EGLStream.h 1.9 KB

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  1. /*
  2. * Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of NVIDIA CORPORATION nor the names of its
  13. * contributors may be used to endorse or promote products derived
  14. * from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  18. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  19. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  20. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  21. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  22. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  23. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
  24. * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  25. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  26. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. */
  28. #ifndef _EGLSTREAM_H
  29. #define _EGLSTREAM_H
  30. /**
  31. * @file EGLStream.h
  32. * This is the main include file for the EGLStream utility library.
  33. */
  34. #include "EGLStream/ArgusCaptureMetadata.h"
  35. #include "EGLStream/FrameConsumer.h"
  36. #include "EGLStream/FrameProducer.h"
  37. #include "EGLStream/Frame.h"
  38. #include "EGLStream/FrameBuf.h"
  39. #include "EGLStream/Image.h"
  40. #include "EGLStream/MetadataContainer.h"
  41. #endif