to_sparse.h 1.8 KB

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  1. #pragma once
  2. // @generated by torchgen/gen.py from Function.h
  3. #include <ATen/Context.h>
  4. #include <ATen/DeviceGuard.h>
  5. #include <ATen/TensorUtils.h>
  6. #include <ATen/TracerMode.h>
  7. #include <ATen/core/Generator.h>
  8. #include <ATen/core/Reduction.h>
  9. #include <ATen/core/Tensor.h>
  10. #include <c10/core/Scalar.h>
  11. #include <c10/core/Storage.h>
  12. #include <c10/core/TensorOptions.h>
  13. #include <c10/util/Deprecated.h>
  14. #include <c10/util/Optional.h>
  15. #include <ATen/ops/to_sparse_ops.h>
  16. namespace at {
  17. // aten::to_sparse.sparse_dim_out(Tensor self, int sparse_dim, *, Tensor(a!) out) -> Tensor(a!)
  18. inline at::Tensor & to_sparse_out(at::Tensor & out, const at::Tensor & self, int64_t sparse_dim) {
  19. return at::_ops::to_sparse_sparse_dim_out::call(self, sparse_dim, out);
  20. }
  21. // aten::to_sparse.sparse_dim_out(Tensor self, int sparse_dim, *, Tensor(a!) out) -> Tensor(a!)
  22. inline at::Tensor & to_sparse_outf(const at::Tensor & self, int64_t sparse_dim, at::Tensor & out) {
  23. return at::_ops::to_sparse_sparse_dim_out::call(self, sparse_dim, out);
  24. }
  25. // aten::to_sparse.out(Tensor self, *, Layout? layout=None, int[2]? blocksize=None, int? dense_dim=None, Tensor(a!) out) -> Tensor(a!)
  26. inline at::Tensor & to_sparse_out(at::Tensor & out, const at::Tensor & self, c10::optional<at::Layout> layout=c10::nullopt, at::OptionalIntArrayRef blocksize=c10::nullopt, c10::optional<int64_t> dense_dim=c10::nullopt) {
  27. return at::_ops::to_sparse_out::call(self, layout, blocksize, dense_dim, out);
  28. }
  29. // aten::to_sparse.out(Tensor self, *, Layout? layout=None, int[2]? blocksize=None, int? dense_dim=None, Tensor(a!) out) -> Tensor(a!)
  30. inline at::Tensor & to_sparse_outf(const at::Tensor & self, c10::optional<at::Layout> layout, at::OptionalIntArrayRef blocksize, c10::optional<int64_t> dense_dim, at::Tensor & out) {
  31. return at::_ops::to_sparse_out::call(self, layout, blocksize, dense_dim, out);
  32. }
  33. }