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- /*
- * Copyright (c) 2016-2018, NVIDIA CORPORATION. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of NVIDIA CORPORATION nor the names of its
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef _EGLSTREAM_FRAME_CONSUMER_H
- #define _EGLSTREAM_FRAME_CONSUMER_H
- #include "Frame.h"
- namespace EGLStream
- {
- /**
- * A FrameConsumer object acts as a consumer endpoint to an OutputStream or
- * EGLStream, provided during creation, and exposes interfaces to return
- * Frame objects that provide various image reading interfaces.
- *
- * Destroying a Consumer will disconnect the consumer from the EGLStream, but
- * Frame objects returned by IFrameConsumer::acquireFrame will persist until
- * the application explicitly destroys those objects.
- */
- class FrameConsumer : public Argus::InterfaceProvider, public Argus::Destructable
- {
- public:
- /**
- * Creates a new FrameConsumer to read frames from an Argus OutputStream.
- *
- * @param[in] outputStream The output stream to read from.
- * @param[out] status An optional pointer to return an error status code.
- *
- * @returns A new FrameConsumer object, or NULL on error.
- */
- static FrameConsumer* create(Argus::OutputStream* outputStream,
- Argus::Status* status = NULL);
- /**
- * Creates a new FrameConsumer to read frames from an EGLStream.
- *
- * @param[in] eglDisplay The EGLDisplay the stream belongs to.
- * @param[in] eglDisplay The EGLStream to connect to.
- * @param[out] status An optional pointer to return an error status code.
- *
- * @returns A new FrameConsumer object, or NULL on error.
- */
- static FrameConsumer* create(EGLDisplay eglDisplay,
- EGLStreamKHR eglStream,
- Argus::Status* status = NULL);
- protected:
- ~FrameConsumer() {}
- };
- /**
- * @class IFrameConsumer
- *
- * Exposes the methods used to acquire Frames from a FrameConsumer.
- */
- DEFINE_UUID(Argus::InterfaceID, IID_FRAME_CONSUMER, b94a7bd1,c3c8,11e5,a837,08,00,20,0c,9a,66);
- class IFrameConsumer : public Argus::Interface
- {
- public:
- static const Argus::InterfaceID& id() { return IID_FRAME_CONSUMER; }
- /**
- * Acquires a new frame from the FrameConsumer, returning a Frame object. This Frame object
- * behaves as its own entity, and may persist even after the FrameConsumer is destroyed.
- * It is the application's responsibility to destroy any Frame returned by this method.
- *
- * Destroying a Frame causes all resources held by that frame to be returned to the EGLStream
- * producer so that they may be used to produce another frame. If too many Frames are held
- * by the consumer, or these frames are acquired at a slower rate than the producer is
- * producing frames, it may be possible to stall the producer. Frame objects should always be
- * be destroyed as soon as possible to minimize resource overhead.
- *
- * If NULL is returned and the status code is STATUS_DISCONNECTED, the producer has
- * disconnected from the stream and no more frames can ever be acquired from this consumer.
- *
- * @param[in] timeout The timeout (in nanoseconds) to wait for a frame if one isn't available.
- * @param[out] status An optional pointer to return an error status code.
- *
- * @returns A pointer to the frame acquired from the stream, or NULL on error.
- */
- virtual Frame* acquireFrame(uint64_t timeout = Argus::TIMEOUT_INFINITE,
- Argus::Status* status = NULL) = 0;
- protected:
- ~IFrameConsumer() {}
- };
- } // namespace EGLStream
- #endif // _EGLSTREAM_FRAME_CONSUMER_H
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