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- /*
- * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
- #ifndef API_TEST_AUDIOPROC_FLOAT_H_
- #define API_TEST_AUDIOPROC_FLOAT_H_
- #include <memory>
- #include <vector>
- #include "modules/audio_processing/include/audio_processing.h"
- namespace webrtc {
- namespace test {
- // This is an interface for the audio processing simulation utility. This
- // utility can be used to simulate the audioprocessing module using a recording
- // (either an AEC dump or wav files), and generate the output as a wav file.
- // Any audio_processing object specified in the input is used for the
- // simulation. The optional |audio_processing| object provides the
- // AudioProcessing instance that is used during the simulation. Note that when
- // the audio_processing object is specified all functionality that relies on
- // using the AudioProcessingBuilder is deactivated, since the AudioProcessing
- // object is already created and the builder is not used in the simulation. It
- // is needed to pass the command line flags as |argc| and |argv|, so these can
- // be interpreted properly by the utility. To see a list of all supported
- // command line flags, run the executable with the '--help' flag.
- int AudioprocFloat(rtc::scoped_refptr<AudioProcessing> audio_processing,
- int argc,
- char* argv[]);
- // This is an interface for the audio processing simulation utility. This
- // utility can be used to simulate the audioprocessing module using a recording
- // (either an AEC dump or wav files), and generate the output as a wav file.
- // The |ap_builder| object will be used to create the AudioProcessing instance
- // that is used during the simulation. The |ap_builder| supports setting of
- // injectable components, which will be passed on to the created AudioProcessing
- // instance. It is needed to pass the command line flags as |argc| and |argv|,
- // so these can be interpreted properly by the utility.
- // To get a fully-working audioproc_f utility, all that is needed is to write a
- // main function, create an AudioProcessingBuilder, optionally set custom
- // processing components on it, and pass the builder together with the command
- // line arguments into this function.
- // To see a list of all supported command line flags, run the executable with
- // the '--help' flag.
- int AudioprocFloat(std::unique_ptr<AudioProcessingBuilder> ap_builder,
- int argc,
- char* argv[]);
- // Interface for the audio processing simulation utility, which is similar to
- // the one above, but which adds the option of receiving the input as a string
- // and returning the output as an array. The first three arguments fulfill the
- // same purpose as above. Pass the |input_aecdump| to provide the content of an
- // AEC dump file as a string. After the simulation is completed,
- // |processed_capture_samples| will contain the the samples processed on the
- // capture side.
- int AudioprocFloat(std::unique_ptr<AudioProcessingBuilder> ap_builder,
- int argc,
- char* argv[],
- absl::string_view input_aecdump,
- std::vector<float>* processed_capture_samples);
- } // namespace test
- } // namespace webrtc
- #endif // API_TEST_AUDIOPROC_FLOAT_H_
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