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- #ifndef __gl2_h_
- #define __gl2_h_ 1
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*
- ** Copyright (c) 2013-2017 The Khronos Group Inc.
- **
- ** Permission is hereby granted, free of charge, to any person obtaining a
- ** copy of this software and/or associated documentation files (the
- ** "Materials"), to deal in the Materials without restriction, including
- ** without limitation the rights to use, copy, modify, merge, publish,
- ** distribute, sublicense, and/or sell copies of the Materials, and to
- ** permit persons to whom the Materials are furnished to do so, subject to
- ** the following conditions:
- **
- ** The above copyright notice and this permission notice shall be included
- ** in all copies or substantial portions of the Materials.
- **
- ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
- */
- /*
- ** This header is generated from the Khronos OpenGL / OpenGL ES XML
- ** API Registry. The current version of the Registry, generator scripts
- ** used to make the header, and the header can be found at
- ** https://github.com/KhronosGroup/OpenGL-Registry
- */
- #include <GLES2/gl2platform.h>
- #ifndef GL_APIENTRYP
- #define GL_APIENTRYP GL_APIENTRY*
- #endif
- #ifndef GL_GLES_PROTOTYPES
- #define GL_GLES_PROTOTYPES 1
- #endif
- /* Generated on date 20180213 */
- /* Generated C header for:
- * API: gles2
- * Profile: common
- * Versions considered: 2\.[0-9]
- * Versions emitted: .*
- * Default extensions included: None
- * Additional extensions included: _nomatch_^
- * Extensions removed: _nomatch_^
- */
- #ifndef GL_ES_VERSION_2_0
- #define GL_ES_VERSION_2_0 1
- #include <KHR/khrplatform.h>
- typedef khronos_int8_t GLbyte;
- typedef khronos_float_t GLclampf;
- typedef khronos_int32_t GLfixed;
- typedef short GLshort;
- typedef unsigned short GLushort;
- typedef void GLvoid;
- typedef struct __GLsync *GLsync;
- typedef khronos_int64_t GLint64;
- typedef khronos_uint64_t GLuint64;
- typedef unsigned int GLenum;
- typedef unsigned int GLuint;
- typedef char GLchar;
- typedef khronos_float_t GLfloat;
- typedef khronos_ssize_t GLsizeiptr;
- typedef khronos_intptr_t GLintptr;
- typedef unsigned int GLbitfield;
- typedef int GLint;
- typedef unsigned char GLboolean;
- typedef int GLsizei;
- typedef khronos_uint8_t GLubyte;
- #define GL_DEPTH_BUFFER_BIT 0x00000100
- #define GL_STENCIL_BUFFER_BIT 0x00000400
- #define GL_COLOR_BUFFER_BIT 0x00004000
- #define GL_FALSE 0
- #define GL_TRUE 1
- #define GL_POINTS 0x0000
- #define GL_LINES 0x0001
- #define GL_LINE_LOOP 0x0002
- #define GL_LINE_STRIP 0x0003
- #define GL_TRIANGLES 0x0004
- #define GL_TRIANGLE_STRIP 0x0005
- #define GL_TRIANGLE_FAN 0x0006
- #define GL_ZERO 0
- #define GL_ONE 1
- #define GL_SRC_COLOR 0x0300
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
- #define GL_SRC_ALPHA 0x0302
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_DST_ALPHA 0x0304
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
- #define GL_DST_COLOR 0x0306
- #define GL_ONE_MINUS_DST_COLOR 0x0307
- #define GL_SRC_ALPHA_SATURATE 0x0308
- #define GL_FUNC_ADD 0x8006
- #define GL_BLEND_EQUATION 0x8009
- #define GL_BLEND_EQUATION_RGB 0x8009
- #define GL_BLEND_EQUATION_ALPHA 0x883D
- #define GL_FUNC_SUBTRACT 0x800A
- #define GL_FUNC_REVERSE_SUBTRACT 0x800B
- #define GL_BLEND_DST_RGB 0x80C8
- #define GL_BLEND_SRC_RGB 0x80C9
- #define GL_BLEND_DST_ALPHA 0x80CA
- #define GL_BLEND_SRC_ALPHA 0x80CB
- #define GL_CONSTANT_COLOR 0x8001
- #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
- #define GL_CONSTANT_ALPHA 0x8003
- #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
- #define GL_BLEND_COLOR 0x8005
- #define GL_ARRAY_BUFFER 0x8892
- #define GL_ELEMENT_ARRAY_BUFFER 0x8893
- #define GL_ARRAY_BUFFER_BINDING 0x8894
- #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
- #define GL_STREAM_DRAW 0x88E0
- #define GL_STATIC_DRAW 0x88E4
- #define GL_DYNAMIC_DRAW 0x88E8
- #define GL_BUFFER_SIZE 0x8764
- #define GL_BUFFER_USAGE 0x8765
- #define GL_CURRENT_VERTEX_ATTRIB 0x8626
- #define GL_FRONT 0x0404
- #define GL_BACK 0x0405
- #define GL_FRONT_AND_BACK 0x0408
- #define GL_TEXTURE_2D 0x0DE1
- #define GL_CULL_FACE 0x0B44
- #define GL_BLEND 0x0BE2
- #define GL_DITHER 0x0BD0
- #define GL_STENCIL_TEST 0x0B90
- #define GL_DEPTH_TEST 0x0B71
- #define GL_SCISSOR_TEST 0x0C11
- #define GL_POLYGON_OFFSET_FILL 0x8037
- #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
- #define GL_SAMPLE_COVERAGE 0x80A0
- #define GL_NO_ERROR 0
- #define GL_INVALID_ENUM 0x0500
- #define GL_INVALID_VALUE 0x0501
- #define GL_INVALID_OPERATION 0x0502
- #define GL_OUT_OF_MEMORY 0x0505
- #define GL_CW 0x0900
- #define GL_CCW 0x0901
- #define GL_LINE_WIDTH 0x0B21
- #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
- #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
- #define GL_CULL_FACE_MODE 0x0B45
- #define GL_FRONT_FACE 0x0B46
- #define GL_DEPTH_RANGE 0x0B70
- #define GL_DEPTH_WRITEMASK 0x0B72
- #define GL_DEPTH_CLEAR_VALUE 0x0B73
- #define GL_DEPTH_FUNC 0x0B74
- #define GL_STENCIL_CLEAR_VALUE 0x0B91
- #define GL_STENCIL_FUNC 0x0B92
- #define GL_STENCIL_FAIL 0x0B94
- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
- #define GL_STENCIL_REF 0x0B97
- #define GL_STENCIL_VALUE_MASK 0x0B93
- #define GL_STENCIL_WRITEMASK 0x0B98
- #define GL_STENCIL_BACK_FUNC 0x8800
- #define GL_STENCIL_BACK_FAIL 0x8801
- #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
- #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
- #define GL_STENCIL_BACK_REF 0x8CA3
- #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
- #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
- #define GL_VIEWPORT 0x0BA2
- #define GL_SCISSOR_BOX 0x0C10
- #define GL_COLOR_CLEAR_VALUE 0x0C22
- #define GL_COLOR_WRITEMASK 0x0C23
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_PACK_ALIGNMENT 0x0D05
- #define GL_MAX_TEXTURE_SIZE 0x0D33
- #define GL_MAX_VIEWPORT_DIMS 0x0D3A
- #define GL_SUBPIXEL_BITS 0x0D50
- #define GL_RED_BITS 0x0D52
- #define GL_GREEN_BITS 0x0D53
- #define GL_BLUE_BITS 0x0D54
- #define GL_ALPHA_BITS 0x0D55
- #define GL_DEPTH_BITS 0x0D56
- #define GL_STENCIL_BITS 0x0D57
- #define GL_POLYGON_OFFSET_UNITS 0x2A00
- #define GL_POLYGON_OFFSET_FACTOR 0x8038
- #define GL_TEXTURE_BINDING_2D 0x8069
- #define GL_SAMPLE_BUFFERS 0x80A8
- #define GL_SAMPLES 0x80A9
- #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
- #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
- #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
- #define GL_DONT_CARE 0x1100
- #define GL_FASTEST 0x1101
- #define GL_NICEST 0x1102
- #define GL_GENERATE_MIPMAP_HINT 0x8192
- #define GL_BYTE 0x1400
