EventQueue.h 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104
  1. /*
  2. * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of NVIDIA CORPORATION nor the names of its
  13. * contributors may be used to endorse or promote products derived
  14. * from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  18. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  19. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  20. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  21. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  22. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  23. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
  24. * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  25. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  26. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. */
  28. /**
  29. * @file
  30. * <b>Libargus API: Event Queue API</b>
  31. *
  32. * @b Description: Defines the EventQueue object and interface.
  33. */
  34. #ifndef _ARGUS_EVENT_QUEUE_H
  35. #define _ARGUS_EVENT_QUEUE_H
  36. namespace Argus
  37. {
  38. /**
  39. * Object to receive and expose Events from an IEventProvider.
  40. *
  41. * @see IEventProvider::createEventQueue.
  42. *
  43. * @defgroup ArgusEventQueue EventQueue
  44. * @ingroup ArgusObjects
  45. */
  46. class EventQueue : public InterfaceProvider, public Destructable
  47. {
  48. protected:
  49. ~EventQueue() {}
  50. };
  51. /**
  52. * @class IEventQueue
  53. *
  54. * Interface to the core EventQueue methods.
  55. *
  56. * @ingroup ArgusEventQueue
  57. */
  58. DEFINE_UUID(InterfaceID, IID_EVENT_QUEUE, 944b11f6,e512,49ad,8573,fc,82,3e,02,25,ed);
  59. class IEventQueue : public Interface
  60. {
  61. public:
  62. static const InterfaceID& id() { return IID_EVENT_QUEUE; }
  63. /**
  64. * Returns the event types that this queue will receive.
  65. * @param[out] types This vector will be populated with the event types
  66. * registered to this queue.
  67. *
  68. * @returns success/status of the call.
  69. */
  70. virtual Status getEventTypes(std::vector<EventType>* types) const = 0;
  71. /**
  72. * Returns the next event in the queue (that is, the event at index 0). The returned
  73. * event will be removed from the queue, though the object will remain valid
  74. * according to the rules described by waitForEvents().
  75. * If the queue is empty, returns NULL.
  76. */
  77. virtual const Event* getNextEvent() = 0;
  78. /**
  79. * Returns the number of events in the queue.
  80. */
  81. virtual uint32_t getSize() const = 0;
  82. /**
  83. * Returns the event with the given index, where index 0 corresponds to the oldest
  84. * event and [getSize() - 1] is the newest. The returned event is not removed
  85. * from the queue. If index is not in [0, getSize()-1], NULL is returned.
  86. */
  87. virtual const Event* getEvent(uint32_t index) const = 0;
  88. protected:
  89. ~IEventQueue() {}
  90. };
  91. } // namespace Argus
  92. #endif // _ARGUS_EVENT_QUEUE_H