| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122 | /* * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. *  * Neither the name of NVIDIA CORPORATION nor the names of its *    contributors may be used to endorse or promote products derived *    from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *//** * @file * <b>Libargus API: Event Provider API</b> * * @b Description: Defines the EventProvider interface. */#ifndef _ARGUS_EVENT_PROVIDER_H#define _ARGUS_EVENT_PROVIDER_Hnamespace Argus{/** * @class IEventProvider * * Interface for an object which generates Events (such as CaptureSession). * * Any generated Events are initially stored by the provider itself, and they * are not copied out to public EventQueues until waitForEvents() is called. * If at any time there is an event type offered by a provider that is not * accepted by an active EventQueue created by that provider, all events of * that type will be discarded. * * @ingroup ArgusCaptureSession */DEFINE_UUID(InterfaceID, IID_EVENT_PROVIDER, 523ed330,25dc,11e5,867f,08,00,20,0c,9a,66);class IEventProvider : public Interface{public:    static const InterfaceID& id() { return IID_EVENT_PROVIDER; }    /**     * Returns a list of event types that this provider can generate.     * @param[out] types A vector that will be populated by the available event types.     *     * @returns success/status of the call.     */    virtual Status getAvailableEventTypes(std::vector<EventType>* types) const = 0;    /**     * Creates an event queue for events of the given type(s)     * @param[in] eventTypes The list of event types for the queue.     * @param[out] status An optional pointer to return success/status.     *     * @returns the new EventQueue object, or NULL on failure.     */    virtual EventQueue* createEventQueue(const std::vector<EventType>& eventTypes,                                         Status* status = NULL) = 0;    /**     * Waits for and transfers any pending events from the provider to the     * provided queues.     *     * Ownership of all events transfered to a queue will be passed from the     * provider to the queue, and these event object pointers will remain     * valid until the queue is destroyed or until the next call to this     * function with that queue. In other words, any events in a queue will be     * destroyed when the queue is provided to another call of this function,     * regardless of whether or not it receives any new events, or when the     * queue is destroyed.     *     * If more than one given queue accepts events of the same type, only the     * first of these queues will receive events of that type.     *     * Any events that are not copied to queues by this function are left in     * the provider until they are queried using a queue receiving events of     * that type.     *     * If there are no pending events of the requested types at the time this     * function is called, it will block until one is available or a timeout     * occurs.     *     * @param[in] queues The list of queues to transfer events to.     * @param[in] timeout The maximum time (in nanoseconds) to wait for new events.     *     * @returns success/status of the call.     */    virtual Status waitForEvents(const std::vector<EventQueue*>& queues,                                 uint64_t timeout = TIMEOUT_INFINITE) = 0;    /**     * Variant of waitForEvents() that waits for only one EventQueue.     */    virtual Status waitForEvents(EventQueue* queue,                                 uint64_t timeout = TIMEOUT_INFINITE) = 0;protected:    ~IEventProvider() {}};} // namespace Argus#endif // _ARGUS_EVENT_PROVIDER_H
 |