/* * Copyright (c) 2016-2018, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _EGLSTREAM_FRAME_CONSUMER_H #define _EGLSTREAM_FRAME_CONSUMER_H #include "Frame.h" namespace EGLStream { /** * A FrameConsumer object acts as a consumer endpoint to an OutputStream or * EGLStream, provided during creation, and exposes interfaces to return * Frame objects that provide various image reading interfaces. * * Destroying a Consumer will disconnect the consumer from the EGLStream, but * Frame objects returned by IFrameConsumer::acquireFrame will persist until * the application explicitly destroys those objects. */ class FrameConsumer : public Argus::InterfaceProvider, public Argus::Destructable { public: /** * Creates a new FrameConsumer to read frames from an Argus OutputStream. * * @param[in] outputStream The output stream to read from. * @param[out] status An optional pointer to return an error status code. * * @returns A new FrameConsumer object, or NULL on error. */ static FrameConsumer* create(Argus::OutputStream* outputStream, Argus::Status* status = NULL); /** * Creates a new FrameConsumer to read frames from an EGLStream. * * @param[in] eglDisplay The EGLDisplay the stream belongs to. * @param[in] eglDisplay The EGLStream to connect to. * @param[out] status An optional pointer to return an error status code. * * @returns A new FrameConsumer object, or NULL on error. */ static FrameConsumer* create(EGLDisplay eglDisplay, EGLStreamKHR eglStream, Argus::Status* status = NULL); protected: ~FrameConsumer() {} }; /** * @class IFrameConsumer * * Exposes the methods used to acquire Frames from a FrameConsumer. */ DEFINE_UUID(Argus::InterfaceID, IID_FRAME_CONSUMER, b94a7bd1,c3c8,11e5,a837,08,00,20,0c,9a,66); class IFrameConsumer : public Argus::Interface { public: static const Argus::InterfaceID& id() { return IID_FRAME_CONSUMER; } /** * Acquires a new frame from the FrameConsumer, returning a Frame object. This Frame object * behaves as its own entity, and may persist even after the FrameConsumer is destroyed. * It is the application's responsibility to destroy any Frame returned by this method. * * Destroying a Frame causes all resources held by that frame to be returned to the EGLStream * producer so that they may be used to produce another frame. If too many Frames are held * by the consumer, or these frames are acquired at a slower rate than the producer is * producing frames, it may be possible to stall the producer. Frame objects should always be * be destroyed as soon as possible to minimize resource overhead. * * If NULL is returned and the status code is STATUS_DISCONNECTED, the producer has * disconnected from the stream and no more frames can ever be acquired from this consumer. * * @param[in] timeout The timeout (in nanoseconds) to wait for a frame if one isn't available. * @param[out] status An optional pointer to return an error status code. * * @returns A pointer to the frame acquired from the stream, or NULL on error. */ virtual Frame* acquireFrame(uint64_t timeout = Argus::TIMEOUT_INFINITE, Argus::Status* status = NULL) = 0; protected: ~IFrameConsumer() {} }; } // namespace EGLStream #endif // _EGLSTREAM_FRAME_CONSUMER_H