/*
* Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* @file
* NVIDIA Multimedia API: %NvElement Base Class
*
* @b This file declares the NvElement base class.
*/
#ifndef __NV_ELEMENT_H__
#define __NV_ELEMENT_H__
#include
#include
#include
#include
#include "NvElementProfiler.h"
/**
*
* @defgroup l4t_mm_nvelement_base_group NvElement Base Class
* @ingroup l4t_mm_nvelement_group
*
* This class is the class from which both V4L2 and non-V4L2
* components are derived.
*
* @{
*/
/**
* Every element has a unique name that can be used for identifying
* the element in debug logs.
*
* @c %NvElement also provides other common functionality, such as keeping
* track of errors.
*/
class NvElement
{
public:
/**
* Indicates whether the element encountered an error during its operation.
*
* @return 0 if no error was encountered, a non-zero value if an
* error was encountered.
*/
virtual int isInError()
{
return is_in_error;
}
virtual ~NvElement()
{
}
/**
* Gets profiling data for the element.
*
* @return A constant reference to the element's profiling data.
*/
void getProfilingData(NvElementProfiler::NvElementProfilerData &data);
/**
* Prints profiling data for the element to an output stream.
*
* @param[in] out_stream Output stream of type std::ostream to print the
* data to. It takes the default value std::cout if not specified.
*/
void printProfilingStats(std::ostream &out_stream = std::cout);
/**
* Enables profiling for the element.
*/
virtual void enableProfiling();
/**
* Checks whether profiling is enabled for the element.
*
* @return Boolean value indicating if profiling is enabled.
*/
bool isProfilingEnabled();
protected:
/**
* Creates a new NvElement object with name @a name.
*
* If the @a name parameter is NULL, this method sets the internal
* error variable.
*
* @param[in] name If non-NULL, a pointer to the name of the
* element.
*/
NvElement(const char *name, NvElementProfiler::ProfilerField = NvElementProfiler::PROFILER_FIELD_NONE);
int is_in_error; /**< Indicates if an error was encountered during
the operation of the element. */
const char *comp_name; /**< Specifies the name of the component,
for debugging. */
NvElementProfiler profiler; /**< Profiler for the element. */
/**
* Disallows copy constructor.
*/
NvElement(const NvElement& that);
/**
* Disallows assignment.
*/
void operator=(NvElement const&);
};
/** @} */
#endif