/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* @file
* Libargus API: Event Queue API
*
* @b Description: Defines the EventQueue object and interface.
*/
#ifndef _ARGUS_EVENT_QUEUE_H
#define _ARGUS_EVENT_QUEUE_H
namespace Argus
{
/**
* Object to receive and expose Events from an IEventProvider.
*
* @see IEventProvider::createEventQueue.
*
* @defgroup ArgusEventQueue EventQueue
* @ingroup ArgusObjects
*/
class EventQueue : public InterfaceProvider, public Destructable
{
protected:
~EventQueue() {}
};
/**
* @class IEventQueue
*
* Interface to the core EventQueue methods.
*
* @ingroup ArgusEventQueue
*/
DEFINE_UUID(InterfaceID, IID_EVENT_QUEUE, 944b11f6,e512,49ad,8573,fc,82,3e,02,25,ed);
class IEventQueue : public Interface
{
public:
static const InterfaceID& id() { return IID_EVENT_QUEUE; }
/**
* Returns the event types that this queue will receive.
* @param[out] types This vector will be populated with the event types
* registered to this queue.
*
* @returns success/status of the call.
*/
virtual Status getEventTypes(std::vector* types) const = 0;
/**
* Returns the next event in the queue (that is, the event at index 0). The returned
* event will be removed from the queue, though the object will remain valid
* according to the rules described by waitForEvents().
* If the queue is empty, returns NULL.
*/
virtual const Event* getNextEvent() = 0;
/**
* Returns the number of events in the queue.
*/
virtual uint32_t getSize() const = 0;
/**
* Returns the event with the given index, where index 0 corresponds to the oldest
* event and [getSize() - 1] is the newest. The returned event is not removed
* from the queue. If index is not in [0, getSize()-1], NULL is returned.
*/
virtual const Event* getEvent(uint32_t index) const = 0;
protected:
~IEventQueue() {}
};
} // namespace Argus
#endif // _ARGUS_EVENT_QUEUE_H