/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* @file
* Libargus API: Event Provider API
*
* @b Description: Defines the EventProvider interface.
*/
#ifndef _ARGUS_EVENT_PROVIDER_H
#define _ARGUS_EVENT_PROVIDER_H
namespace Argus
{
/**
* @class IEventProvider
*
* Interface for an object which generates Events (such as CaptureSession).
*
* Any generated Events are initially stored by the provider itself, and they
* are not copied out to public EventQueues until waitForEvents() is called.
* If at any time there is an event type offered by a provider that is not
* accepted by an active EventQueue created by that provider, all events of
* that type will be discarded.
*
* @ingroup ArgusCaptureSession
*/
DEFINE_UUID(InterfaceID, IID_EVENT_PROVIDER, 523ed330,25dc,11e5,867f,08,00,20,0c,9a,66);
class IEventProvider : public Interface
{
public:
static const InterfaceID& id() { return IID_EVENT_PROVIDER; }
/**
* Returns a list of event types that this provider can generate.
* @param[out] types A vector that will be populated by the available event types.
*
* @returns success/status of the call.
*/
virtual Status getAvailableEventTypes(std::vector* types) const = 0;
/**
* Creates an event queue for events of the given type(s)
* @param[in] eventTypes The list of event types for the queue.
* @param[out] status An optional pointer to return success/status.
*
* @returns the new EventQueue object, or NULL on failure.
*/
virtual EventQueue* createEventQueue(const std::vector& eventTypes,
Status* status = NULL) = 0;
/**
* Waits for and transfers any pending events from the provider to the
* provided queues.
*
* Ownership of all events transfered to a queue will be passed from the
* provider to the queue, and these event object pointers will remain
* valid until the queue is destroyed or until the next call to this
* function with that queue. In other words, any events in a queue will be
* destroyed when the queue is provided to another call of this function,
* regardless of whether or not it receives any new events, or when the
* queue is destroyed.
*
* If more than one given queue accepts events of the same type, only the
* first of these queues will receive events of that type.
*
* Any events that are not copied to queues by this function are left in
* the provider until they are queried using a queue receiving events of
* that type.
*
* If there are no pending events of the requested types at the time this
* function is called, it will block until one is available or a timeout
* occurs.
*
* @param[in] queues The list of queues to transfer events to.
* @param[in] timeout The maximum time (in nanoseconds) to wait for new events.
*
* @returns success/status of the call.
*/
virtual Status waitForEvents(const std::vector& queues,
uint64_t timeout = TIMEOUT_INFINITE) = 0;
/**
* Variant of waitForEvents() that waits for only one EventQueue.
*/
virtual Status waitForEvents(EventQueue* queue,
uint64_t timeout = TIMEOUT_INFINITE) = 0;
protected:
~IEventProvider() {}
};
} // namespace Argus
#endif // _ARGUS_EVENT_PROVIDER_H