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- /*
- * SpanDSP - a series of DSP components for telephony
- *
- * g711.h - In line A-law and u-law conversion routines
- *
- * Written by Steve Underwood <steveu@coppice.org>
- *
- * Copyright (C) 2001 Steve Underwood
- *
- * Despite my general liking of the GPL, I place this code in the
- * public domain for the benefit of all mankind - even the slimy
- * ones who might try to proprietize my work and use it to my
- * detriment.
- *
- * $Id: g711.h,v 1.1 2006/06/07 15:46:39 steveu Exp $
- *
- * Modifications for WebRtc, 2011/04/28, by tlegrand:
- * -Changed to use WebRtc types
- * -Changed __inline__ to __inline
- * -Two changes to make implementation bitexact with ITU-T reference
- * implementation
- */
- /*! \page g711_page A-law and mu-law handling
- Lookup tables for A-law and u-law look attractive, until you consider the impact
- on the CPU cache. If it causes a substantial area of your processor cache to get
- hit too often, cache sloshing will severely slow things down. The main reason
- these routines are slow in C, is the lack of direct access to the CPU's "find
- the first 1" instruction. A little in-line assembler fixes that, and the
- conversion routines can be faster than lookup tables, in most real world usage.
- A "find the first 1" instruction is available on most modern CPUs, and is a
- much underused feature.
- If an assembly language method of bit searching is not available, these routines
- revert to a method that can be a little slow, so the cache thrashing might not
- seem so bad :(
- Feel free to submit patches to add fast "find the first 1" support for your own
- favourite processor.
- Look up tables are used for transcoding between A-law and u-law, since it is
- difficult to achieve the precise transcoding procedure laid down in the G.711
- specification by other means.
- */
- #ifndef MODULES_THIRD_PARTY_G711_G711_H_
- #define MODULES_THIRD_PARTY_G711_G711_H_
- #ifdef __cplusplus
- extern "C" {
- #endif
- #include <stdint.h>
- #if defined(__i386__)
- /*! \brief Find the bit position of the highest set bit in a word
- \param bits The word to be searched
- \return The bit number of the highest set bit, or -1 if the word is zero. */
- static __inline__ int top_bit(unsigned int bits) {
- int res;
- __asm__ __volatile__(
- " movl $-1,%%edx;\n"
- " bsrl %%eax,%%edx;\n"
- : "=d"(res)
- : "a"(bits));
- return res;
- }
- /*! \brief Find the bit position of the lowest set bit in a word
- \param bits The word to be searched
- \return The bit number of the lowest set bit, or -1 if the word is zero. */
- static __inline__ int bottom_bit(unsigned int bits) {
- int res;
- __asm__ __volatile__(
- " movl $-1,%%edx;\n"
- " bsfl %%eax,%%edx;\n"
- : "=d"(res)
- : "a"(bits));
- return res;
- }
- #elif defined(__x86_64__)
- static __inline__ int top_bit(unsigned int bits) {
- int res;
- __asm__ __volatile__(
- " movq $-1,%%rdx;\n"
- " bsrq %%rax,%%rdx;\n"
- : "=d"(res)
- : "a"(bits));
- return res;
- }
- static __inline__ int bottom_bit(unsigned int bits) {
- int res;
- __asm__ __volatile__(
- " movq $-1,%%rdx;\n"
- " bsfq %%rax,%%rdx;\n"
- : "=d"(res)
- : "a"(bits));
- return res;
- }
- #else
- static __inline int top_bit(unsigned int bits) {
- int i;
- if (bits == 0) {
- return -1;
- }
- i = 0;
- if (bits & 0xFFFF0000) {
- bits &= 0xFFFF0000;
- i += 16;
- }
- if (bits & 0xFF00FF00) {
- bits &= 0xFF00FF00;
- i += 8;
- }
- if (bits & 0xF0F0F0F0) {
- bits &= 0xF0F0F0F0;
- i += 4;
- }
- if (bits & 0xCCCCCCCC) {
- bits &= 0xCCCCCCCC;
- i += 2;
- }
- if (bits & 0xAAAAAAAA) {
- bits &= 0xAAAAAAAA;
- i += 1;
- }
- return i;
- }
- static __inline int bottom_bit(unsigned int bits) {
- int i;
- if (bits == 0) {
- return -1;
- }
- i = 32;
- if (bits & 0x0000FFFF) {
- bits &= 0x0000FFFF;
- i -= 16;
- }
- if (bits & 0x00FF00FF) {
- bits &= 0x00FF00FF;
- i -= 8;
- }
- if (bits & 0x0F0F0F0F) {
- bits &= 0x0F0F0F0F;
- i -= 4;
- }
- if (bits & 0x33333333) {
- bits &= 0x33333333;
- i -= 2;
- }
- if (bits & 0x55555555) {
- bits &= 0x55555555;
- i -= 1;
- }
- return i;
- }
- #endif
- /* N.B. It is tempting to use look-up tables for A-law and u-law conversion.
- * However, you should consider the cache footprint.
- *
- * A 64K byte table for linear to x-law and a 512 byte table for x-law to
- * linear sound like peanuts these days, and shouldn't an array lookup be
- * real fast? No! When the cache sloshes as badly as this one will, a tight
- * calculation may be better. The messiest part is normally finding the
- * segment, but a little inline assembly can fix that on an i386, x86_64
- * and many other modern processors.
