is not invertible." << endl;
- }
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