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- try:
- from ctypes import c_float
- except ImportError:
- pass
- import pyglet.gl as pgl
- from math import sqrt as _sqrt, acos as _acos
- def cross(a, b):
- return (a[1] * b[2] - a[2] * b[1],
- a[2] * b[0] - a[0] * b[2],
- a[0] * b[1] - a[1] * b[0])
- def dot(a, b):
- return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
- def mag(a):
- return _sqrt(a[0]**2 + a[1]**2 + a[2]**2)
- def norm(a):
- m = mag(a)
- return (a[0] / m, a[1] / m, a[2] / m)
- def get_sphere_mapping(x, y, width, height):
- x = min([max([x, 0]), width])
- y = min([max([y, 0]), height])
- sr = _sqrt((width/2)**2 + (height/2)**2)
- sx = ((x - width / 2) / sr)
- sy = ((y - height / 2) / sr)
- sz = 1.0 - sx**2 - sy**2
- if sz > 0.0:
- sz = _sqrt(sz)
- return (sx, sy, sz)
- else:
- sz = 0
- return norm((sx, sy, sz))
- rad2deg = 180.0 / 3.141592
- def get_spherical_rotatation(p1, p2, width, height, theta_multiplier):
- v1 = get_sphere_mapping(p1[0], p1[1], width, height)
- v2 = get_sphere_mapping(p2[0], p2[1], width, height)
- d = min(max([dot(v1, v2), -1]), 1)
- if abs(d - 1.0) < 0.000001:
- return None
- raxis = norm( cross(v1, v2) )
- rtheta = theta_multiplier * rad2deg * _acos(d)
- pgl.glPushMatrix()
- pgl.glLoadIdentity()
- pgl.glRotatef(rtheta, *raxis)
- mat = (c_float*16)()
- pgl.glGetFloatv(pgl.GL_MODELVIEW_MATRIX, mat)
- pgl.glPopMatrix()
- return mat
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