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- /*
- * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of NVIDIA CORPORATION nor the names of its
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- /**
- * @file
- * <b>Libargus API: EGLSync API</b>
- *
- * @b Description: Defines a SyncType that uses EGLSync objects.
- */
- #ifndef _ARGUS_EGL_SYNC_H
- #define _ARGUS_EGL_SYNC_H
- namespace Argus
- {
- /**
- * @defgroup ArgusBufferEGLSync EGLSync
- * @ingroup ArgusBufferSync
- * Sync type that uses EGLSync objects (SYNC_TYPE_EGL_SYNC).
- */
- /**
- * Sync type that uses EGLSync objects (SYNC_TYPE_EGL_SYNC).
- * @ingroup ArgusBufferSync
- */
- DEFINE_UUID(SyncType, SYNC_TYPE_EGL_SYNC, 5df77c90,5d1b,11e7,9598,08,00,20,0c,9a,66);
- /**
- * @class IEGLSync
- *
- * Interface that provides EGLSync input and output methods for a Buffer.
- *
- * @ingroup ArgusBufferEGLSync
- */
- DEFINE_UUID(InterfaceID, IID_EGL_SYNC, 5df77c91,5d1b,11e7,9598,08,00,20,0c,9a,66);
- class IEGLSync : public Interface
- {
- public:
- static const InterfaceID& id() { return IID_EGL_SYNC; }
- /**
- * Creates and returns a new EGLSync object that is signalled when all operations on the
- * Buffer from the previous libargus capture request have completed.
- *
- * When sync support is enabled for a Stream, libargus may output Buffers to that stream
- * even if hardware operations are still pending on the Buffer's image data. In this case,
- * libargus will attach sync information to the Buffer when it is acquired by the client
- * that must be used to block any client operations on the image data until all preceeding
- * libargus operations have completed. Failure to block on this sync information may lead
- * to undefined buffer contents.
- *
- * This method will create and output a new EGLSync object that will be signalled once all
- * libargus operations on the Buffer have completed. Ownership of this EGLSync object is
- * given to the caller, who must then wait on the sync object as needed before destroying
- * it using eglDestroySyncKHR. Calling this method more than once is allowed, and each call
- * will create and return a new EGLSync object.
- *
- * This method should only ever be called while the Buffer is in an acquired state; ie. the
- * time between when the Buffer was acquired by IBufferOutputStream::acquireBuffer and when
- * it was released by IBufferOutputStream::releaseBuffer. If called outside of the acquired
- * state, STATUS_UNAVAILABLE will be returned.
- *
- * When successful, STATUS_OK will be returned and 'eglSync' will be written with the new
- * EGLSync object. Note that EGL_NO_SYNC_KHR is still a valid output for the 'eglSync' even
- * when STATUS_OK is returned; this implies that libargus does not have any pending
- * operations to the Buffer and so the client need not take any sync precautions before
- * accessing the image data. Thus, the returned Status code should be used for detecting
- * failures rather than checking for an EGL_NO_SYNC_KHR output.
- *
- * @param[in] eglDisplay The EGLDisplay that shall own the returned EGLSync object.
- * @param[out] eglSync Output for the newly created EGLSync object. Ownership of this object
- * is given to the client.
- *
- * @returns success/status of this call.
- */
- virtual Status getAcquireSync(EGLDisplay eglDisplay, EGLSyncKHR* eglSync) = 0;
- /**
- * Sets the client-provided EGLSync for a Buffer prior to its release.
- *
- * When sync support is enabled for a Stream, the client may release Buffers back to
- * libargus for future capture use even if the client has hardware operations pending on
- * the Buffer's image data. In this case, the client must provide an EGLSync object to
- * libargus that will be signalled by the completion of the client's pending operations.
- * This sync object will then be waited on by libargus to prevent any buffer operations
- * from occuring before the client sync has been signalled.
- *
- * This method should only ever be called while the Buffer is in an acquired state; ie. the
- * time between when the Buffer was acquired by IBufferOutputStream::acquireBuffer and when
- * it was released by IBufferOutputStream::releaseBuffer. If called outside of this period,
- * STATUS_UNAVAILBLE will be returned and no object updates will be made. Otherwise, when
- * called in the acquired state, this method will set the EGLSync that will be provided to
- * libargus at the time that the Buffer is released by IBufferOutputStream::releaseBuffer
- * and STATUS_OK will be returned. On success, ownership of the EGLSync object will be passed
- * to libargus; further use of the EGLSync by the client after this point may lead to
- * undefined results or abnormal termination. If called more than once when in the acquired
- * state, any previously set EGLSync will be replaced; only the last set EGLSync before
- * calling releaseBuffer will be waited on by libargus.
- *
- * If the client does not have any pending operations on the Buffer at the time that
- * releaseBuffer is called, it is allowed for the client to either skip calling this method
- * or to call it using EGL_NO_DISPLAY and EGL_NO_SYNC_KHR such that libargus will not have
- * to consider any sync requirements and may use the Buffer immediately.
- *
- * @param[in] eglDisplay The EGLDisplay that created the EGLSync object being provided.
- * @param[in] eglSync The EGLSync that libargus must wait on before accessing the buffer.
- *
- * @returns success/status of this call.
- */
- virtual Status setReleaseSync(EGLDisplay eglDisplay, EGLSyncKHR eglSync) = 0;
- protected:
- ~IEGLSync() {}
- };
- } // namespace Argus
- #endif // _ARGUS_EGL_SYNC_H
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