// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_TEST_TEST_SUITE_H_ #define BASE_TEST_TEST_SUITE_H_ // Defines a basic test suite framework for running gtest based tests. You can // instantiate this class in your main function and call its Run method to run // any gtest based tests that are linked into your executable. #include #include #include "base/at_exit.h" #include "base/check.h" #include "base/macros.h" #include "base/tracing_buildflags.h" #include "build/build_config.h" #if BUILDFLAG(ENABLE_BASE_TRACING) #include "base/test/trace_to_file.h" #endif // BUILDFLAG(ENABLE_BASE_TRACING) namespace logging { class ScopedLogAssertHandler; } namespace testing { class TestInfo; } namespace base { class XmlUnitTestResultPrinter; // Instantiates TestSuite, runs it and returns exit code. int RunUnitTestsUsingBaseTestSuite(int argc, char** argv); class TestSuite { public: // Match function used by the GetTestCount method. typedef bool (*TestMatch)(const testing::TestInfo&); TestSuite(int argc, char** argv); #if defined(OS_WIN) TestSuite(int argc, wchar_t** argv); #endif // defined(OS_WIN) virtual ~TestSuite(); int Run(); // Disables checks for thread and process priority at the beginning and end of // each test. Most tests should not use this. void DisableCheckForThreadAndProcessPriority(); // Disables checks for certain global objects being leaked across tests. void DisableCheckForLeakedGlobals(); protected: // By default fatal log messages (e.g. from DCHECKs) result in error dialogs // which gum up buildbots. Use a minimalistic assert handler which just // terminates the process. void UnitTestAssertHandler(const char* file, int line, const base::StringPiece summary, const base::StringPiece stack_trace); // Disable crash dialogs so that it doesn't gum up the buildbot virtual void SuppressErrorDialogs(); // Override these for custom initialization and shutdown handling. Use these // instead of putting complex code in your constructor/destructor. virtual void Initialize(); virtual void Shutdown(); // Make sure that we setup an AtExitManager so Singleton objects will be // destroyed. std::unique_ptr at_exit_manager_; private: void AddTestLauncherResultPrinter(); void InitializeFromCommandLine(int argc, char** argv); #if defined(OS_WIN) void InitializeFromCommandLine(int argc, wchar_t** argv); #endif // defined(OS_WIN) // Basic initialization for the test suite happens here. void PreInitialize(); #if BUILDFLAG(ENABLE_BASE_TRACING) test::TraceToFile trace_to_file_; #endif // BUILDFLAG(ENABLE_BASE_TRACING) bool initialized_command_line_ = false; XmlUnitTestResultPrinter* printer_ = nullptr; std::unique_ptr assert_handler_; bool check_for_leaked_globals_ = true; bool check_for_thread_and_process_priority_ = true; bool is_initialized_ = false; DISALLOW_COPY_AND_ASSIGN(TestSuite); }; } // namespace base #endif // BASE_TEST_TEST_SUITE_H_