123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178 |
- /*
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #ifndef AVUTIL_HWCONTEXT_D3D11VA_H
- #define AVUTIL_HWCONTEXT_D3D11VA_H
- /**
- * @file
- * An API-specific header for AV_HWDEVICE_TYPE_D3D11VA.
- *
- * The default pool implementation will be fixed-size if initial_pool_size is
- * set (and allocate elements from an array texture). Otherwise it will allocate
- * individual textures. Be aware that decoding requires a single array texture.
- *
- * Using sw_format==AV_PIX_FMT_YUV420P has special semantics, and maps to
- * DXGI_FORMAT_420_OPAQUE. av_hwframe_transfer_data() is not supported for
- * this format. Refer to MSDN for details.
- *
- * av_hwdevice_ctx_create() for this device type supports a key named "debug"
- * for the AVDictionary entry. If this is set to any value, the device creation
- * code will try to load various supported D3D debugging layers.
- */
- #include <d3d11.h>
- #include <stdint.h>
- /**
- * This struct is allocated as AVHWDeviceContext.hwctx
- */
- typedef struct AVD3D11VADeviceContext {
- /**
- * Device used for texture creation and access. This can also be used to
- * set the libavcodec decoding device.
- *
- * Must be set by the user. This is the only mandatory field - the other
- * device context fields are set from this and are available for convenience.
- *
- * Deallocating the AVHWDeviceContext will always release this interface,
- * and it does not matter whether it was user-allocated.
- */
- ID3D11Device *device;
- /**
- * If unset, this will be set from the device field on init.
- *
- * Deallocating the AVHWDeviceContext will always release this interface,
- * and it does not matter whether it was user-allocated.
- */
- ID3D11DeviceContext *device_context;
- /**
- * If unset, this will be set from the device field on init.
- *
- * Deallocating the AVHWDeviceContext will always release this interface,
- * and it does not matter whether it was user-allocated.
- */
- ID3D11VideoDevice *video_device;
- /**
- * If unset, this will be set from the device_context field on init.
- *
- * Deallocating the AVHWDeviceContext will always release this interface,
- * and it does not matter whether it was user-allocated.
- */
- ID3D11VideoContext *video_context;
- /**
- * Callbacks for locking. They protect accesses to device_context and
- * video_context calls. They also protect access to the internal staging
- * texture (for av_hwframe_transfer_data() calls). They do NOT protect
- * access to hwcontext or decoder state in general.
- *
- * If unset on init, the hwcontext implementation will set them to use an
- * internal mutex.
- *
- * The underlying lock must be recursive. lock_ctx is for free use by the
- * locking implementation.
- */
- void (*lock)(void *lock_ctx);
- void (*unlock)(void *lock_ctx);
- void *lock_ctx;
- } AVD3D11VADeviceContext;
- /**
- * D3D11 frame descriptor for pool allocation.
- *
- * In user-allocated pools, AVHWFramesContext.pool must return AVBufferRefs
- * with the data pointer pointing at an object of this type describing the
- * planes of the frame.
- *
- * This has no use outside of custom allocation, and AVFrame AVBufferRef do not
- * necessarily point to an instance of this struct.
- */
- typedef struct AVD3D11FrameDescriptor {
- /**
- * The texture in which the frame is located. The reference count is
- * managed by the AVBufferRef, and destroying the reference will release
- * the interface.
- *
- * Normally stored in AVFrame.data[0].
- */
- ID3D11Texture2D *texture;
- /**
- * The index into the array texture element representing the frame, or 0
- * if the texture is not an array texture.
- *
- * Normally stored in AVFrame.data[1] (cast from intptr_t).
- */
- intptr_t index;
- } AVD3D11FrameDescriptor;
- /**
- * This struct is allocated as AVHWFramesContext.hwctx
- */
- typedef struct AVD3D11VAFramesContext {
- /**
- * The canonical texture used for pool allocation. If this is set to NULL
- * on init, the hwframes implementation will allocate and set an array
- * texture if initial_pool_size > 0.
- *
- * The only situation when the API user should set this is:
- * - the user wants to do manual pool allocation (setting
- * AVHWFramesContext.pool), instead of letting AVHWFramesContext
- * allocate the pool
- * - of an array texture
- * - and wants it to use it for decoding
- * - this has to be done before calling av_hwframe_ctx_init()
- *
- * Deallocating the AVHWFramesContext will always release this interface,
- * and it does not matter whether it was user-allocated.
- *
- * This is in particular used by the libavcodec D3D11VA hwaccel, which
- * requires a single array texture. It will create ID3D11VideoDecoderOutputView
- * objects for each array texture element on decoder initialization.
- */
- ID3D11Texture2D *texture;
- /**
- * D3D11_TEXTURE2D_DESC.BindFlags used for texture creation. The user must
- * at least set D3D11_BIND_DECODER if the frames context is to be used for
- * video decoding.
- * This field is ignored/invalid if a user-allocated texture is provided.
- */
- UINT BindFlags;
- /**
- * D3D11_TEXTURE2D_DESC.MiscFlags used for texture creation.
- * This field is ignored/invalid if a user-allocated texture is provided.
- */
- UINT MiscFlags;
- /**
- * In case if texture structure member above is not NULL contains the same texture
- * pointer for all elements and different indexes into the array texture.
- * In case if texture structure member above is NULL, all elements contains
- * pointers to separate non-array textures and 0 indexes.
- * This field is ignored/invalid if a user-allocated texture is provided.
- */
- AVD3D11FrameDescriptor *texture_infos;
- } AVD3D11VAFramesContext;
- #endif /* AVUTIL_HWCONTEXT_D3D11VA_H */
|