/* * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * @file * Libargus API: Event Provider API * * @b Description: Defines the EventProvider interface. */ #ifndef _ARGUS_EVENT_PROVIDER_H #define _ARGUS_EVENT_PROVIDER_H namespace Argus { /** * @class IEventProvider * * Interface for an object which generates Events (such as CaptureSession). * * Any generated Events are initially stored by the provider itself, and they * are not copied out to public EventQueues until waitForEvents() is called. * If at any time there is an event type offered by a provider that is not * accepted by an active EventQueue created by that provider, all events of * that type will be discarded. * * @ingroup ArgusCaptureSession */ DEFINE_UUID(InterfaceID, IID_EVENT_PROVIDER, 523ed330,25dc,11e5,867f,08,00,20,0c,9a,66); class IEventProvider : public Interface { public: static const InterfaceID& id() { return IID_EVENT_PROVIDER; } /** * Returns a list of event types that this provider can generate. * @param[out] types A vector that will be populated by the available event types. * * @returns success/status of the call. */ virtual Status getAvailableEventTypes(std::vector* types) const = 0; /** * Creates an event queue for events of the given type(s) * @param[in] eventTypes The list of event types for the queue. * @param[out] status An optional pointer to return success/status. * * @returns the new EventQueue object, or NULL on failure. */ virtual EventQueue* createEventQueue(const std::vector& eventTypes, Status* status = NULL) = 0; /** * Waits for and transfers any pending events from the provider to the * provided queues. * * Ownership of all events transfered to a queue will be passed from the * provider to the queue, and these event object pointers will remain * valid until the queue is destroyed or until the next call to this * function with that queue. In other words, any events in a queue will be * destroyed when the queue is provided to another call of this function, * regardless of whether or not it receives any new events, or when the * queue is destroyed. * * If more than one given queue accepts events of the same type, only the * first of these queues will receive events of that type. * * Any events that are not copied to queues by this function are left in * the provider until they are queried using a queue receiving events of * that type. * * If there are no pending events of the requested types at the time this * function is called, it will block until one is available or a timeout * occurs. * * @param[in] queues The list of queues to transfer events to. * @param[in] timeout The maximum time (in nanoseconds) to wait for new events. * * @returns success/status of the call. */ virtual Status waitForEvents(const std::vector& queues, uint64_t timeout = TIMEOUT_INFINITE) = 0; /** * Variant of waitForEvents() that waits for only one EventQueue. */ virtual Status waitForEvents(EventQueue* queue, uint64_t timeout = TIMEOUT_INFINITE) = 0; protected: ~IEventProvider() {} }; } // namespace Argus #endif // _ARGUS_EVENT_PROVIDER_H