/* * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * @file * Libargus API: Event Queue API * * @b Description: Defines the EventQueue object and interface. */ #ifndef _ARGUS_EVENT_QUEUE_H #define _ARGUS_EVENT_QUEUE_H namespace Argus { /** * Object to receive and expose Events from an IEventProvider. * * @see IEventProvider::createEventQueue. * * @defgroup ArgusEventQueue EventQueue * @ingroup ArgusObjects */ class EventQueue : public InterfaceProvider, public Destructable { protected: ~EventQueue() {} }; /** * @class IEventQueue * * Interface to the core EventQueue methods. * * @ingroup ArgusEventQueue */ DEFINE_UUID(InterfaceID, IID_EVENT_QUEUE, 944b11f6,e512,49ad,8573,fc,82,3e,02,25,ed); class IEventQueue : public Interface { public: static const InterfaceID& id() { return IID_EVENT_QUEUE; } /** * Returns the event types that this queue will receive. * @param[out] types This vector will be populated with the event types * registered to this queue. * * @returns success/status of the call. */ virtual Status getEventTypes(std::vector* types) const = 0; /** * Returns the next event in the queue (that is, the event at index 0). The returned * event will be removed from the queue, though the object will remain valid * according to the rules described by waitForEvents(). * If the queue is empty, returns NULL. */ virtual const Event* getNextEvent() = 0; /** * Returns the number of events in the queue. */ virtual uint32_t getSize() const = 0; /** * Returns the event with the given index, where index 0 corresponds to the oldest * event and [getSize() - 1] is the newest. The returned event is not removed * from the queue. If index is not in [0, getSize()-1], NULL is returned. */ virtual const Event* getEvent(uint32_t index) const = 0; protected: ~IEventQueue() {} }; } // namespace Argus #endif // _ARGUS_EVENT_QUEUE_H