/* * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * @file * Libargus Extension: Internal Frame Count * * @b Description: This file defines the InternalFrameCount extension. * @ingroup ArgusExtInternalFrameCount */ #ifndef _ARGUS_INTERNAL_FRAME_COUNT_H #define _ARGUS_INTERNAL_FRAME_COUNT_H namespace Argus { /** * Adds accessors for an internal frame count performance metric. * The "internal frame count" is an implementation-dependent metric that may be * used to detect performance issues and producer frame drops for libargus * implementations that make use of internal captures. * * When a device is opened by a CaptureSession, the libargus implementation may * begin to immediately capture and process frames from the device in order to * initialize the camera subsystem even before a client request has been * submitted. Similarly, frames may be captured and processed by the * implementation when the client is idle or not ready for output in order to * maintain the driver subsystem and/or auto-control state (exposure, white * balance, etc). These captures are started and processed entirely within the * libargus implementation, with no inputs from or outputs to the client * application, and so are referred to as "internal" captures. These internal * captures are typically submitted when there are no client requests in the * capture queue or no stream buffers available for output within a sensor * frame period, and so knowing when an internal capture has been submitted can * be used to detect application or performance issues in cases where these * conditions are not expected to occur. This extension provides this * information in the form of an "internal frame count", which is the total * number of captures submitted by the session including both the internal * captures as well as client-submitted requests. If an internal frame count * gap appears between two client-submitted captures, this means that one or * more internal captures have been performed. * * When an application is saturating the capture queue to maintain driver * efficiency, either manually or by using repeat capture requests, the * internal frame count can be used to detect when internal captures are * submitted due to a lack of available output stream buffers. This situation * leads to sensor frames that are not output to the client's output stream, * which is usually an undesirable behavior that is referred to as "producer * frame drop". This is generally caused by a high consumer processing time, * which starves the stream’s available buffer pool, and can often be resolved * by decreasing the consumer processing time (reducing the time a buffer is * acquired, decreasing system load, increasing hardware clocks, etc.) * * @defgroup ArgusExtInternalFrameCount Ext::InternalFrameCount * @ingroup ArgusExtensions */ DEFINE_UUID(ExtensionName, EXT_INTERNAL_FRAME_COUNT, 37afdbda,0020,4f91,957b,46,ea,eb,79,80,c7); namespace Ext { /** * @class IInternalFrameCount * * Interface used to query the internal frame count for a request. * * Since internal captures do not generate events, detecting internal captures * must be done by comparing the internal capture count of successive client- * submitted capture requests. * * This interface is available from: * - CaptureMetadata objects. * - Event objects of type EVENT_TYPE_CAPTURE_STARTED. * * @ingroup ArgusCaptureMetadata ArgusEventCaptureStarted ArgusExtInternalFrameCount */ DEFINE_UUID(InterfaceID, IID_INTERNAL_FRAME_COUNT, c21a7ba2,2b3f,4275,8469,a2,56,34,93,53,93); class IInternalFrameCount : public Interface { public: static const InterfaceID& id() { return IID_INTERNAL_FRAME_COUNT; } /** * Returns the internal frame count for the request. */ virtual uint64_t getInternalFrameCount() const = 0; protected: ~IInternalFrameCount() {} }; } // namespace Ext } // namespace Argus #endif