- */
- /*
- * Mu-law is basically as follows:
- *
- * Biased Linear Input Code Compressed Code
- * ------------------------ ---------------
- * 00000001wxyza 000wxyz
- * 0000001wxyzab 001wxyz
- * 000001wxyzabc 010wxyz
- * 00001wxyzabcd 011wxyz
- * 0001wxyzabcde 100wxyz
- * 001wxyzabcdef 101wxyz
- * 01wxyzabcdefg 110wxyz
- * 1wxyzabcdefgh 111wxyz
- *
- * Each biased linear code has a leading 1 which identifies the segment
- * number. The value of the segment number is equal to 7 minus the number
- * of leading 0's. The quantization interval is directly available as the
- * four bits wxyz. * The trailing bits (a - h) are ignored.
- *
- * Ordinarily the complement of the resulting code word is used for
- * transmission, and so the code word is complemented before it is returned.
- *
- * For further information see John C. Bellamy's Digital Telephony, 1982,
- * John Wiley & Sons, pps 98-111 and 472-476.
- */
- //#define ULAW_ZEROTRAP /* turn on the trap as per the MIL-STD
- //*/
- #define ULAW_BIAS 0x84 /* Bias for linear code. */
- /*! \brief Encode a linear sample to u-law
- \param linear The sample to encode.
- \return The u-law value.
- */
- static __inline uint8_t linear_to_ulaw(int linear) {
- uint8_t u_val;
- int mask;
- int seg;
- /* Get the sign and the magnitude of the value. */
- if (linear < 0) {
- /* WebRtc, tlegrand: -1 added to get bitexact to reference implementation */
- linear = ULAW_BIAS - linear - 1;
- mask = 0x7F;
- } else {
- linear = ULAW_BIAS + linear;
- mask = 0xFF;
- }
- seg = top_bit(linear | 0xFF) - 7;
- /*
- * Combine the sign, segment, quantization bits,
- * and complement the code word.
- */
- if (seg >= 8)
- u_val = (uint8_t)(0x7F ^ mask);
- else
- u_val = (uint8_t)(((seg << 4) | ((linear >> (seg + 3)) & 0xF)) ^ mask);
- #ifdef ULAW_ZEROTRAP
- /* Optional ITU trap */
- if (u_val == 0)
- u_val = 0x02;
- #endif
- return u_val;
- }
- /*! \brief Decode an u-law sample to a linear value.
- \param ulaw The u-law sample to decode.
- \return The linear value.
- */
- static __inline int16_t ulaw_to_linear(uint8_t ulaw) {
- int t;
- /* Complement to obtain normal u-law value. */
- ulaw = ~ulaw;
- /*
- * Extract and bias the quantization bits. Then
- * shift up by the segment number and subtract out the bias.
- */
- t = (((ulaw & 0x0F) << 3) + ULAW_BIAS) << (((int)ulaw & 0x70) >> 4);
- return (int16_t)((ulaw & 0x80) ? (ULAW_BIAS - t) : (t - ULAW_BIAS));
- }
- /*
- * A-law is basically as follows:
- *
- * Linear Input Code Compressed Code
- * ----------------- ---------------
- * 0000000wxyza 000wxyz
- * 0000001wxyza 001wxyz
- * 000001wxyzab 010wxyz
- * 00001wxyzabc 011wxyz
- * 0001wxyzabcd 100wxyz
- * 001wxyzabcde 101wxyz
- * 01wxyzabcdef 110wxyz
- * 1wxyzabcdefg 111wxyz
- *
- * For further information see John C. Bellamy's Digital Telephony, 1982,
- * John Wiley & Sons, pps 98-111 and 472-476.
- */
- #define ALAW_AMI_MASK 0x55
- /*! \brief Encode a linear sample to A-law
- \param linear The sample to encode.
- \return The A-law value.
- */
- static __inline uint8_t linear_to_alaw(int linear) {
- int mask;
- int seg;
- if (linear >= 0) {
- /* Sign (bit 7) bit = 1 */
- mask = ALAW_AMI_MASK | 0x80;
- } else {
- /* Sign (bit 7) bit = 0 */
- mask = ALAW_AMI_MASK;
- /* WebRtc, tlegrand: Changed from -8 to -1 to get bitexact to reference
- * implementation */
- linear = -linear - 1;
- }
- /* Convert the scaled magnitude to segment number. */
- seg = top_bit(linear | 0xFF) - 7;
- if (seg >= 8) {
- if (linear >= 0) {
- /* Out of range. Return maximum value. */
- return (uint8_t)(0x7F ^ mask);
- }
- /* We must be just a tiny step below zero */
- return (uint8_t)(0x00 ^ mask);
- }
- /* Combine the sign, segment, and quantization bits. */
- return (uint8_t)(((seg << 4) | ((linear >> ((seg) ? (seg + 3) : 4)) & 0x0F)) ^
- mask);
- }
- /*! \brief Decode an A-law sample to a linear value.
- \param alaw The A-law sample to decode.
- \return The linear value.
- */
- static __inline int16_t alaw_to_linear(uint8_t alaw) {
- int i;
- int seg;
- alaw ^= ALAW_AMI_MASK;
- i = ((alaw & 0x0F) << 4);
- seg = (((int)alaw & 0x70) >> 4);
- if (seg)
- i = (i + 0x108) << (seg - 1);
- else
- i += 8;
- return (int16_t)((alaw & 0x80) ? i : -i);
- }
- /*! \brief Transcode from A-law to u-law, using the procedure defined in G.711.
- \param alaw The A-law sample to transcode.
- \return The best matching u-law value.
- */
- uint8_t alaw_to_ulaw(uint8_t alaw);
- /*! \brief Transcode from u-law to A-law, using the procedure defined in G.711.
- \param alaw The u-law sample to transcode.
- \return The best matching A-law value.
- */
- uint8_t ulaw_to_alaw(uint8_t ulaw);
- #ifdef __cplusplus
- }
- #endif
- #endif /* MODULES_THIRD_PARTY_G711_G711_H_ */
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