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- /*
- * Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of NVIDIA CORPORATION nor the names of its
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef _EGLSTREAM_FRAME_PRODUCER_H
- #define _EGLSTREAM_FRAME_PRODUCER_H
- #include "FrameBuf.h"
- #include "Argus/Types.h"
- namespace EGLStream
- {
- /**
- * A FrameProducer object acts as a producer point to an InputStream or
- * EGLStream, provided during creation, and exposes interfaces to return
- * Frame objects that provide various image buffer related interfaces.
- *
- * The FrameProducer is responsible for allocating and managing all FrameBuf objects
- * that are used in the stream. and these FrameBuf objects will exist in one of three states:
- *
- * Available: Unused FrameByuf objects that may be immediately retrieved for use with getFrame().
- * No other components hold references to Frame objects in this state.
- *
- * Pending: FrameBuf objects that have been returned by getFrame() and are currently being used
- * in libargus. FrameBuf objects in this state will be assigned to capture request
- * and should not be modified by the FrameProducer until presented/aborted.
- *
- * Presented: FrameBuf objects that have been presented to EGL Input Stream. FrameBuf objects
- * in this state are being used by the EGLStream and/or the consumer, and should not
- * be modified until the frame is returned by EGL Input Stream, and FrameBuf will be
- * locked while in this state.
- *
- * ===== FrameBuf State Diagram =====
- *
- * FrameProducer::create()
- * *
- * |
- * | allocate and register FrameBuf
- * |
- * v
- * +------------------------------------+
- * | |
- * | Available FrameBuf |----+
- * | | |
- * +------------------------------------+ |
- * | ^ |
- * getFrame() | | aborted FrameBuf |
- * v | |
- * +------------------------------------+ |
- * | | |
- * | Pending FrameBuf | | getFrame()
- * | | | [unlocks FrameBuf]
- * +------------------------------------+ |
- * | |
- * presentFrame() | |
- * [locks buffer] | |
- * v |
- * +------------------------------------+ |
- * | | |
- * | Presented FrameBuf |----+
- * | |
- * | These buffers have been presented |
- * | to the EGLStream and will be |
- * | returned by the consumer/EGL |
- * | |
- * +------------------------------------+
- */
- /**
- * Destroying a Producer will disconnect the producer from the EGLStream, but
- * Frame objects returned by IFrameProducer::presentFrame will persist until
- * the application explicitly destroys those objects.
- */
- class FrameProducer : public Argus::InterfaceProvider, public Argus::Destructable
- {
- public:
- /**
- * Creates a new FrameProducer to produce frames for an Argus InputStream.
- *
- * @param[in] inputStream The input stream to write into.
- * @param[in] phase The input stream raw bayer data phase.
- * @param[out] status An optional pointer to return an error status code.
- *
- * @returns A new FrameProducer object, or NULL on error.
- */
- static FrameProducer* create(Argus::InputStream* inputStream,
- const Argus::BayerPhase &phase,
- Argus::Status* status = NULL);
- /**
- * Creates a new FrameProducer to write frames into an EGLStream.
- *
- * @param[in] eglDisplay The EGLDisplay the stream belongs to.
- * @param[in] eglStream The EGLStream to connect to.
- * @param[in] size The EGLStream buffer size.
- * @param[in] format The EGLStream buffer pixel format.
- * @param[in] phase The input stream raw bayer data phase.
- * @param[out] status An optional pointer to return an error status code.
- *
- * @returns A new FrameProducer object, or NULL on error.
- */
- static FrameProducer* create(EGLDisplay eglDisplay,
- EGLStreamKHR eglStream,
- const Argus::Size2D<uint32_t> &size,
- const Argus::PixelFormat &format,
- const Argus::BayerPhase &phase,
- Argus::Status* status = NULL);
- protected:
- ~FrameProducer() {}
- };
- /**
- * @class IFrameProducer
- *
- * Exposes the methods used to present Frames from a FrameProducer.
- */
- DEFINE_UUID(Argus::InterfaceID, IID_FRAME_PRODUCER, b94a7bd1,c3c8,11e5,a837,08,00,20,0c,9a,66);
- class IFrameProducer : public Argus::Interface
- {
- public:
- static const Argus::InterfaceID& id() { return IID_FRAME_PRODUCER; }
- /**
- * Get a new frame from the EGL Stream, returning a Frame object. This Frame object
- * behaves as its own entity, and may persist even after the FrameProducer is destroyed.
- * It is the application's responsibility to destroy any Frame returned by this method.
- *
- * Destroying a Frame causes all resources held by that frame to be returned to the EGLStream
- * so that they may be used to produce another frame. If too many Frames are held
- * by the producer, or these frames are presented at a slower rate than the consumer is
- * consuming frames, it may be possible to stall the producer. Frame objects should always be
- * be destroyed as soon as possible to minimize resource overhead.
- *
- * If NULL is returned and the status code is STATUS_DISCONNECTED, the producer has
- * disconnected from the stream and no more frames can ever be acquired from this consumer.
- *
- * @param[in] timeout The timeout (in nanoseconds) to wait for a frame if one isn't available.
- * @param[out] status An optional pointer to return an error status code.
- *
- * @returns A pointer to the frame acquired from the stream, or NULL on error.
- */
- virtual Argus::Status getFrame(FrameBuf** frame,
- uint64_t timeout = Argus::TIMEOUT_INFINITE) = 0;
- /**
- * Presents a pending buffer to the EGLStream.
- *
- * @param[in] frame The buffer to present. This must have been previously
- * returned by getFrame.
- * @returns success/status of this call.
- */
- virtual Argus::Status presentFrame(FrameBuf *frame) = 0;
- /**
- * Return a aborted buffer to the free queue.
- *
- * @param[in] buffer The buffer to return. This must have been previously
- * returned by getFrame.
- */
- virtual Argus::Status returnAbortedFrame(FrameBuf *frame) = 0;
- protected:
- ~IFrameProducer() {}
- };
- } // namespace EGLStream
- #endif // _EGLSTREAM_FRAME_PRODUCER_H
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