FrameBuf.h 2.6 KB

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  1. /*
  2. * Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of NVIDIA CORPORATION nor the names of its
  13. * contributors may be used to endorse or promote products derived
  14. * from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  18. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  19. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  20. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  21. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  22. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  23. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
  24. * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  25. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  26. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. */
  28. #ifndef _EGLSTREAM_FRAME_BUF_H
  29. #define _EGLSTREAM_FRAME_BUF_H
  30. namespace EGLStream
  31. {
  32. /**
  33. * FrameBuf objects are acquired and returned by a FrameConsumer, and correspond
  34. * to frames that have been written to the stream. FrameBufs contain metadata
  35. * corresponsing to the stream frame as well as the raw buffer data.
  36. */
  37. class FrameBuf : public Argus::InterfaceProvider, public Argus::Destructable
  38. {
  39. protected:
  40. ~FrameBuf() {}
  41. };
  42. /**
  43. * @class IFrameBuf
  44. *
  45. * Interface that provides core access to a FrameBuf.
  46. */
  47. DEFINE_UUID(Argus::InterfaceID, IID_FRAME_BUF, 431CC730,BA8C,11EC,BF84,08,00,20,0C,9A,66);
  48. class IFrameBuf : public Argus::Interface
  49. {
  50. public:
  51. static const Argus::InterfaceID& id() { return IID_FRAME_BUF; }
  52. /**
  53. * Returns the frame number.
  54. */
  55. virtual uint64_t getNumber() const = 0;
  56. /**
  57. * Returns the timestamp of the frame, in nanoseconds.
  58. */
  59. virtual uint64_t getTime() const = 0;
  60. virtual Argus::Status loadInputImageFromFile(const char *fileName) = 0;
  61. protected:
  62. ~IFrameBuf() {}
  63. };
  64. } // namespace EGLStream
  65. #endif // _EGLSTREAM_FRAME_BUF_H