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- /*
- * Copyright 2018 The WebRTC Project Authors. All rights reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
- #ifndef RTC_BASE_SYSTEM_COCOA_THREADING_H_
- #define RTC_BASE_SYSTEM_COCOA_THREADING_H_
- // If Cocoa is to be used on more than one thread, it must know that the
- // application is multithreaded. Since it's possible to enter Cocoa code
- // from threads created by pthread_thread_create, Cocoa won't necessarily
- // be aware that the application is multithreaded. Spawning an NSThread is
- // enough to get Cocoa to set up for multithreaded operation, so this is done
- // if necessary before pthread_thread_create spawns any threads.
- //
- // http://developer.apple.com/documentation/Cocoa/Conceptual/Multithreading/CreatingThreads/chapter_4_section_4.html
- void InitCocoaMultiThreading();
- #endif // RTC_BASE_SYSTEM_COCOA_THREADING_H_
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