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_SHORT 0x1402
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_INT 0x1404
- #define GL_UNSIGNED_INT 0x1405
- #define GL_FLOAT 0x1406
- #define GL_FIXED 0x140C
- #define GL_DEPTH_COMPONENT 0x1902
- #define GL_ALPHA 0x1906
- #define GL_RGB 0x1907
- #define GL_RGBA 0x1908
- #define GL_LUMINANCE 0x1909
- #define GL_LUMINANCE_ALPHA 0x190A
- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
- #define GL_FRAGMENT_SHADER 0x8B30
- #define GL_VERTEX_SHADER 0x8B31
- #define GL_MAX_VERTEX_ATTRIBS 0x8869
- #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
- #define GL_MAX_VARYING_VECTORS 0x8DFC
- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
- #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
- #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
- #define GL_SHADER_TYPE 0x8B4F
- #define GL_DELETE_STATUS 0x8B80
- #define GL_LINK_STATUS 0x8B82
- #define GL_VALIDATE_STATUS 0x8B83
- #define GL_ATTACHED_SHADERS 0x8B85
- #define GL_ACTIVE_UNIFORMS 0x8B86
- #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
- #define GL_ACTIVE_ATTRIBUTES 0x8B89
- #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
- #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
- #define GL_CURRENT_PROGRAM 0x8B8D
- #define GL_NEVER 0x0200
- #define GL_LESS 0x0201
- #define GL_EQUAL 0x0202
- #define GL_LEQUAL 0x0203
- #define GL_GREATER 0x0204
- #define GL_NOTEQUAL 0x0205
- #define GL_GEQUAL 0x0206
- #define GL_ALWAYS 0x0207
- #define GL_KEEP 0x1E00
- #define GL_REPLACE 0x1E01
- #define GL_INCR 0x1E02
- #define GL_DECR 0x1E03
- #define GL_INVERT 0x150A
- #define GL_INCR_WRAP 0x8507
- #define GL_DECR_WRAP 0x8508
- #define GL_VENDOR 0x1F00
- #define GL_RENDERER 0x1F01
- #define GL_VERSION 0x1F02
- #define GL_EXTENSIONS 0x1F03
- #define GL_NEAREST 0x2600
- #define GL_LINEAR 0x2601
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MIN_FILTER 0x2801
- #define GL_TEXTURE_WRAP_S 0x2802
- #define GL_TEXTURE_WRAP_T 0x2803
- #define GL_TEXTURE 0x1702
- #define GL_TEXTURE_CUBE_MAP 0x8513
- #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
- #define GL_TEXTURE0 0x84C0
- #define GL_TEXTURE1 0x84C1
- #define GL_TEXTURE2 0x84C2
- #define GL_TEXTURE3 0x84C3
- #define GL_TEXTURE4 0x84C4
- #define GL_TEXTURE5 0x84C5
- #define GL_TEXTURE6 0x84C6
- #define GL_TEXTURE7 0x84C7
- #define GL_TEXTURE8 0x84C8
- #define GL_TEXTURE9 0x84C9
- #define GL_TEXTURE10 0x84CA
- #define GL_TEXTURE11 0x84CB
- #define GL_TEXTURE12 0x84CC
- #define GL_TEXTURE13 0x84CD
- #define GL_TEXTURE14 0x84CE
- #define GL_TEXTURE15 0x84CF
- #define GL_TEXTURE16 0x84D0
- #define GL_TEXTURE17 0x84D1
- #define GL_TEXTURE18 0x84D2
- #define GL_TEXTURE19 0x84D3
- #define GL_TEXTURE20 0x84D4
- #define GL_TEXTURE21 0x84D5
- #define GL_TEXTURE22 0x84D6
- #define GL_TEXTURE23 0x84D7
- #define GL_TEXTURE24 0x84D8
- #define GL_TEXTURE25 0x84D9
- #define GL_TEXTURE26 0x84DA
- #define GL_TEXTURE27 0x84DB
- #define GL_TEXTURE28 0x84DC
- #define GL_TEXTURE29 0x84DD
- #define GL_TEXTURE30 0x84DE
- #define GL_TEXTURE31 0x84DF
- #define GL_ACTIVE_TEXTURE 0x84E0
- #define GL_REPEAT 0x2901
- #define GL_CLAMP_TO_EDGE 0x812F
- #define GL_MIRRORED_REPEAT 0x8370
- #define GL_FLOAT_VEC2 0x8B50
- #define GL_FLOAT_VEC3 0x8B51
- #define GL_FLOAT_VEC4 0x8B52
- #define GL_INT_VEC2 0x8B53
- #define GL_INT_VEC3 0x8B54
- #define GL_INT_VEC4 0x8B55
- #define GL_BOOL 0x8B56
- #define GL_BOOL_VEC2 0x8B57
- #define GL_BOOL_VEC3 0x8B58
- #define GL_BOOL_VEC4 0x8B59
- #define GL_FLOAT_MAT2 0x8B5A
- #define GL_FLOAT_MAT3 0x8B5B
- #define GL_FLOAT_MAT4 0x8B5C
- #define GL_SAMPLER_2D 0x8B5E
- #define GL_SAMPLER_CUBE 0x8B60
- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
- #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
- #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
- #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
- #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
- #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
- #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
- #define GL_COMPILE_STATUS 0x8B81
- #define GL_INFO_LOG_LENGTH 0x8B84
- #define GL_SHADER_SOURCE_LENGTH 0x8B88
- #define GL_SHADER_COMPILER 0x8DFA
- #define GL_SHADER_BINARY_FORMATS 0x8DF8
- #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
- #define GL_LOW_FLOAT 0x8DF0
- #define GL_MEDIUM_FLOAT 0x8DF1
- #define GL_HIGH_FLOAT 0x8DF2
- #define GL_LOW_INT 0x8DF3
- #define GL_MEDIUM_INT 0x8DF4
- #define GL_HIGH_INT 0x8DF5
- #define GL_FRAMEBUFFER 0x8D40
- #define GL_RENDERBUFFER 0x8D41
- #define GL_RGBA4 0x8056
- #define GL_RGB5_A1 0x8057
- #define GL_RGB565 0x8D62
- #define GL_DEPTH_COMPONENT16 0x81A5
- #define GL_STENCIL_INDEX8 0x8D48
- #define GL_RENDERBUFFER_WIDTH 0x8D42
- #define GL_RENDERBUFFER_HEIGHT 0x8D43
- #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
- #define GL_RENDERBUFFER_RED_SIZE 0x8D50
- #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
- #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
- #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
- #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
- #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
- #define GL_COLOR_ATTACHMENT0 0x8CE0
- #define GL_DEPTH_ATTACHMENT 0x8D00
- #define GL_STENCIL_ATTACHMENT 0x8D20
- #define GL_NONE 0
- #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
- #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
- #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
- #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
- #define GL_FRAMEBUFFER_BINDING 0x8CA6
- #define GL_RENDERBUFFER_BINDING 0x8CA7
- #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
- #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
- typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
- typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
- typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
- typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
- typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
- typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
- typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
- typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
- typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
- typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
- typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
- typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
- typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
- typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
- typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
- typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
- typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
- typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
- typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
- typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
- typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
- typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
- typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
- typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
- typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
- typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
- typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
- typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
- typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
- typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
- typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
- typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
- typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
- typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
- typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
- typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
- typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
- typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
- typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
- typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
- typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
- typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
- typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
- typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
- typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
- typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
- typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
- typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
- typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
- typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
- typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
- typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
- typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
- typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
- typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
- typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
- typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
- typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
- typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
- typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
- typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
- typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
- typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
- typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
- typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
- typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
- typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
- typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
- typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
- typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
- typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
- typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
- typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
- typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
- typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
- typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
- typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
- typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
- typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
- typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
- typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
- typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
- typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
- typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
- typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
- typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
- typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
- typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
- typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
- typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
- typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
- typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
- typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
- typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
- typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
- typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
- typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
- typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
- typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
- typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
- typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
- typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
- typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
- typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
- typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
- typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
- typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
- typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
- typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
- typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
- typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
- typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
- typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
- typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
- typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
- typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
- typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
- typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
- typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
- #if GL_GLES_PROTOTYPES
- GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
- GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
- GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
- GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
- GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
- GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
- GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
- GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
- GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
- GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
- GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
- GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
- GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
- GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
- GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
- GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
- GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
- GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
- GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
- GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
- GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
- GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
- GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
- GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
- GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
- GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
- GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
- GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
- GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
- GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
- GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
- GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
- GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
- GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
- GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
- GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
- GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
- GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
- GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
- GL_APICALL void GL_APIENTRY glFinish (void);
- GL_APICALL void GL_APIENTRY glFlush (void);
- GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
- GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
- GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
- GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
- GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
- GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
- GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
- GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
- GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
- GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
- GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
- GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
- GL_APICALL GLenum GL_APIENTRY glGetError (void);
- GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
- GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
- GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
- GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
- GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
- GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
- GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
- GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
- GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
- GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
- GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
- GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
- GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
- GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
- GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
- GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
- GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
- GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
- GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
- GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
- GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
- GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
- GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
- GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
- GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
- GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
- GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
- GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
- GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
- GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
- GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
- GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
- GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
- GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
- GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
- GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
- GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
- GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
- GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
- GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
- GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
- GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
- GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
- GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
- GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
- GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
- GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
- GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
- GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
- GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
- GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
- GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
- GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
- GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
- GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
- GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
- GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
- GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
- GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
- GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
- GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
- GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
- GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
- GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
- GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
- GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
- GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
- GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
- GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
- GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
- GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
- #endif
- #endif /* GL_ES_VERSION_2_0 */
- #ifdef __cplusplus
- }
- #endif
- #endif
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