/* * Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * @file * NVIDIA Multimedia API: %NvElement Base Class * * @b This file declares the NvElement base class. */ #ifndef __NV_ELEMENT_H__ #define __NV_ELEMENT_H__ #include #include #include #include #include "NvElementProfiler.h" /** * * @defgroup l4t_mm_nvelement_base_group NvElement Base Class * @ingroup l4t_mm_nvelement_group * * This class is the class from which both V4L2 and non-V4L2 * components are derived. * * @{ */ /** * Every element has a unique name that can be used for identifying * the element in debug logs. * * @c %NvElement also provides other common functionality, such as keeping * track of errors. */ class NvElement { public: /** * Indicates whether the element encountered an error during its operation. * * @return 0 if no error was encountered, a non-zero value if an * error was encountered. */ virtual int isInError() { return is_in_error; } virtual ~NvElement() { } /** * Gets profiling data for the element. * * @return A constant reference to the element's profiling data. */ void getProfilingData(NvElementProfiler::NvElementProfilerData &data); /** * Prints profiling data for the element to an output stream. * * @param[in] out_stream Output stream of type std::ostream to print the * data to. It takes the default value std::cout if not specified. */ void printProfilingStats(std::ostream &out_stream = std::cout); /** * Enables profiling for the element. */ virtual void enableProfiling(); /** * Checks whether profiling is enabled for the element. * * @return Boolean value indicating if profiling is enabled. */ bool isProfilingEnabled(); protected: /** * Creates a new NvElement object with name @a name. * * If the @a name parameter is NULL, this method sets the internal * error variable. * * @param[in] name If non-NULL, a pointer to the name of the * element. */ NvElement(const char *name, NvElementProfiler::ProfilerField = NvElementProfiler::PROFILER_FIELD_NONE); int is_in_error; /**< Indicates if an error was encountered during the operation of the element. */ const char *comp_name; /**< Specifies the name of the component, for debugging. */ NvElementProfiler profiler; /**< Profiler for the element. */ /** * Disallows copy constructor. */ NvElement(const NvElement& that); /** * Disallows assignment. */ void operator=(NvElement const&); }; /** @} */ #endif