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- /*
- * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of NVIDIA CORPORATION nor the names of its
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- /**
- * @file
- * <b>Libargus API: Event Queue API</b>
- *
- * @b Description: Defines the EventQueue object and interface.
- */
- #ifndef _ARGUS_EVENT_QUEUE_H
- #define _ARGUS_EVENT_QUEUE_H
- namespace Argus
- {
- /**
- * Object to receive and expose Events from an IEventProvider.
- *
- * @see IEventProvider::createEventQueue.
- *
- * @defgroup ArgusEventQueue EventQueue
- * @ingroup ArgusObjects
- */
- class EventQueue : public InterfaceProvider, public Destructable
- {
- protected:
- ~EventQueue() {}
- };
- /**
- * @class IEventQueue
- *
- * Interface to the core EventQueue methods.
- *
- * @ingroup ArgusEventQueue
- */
- DEFINE_UUID(InterfaceID, IID_EVENT_QUEUE, 944b11f6,e512,49ad,8573,fc,82,3e,02,25,ed);
- class IEventQueue : public Interface
- {
- public:
- static const InterfaceID& id() { return IID_EVENT_QUEUE; }
- /**
- * Returns the event types that this queue will receive.
- * @param[out] types This vector will be populated with the event types
- * registered to this queue.
- *
- * @returns success/status of the call.
- */
- virtual Status getEventTypes(std::vector<EventType>* types) const = 0;
- /**
- * Returns the next event in the queue (that is, the event at index 0). The returned
- * event will be removed from the queue, though the object will remain valid
- * according to the rules described by waitForEvents().
- * If the queue is empty, returns NULL.
- */
- virtual const Event* getNextEvent() = 0;
- /**
- * Returns the number of events in the queue.
- */
- virtual uint32_t getSize() const = 0;
- /**
- * Returns the event with the given index, where index 0 corresponds to the oldest
- * event and [getSize() - 1] is the newest. The returned event is not removed
- * from the queue. If index is not in [0, getSize()-1], NULL is returned.
- */
- virtual const Event* getEvent(uint32_t index) const = 0;
- protected:
- ~IEventQueue() {}
- };
- } // namespace Argus
- #endif // _ARGUS_EVENT_QUEUE_H
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