#pragma once #include namespace at { namespace native { void Unfold3dCopyCPU( ScalarType dtype, const void *src, int64_t C, int64_t X_D, int64_t X_H, int64_t X_W, int64_t Y_D, int64_t Y_H, int64_t Y_W, int64_t kernel_d, int64_t kernel_h, int64_t kernel_w, int64_t stride_d, int64_t stride_h, int64_t stride_w, int64_t pad_d, int64_t pad_h, int64_t pad_w, void* dst); void Unfold3dAccCPU( ScalarType dtype, const void *src, int64_t C, int64_t X_D, int64_t X_H, int64_t X_W, int64_t Y_D, int64_t Y_H, int64_t Y_W, int64_t kernel_d, int64_t kernel_h, int64_t kernel_w, int64_t stride_d, int64_t stride_h, int64_t stride_w, int64_t pad_d, int64_t pad_h, int64_t pad_w, void *dst); } // namespace native } // namespace at